Quest Entrance to the Haunted Library

There are numerous quests in DDO, with some quests having more memorable entrances compares to others.  The door way to the Temple of the Six is an example of such a memorable entrance.  Well, another memorable entrance that fits the quest is the one for the Haunted Library.  Haunted Library is a level 8 quest found in House Jorasco.  The quest giver is Menos Xuekaine who is located in the Drowning Sorrows Tavern.  Menos basically enlists you to recover three powerful tomes (which detail the secrets of necromancy from his former teacher) from his once house that is now overrun with powerful undead mobs.  The quest entrance is quite interesting.

Erdrique noticing the quest entrance for the Haunted Library photo ErdriquenoticingthequestentrancetoHauntedLibrary_zps0b32c357.jpg
Erdrique staring at the Haunted Library.

The quest entrance to the Haunted Library is across the lake from the Drowning Sorrow Tavern with a huge pillar laying just adjacent to it.  If you look closely, you can see the building has spider/cob webs sprinkled around its features and has a set of sparse vegetation that looks quite unkept besides the doors.  The building itself is also quite imposing looking to be built right in the wall of the enclave.  Definitely fits the description for a quest called Haunted Library and give you the impression that something not very friendly is definitely inside.

Just another aspect of detail I like to see in the game.  Well that is it for now everybody.  Thanks for reading and happy questing!! 

Festival of the Traveler Results

Well, this year’s Festival of the Traveler has come and gone .  I took some time, as I have mentioned in my previous blog posts about my runs last week, running the festival with some of my characters.  In particular, I ran Erdrique, Hamllin, Rimuldar, and Wapoyei at least once through the my typical route in search of the eggs left behind by the Traveler.  Below is a list of rewards I received by character:

Sovereign I Experience Elixir – Erdrique
50 Gold Seal Elixirs of Improved Healing – Rimuldar, Erdrique, Hamllin, Wapoyei

+3 Anarchic Sickle of Humanoid Bane – Erdrique
+3 Shock  Bastard Sword of Bloodletting – Erdrique
Deadly Goggles of Spellsight +5 – Erdrique
+2 Soundproof Feycraft Scalemail of Hammerblock – Erdrique
+3 Frostproof Feycraft Scalemail of Spearblock – Erdrique
Charismatic +1 Cursed Necklace of Inner Focus +13 – Erdrique
Proof Against Poison +6 Belt of Dodge 4% – Erdrique
+2 Shrieking Battleaxe of Bloodletting – Erdrique
+1 Shrieking Bastard Sword of Ghostbane – Erdrique
Goggles of Accuracy – Erdrique
+4 Retributive Robe of Spearblock – Erdrique
Shockproof Ring – Erdrique
Fireproof Gloves of Escape +5 – Erdrique
Deadly Cursed Cloak of Accuracy – Erdrique
+2 Holy Shortbow of Reposte – Erdrique
+2 Shock Heavy Mace of Feeding – Erdrique
Deadly Goggles of Resistance + 3 – Erdrique
+2 Icy Burst Longsword of Natural Bane – Erdrique
+2 Acid Kama of Everbright – Erdrique
+2 Acid Dagger of Stunning – Erdrique
+3 Retributive Magecraft Shield of Deathblock – Hamllin
Deadly Goggles of Resistance +3 – Hamllin
Dexterous +3 Gloves of Dodge 5% – Hamllin
+3 Retributive Magecraft Breastplate of Deathblock – Hamllin
+2 Upgrade Tome of Tumble (Tumble +1 to +2) – Hamllin
+2 Retributive Magecraft Docent of Vitality – Hamllin
+3 Retributive Outfit of Deathblock – Hamllin
+2 Flaming Shortsword of Draining – Hamllin
Shockproof Gloves of False Life +20 – Hamllin
+1 Soundproof Magecraft Breastplate of Axeblock – Hamllin
Soundproof Goggles of Accuracy – Hamllin
Wise +5 Goggles – Hamllin
Fireproof Glove of Dodge 8% – Rimuldar
+5 Frost Khopesh of Bloodletting – Rimuldar

I was disappointed that I only got one experience potion from my blessing turn ins, but I did get a plethora of gold seal improved healing potions.  I also surprised to see the upgrade Tumble Skill tome in the standard turn ins as well.  Not bad for the event and I was able to use up all of the old tokens Erdrique had saved as well as his blessings, now I don’t need to worry about them while doing another heroic true reincarnation.

