Ever Wonder About the Other Classes in DDO?

As an adventurer in Stormreach and Eveningstar, you come across a wide variety of monsters, enemies, and classes.  Currently in DDO, you can select a character to be based on a wide array of classes or to multiclass these roles together.  The other day I was running Erdrique through the Hidden Chapel (the quest, Purge the Heretics), and noticed one of the enemies I was fighting was a “Hunter”.  This made me wonder what other enemies “classes” their are in the game and how they very, if at all, from the primary character classes.

Erd having fun in the Hidden Chapel photo ErdhavingfunintheHiddenChapel_zps749a761b.jpg
Erdrique questing through the Hidden Chapel and wondering about some of these other enemy “classes”.

Just from a quick glance at a number of quests, I came up with a number of enemy classes: Hunters, Acolytes, Warriors, Sneaks, Archers, Theurges, Necromancers, Oracles, Warmongers, Shamans, Priests, Barons, Apprentices, Boatswains, Helmsman, Shanty Singers, Swashbucklers, Scouts, and Disciples just to name a few off the top of my head.  And by no means is this an exhaustive list.

I know that some of those listed above may become prestige classes, through enhancements, in the future (Swashbuckler, Shamans, Theurges, etc.) but a large number of these just seem to be different themes of the core classes.  For instance, how different is a Hunter, Archer, and Scout from a regular Ranger?  Do these enemies classes have other attributes that differ from our character Ranger class?  Are Warriors and Barons just another form of Fighters?  Probably, but do they get special abilities like the Fighter class does? 

I’m really curious about the Necromancers.  Are those equivalent to pale masters or just evil themed clerics?  Speaking of clerics, how many other names can you think of for a cleric-acolyte, priest, oracle, and apprentice?  Are these other “clerics” really clerics? 

I think it would be pretty interesting to see if these classes could be further developed for the characters that we control and develop as players.  I think an interesting set of diversity could be created by doing so, unless of course these enemy “classes” are nothing more than just using different names.  Just a little food for thought I guess.

Well, that’s it for now all.  Thank you for reading and get back to questing !!! 

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