Erd soaring for a silver egg photo Erdsorryforasilveregg_zpsd1d0abea.jpg
Erdrique participating in the Festival of the Traveler.

I hope everybody else had some nice turns.  Thanks for reading and happy hunting!!

It Was A Festival of The Traveler Type of Weekend With Some Quests Put in, April 25th to 27th

There is no doubt that I spent the majority of my time running the Festival of the Traveler this past weekend.  However, with that said, I did hit up a few quests as well.  My weekend quest runs started out on Friday morning with Hamllin (Level 8 Fighter).  My morning slayer runs were for Tangleroot Gorge.  Hammy is working hard to get that area cleared so he can move onto Three Barrel Cove.  After I traveled around the Gorge, I logged out to head to work. I later brough Hamllin back on, when I got back home from work, and took him into the Ruined Halls on elite.  Although I ran into some interesting situations with him in the Ruined Halls, I completed the quest without any problems.  I then logged out to take care of dinner and logged on later that night with Erdrique (Level 10 Druid).  It was a relatively slow weekend for the guild, so I went ahead and ran the Festival of The Traveler a few times and then took him into Sorrowdusk Isle and into Grey Moon: Extermination.  After a few more runs through the Sorrowdusk Isle explorer area and a few more runs with the Traveler, I called it a night.

Weapon rack in Tangleroot Gorge photo WeaponrackinTanglerootGorge_zps3d6f1c04.jpg
Hamllin studying a weapon rack in Tangleroot Gorge.

Hamllin taking on an ochre jelly in the Ruined Halls photo HamllintakingonanOchreJellyintheRuinedHalls_zps22e728ea.jpg
Hamllin fighting an ochre jelly in Ruined Halls.

Erd soaring for a silver egg photo Erdsorryforasilveregg_zpsd1d0abea.jpg
Erdrique soaring toward a silver egg in his chase for the Festival of the Traveler.

Eerie entrance to the cave that leads to the top of Sorrowdusk Isle photo EerieentracetothecavethatleadstothetopofSorrowduskIsle_zps3441bff8.jpg
Coming upon the eerie entrance to the cave that leads to the top of Sorrowdusk Isle.

Erdrique looking around in the Grey Moon Den photo ErdlookingaroundintheGreyMoonDen_zps8dcec17c.jpg
Erdrique looking around the Grey Moon’s den.

On Saturday, I continued my runs with the Festival of the Traveler, but I was running the event with Hamllin instead.  I had used up all of my tokens with Erdrique on Friday night.  Later that night I logged Erdrique on and took him back into Sorrowdusk Ilse and then into the Tomb of the Shadow Guard on elite, continuing Erdrique’s Elite streak.  Although the swimming of the Shadow Guard is annoying, I still had a good time, using my firewall quite a lot to deal with the phase spiders and umbral worgs and other incorporal mobs.  I also found it fun to cast a firewall as a winter wolf .  After I cleared out the Tomb of the Shadow Guard I called it a night.

Hamllin doing his part in the Festival of the Traveler photo Hamllinlookingforsomeeggs_zps5fba5cbd.jpg
Hamllin running a circuit in the Festival of the Traveler.

Erd and his gang taking on the Shadow Guard photo ErdandhisgangtakingontheShadowGuard_zpsffdc4531.jpg
Erdrique taking on the enemies of the Tomb of the Shadow Guard.

I logged back in Sunday with Hamllin to do another set of runs through the Festival of the Traveler.  I wasn’t on long.  I logged back on Sunday night with Wapoyei (Level 22 Cleric/Exalted Angel) and took him through a route of the Traveler and then into VON 2 on Epic Normal where I experienced a classic ‘noob’ moment.  As I typical do, I headed off toward the beholder on the other side of the air jet bridge.  I started to engage the beholder with my onyx panther, my owl bear, and my hireling when I heard ‘ding’.  Before I knew it, was a soul stone.  Turned out that I didn’t have a deathblock item on and was hit with a finger of death…go figure.  That was my only snafu here and finished the quest without any other problems..thankfully. 

 photo Wapoyeihuntingdownsomeeggs_zps2aadfc60.jpg
Wapoyei looking for the eggs of the Traveler.

So those were my runs for the weekend.  Mostly focused on the Traveler.  I got a few interesting awards which I will write up soon.  I hope everybody else had a fun weekend!!  Thanks for reading and happy hunting!! 

Quandary About the Ruined Halls

The Ruined Halls is just one of those “strange” quests.  It just seems out of place and filled with a bunch of random and crazy monsters.  I started thinking about this quest when I took Hamllin through it recently.  Ruined Halls is located in House Kundarak and the quest giver is Edvaq Goodgold who can be found in the Ever Full Flagon.  Ruined Halls is a level 6 quest on normal therefore making a level 8 quest on elite.

Hamllin taking on an ochre jelly in the Ruined Halls photo HamllintakingonanOchreJellyintheRuinedHalls_zps22e728ea.jpg
Hamllin taking on some jellies in the Ruined Halls.

The whole point of the quest is to explore and find out what happened to the Ruined Halls, as it was once a storage facility…for encased monsters it appears.  The vast majority of the time when you break a crate, a monster will fall out and start attacking you.  To top that off, there are a few instances where the monsters are actually attacking each other.  The monsters range from slimes to kobolds to bugbears to hobgoblins to scorpions to gargoyles, and others.  The area is also filled with a variety of named mobs who don’t really seem to have a link to each other besides being just strange.

My quandary with this quest, is that there is a secret door down one hall that his hiding an optional named mob as well as his plethora of mephits.  As soon as you approach the “hidden” door he immediately aggros on you and starts making all kinds of ruckus.  Now if you have a detect secret doors item, the door is easy to find, but one would think the door would be noticeable to anybody who approached it and suddenly heard a racket behind it.  I couldn’t find the door (still haven’t taken the time to get a detect secret door shard to Hamllin) but it left wondering if my character wouldn’t really be able to find it.

Being aggro'ed through a wall photo HamllinbeingaggroedbyBrimstonewhileheisbehindthewall_zps8969a5ac.jpg
Hamllin listening to all of the racket to the secret door he cannot find in the Ruined Halls.

All well, no big deal.  After I got past all of the weird combination of monsters and the deadly traps, I easily completed the quest.  Just thought it was interesting.  Thanks for reading and happy hunting!!

Who Excavated all of These Mines?

Over the past few weeks, I notice that I have been running a lot of quests through various mines.  For instance, I ran Stromvauld’s Mine, The Iron Mines in Sorrowdusk Ilse, and the Scondrel’s Run.  So I started to wonder, who excavated these mines to begin with?  Now we know that Stromvauld’s Mine is an active mine and in fact that is why we are heading in there, to look for the missing mining parties.  However, the Iron Mines and Scondrel’s Run are abandoned mines that are now inhabited by ogres and minotaurs, respectively. 

Looking for the gems in Stromvauld's Mine photo LookingforthegemsinStromvauldsMine_zps41b82633.jpg
Stromvauld’s mine is still actively producing rare gems.

The Iron Mines suggest that at one point iron was harvested with great quantities out of there.  I’m thinking that a clan of dwarves probably started this mine.  But what happened to them?  If dwarves didn’t set up the mine then who did.  As for Scondrel’s Run, I have no clue.  The mine has now be turned into a pirate challenge and it is hard to determine what was mined from those caverns, in either case it looks like it was picked clean, which makes sense because it is constantly full of pirates.  I wonder if the ever elusive gnome started that mine…hm..

Erd and Twotoe taking on the scorpions of Scondrel's Run photo ErdandTwotoetakingonthescorpionsofScondrelsRun_zpsf06b3733.jpg
So who created the mine for the Scondrel’s Run?

Erdrqiue looking down the tunnel from Grust's Lair photo ErdlookingdownthetunnelfromGrustsLair_zps0b09c395.jpg
Where the Iron Mines originally hallowed out by dwarves?

Any thoughts?  Thanks for reading everybody and happy hunting!!

A Run Down of Quest Activities, April 21st to April 24

The week of Good Friday was an abnormal week for me, however this past week was more of a typical week.  The only change to my normal runs was that I also tried to get in as many runs as I could for the Festival of the Traveler.  The week’s runs started out with me taking Berann (Level 7 Barbarian) out into the wilds of Korthos Island for my slayer runs of the week.  So far, I have really enjoyed playing my half-orc falchion wielding barbarian.  Although I haven’t done anything quite challenging yet with him, I like his “feel” and enjoy the play style.  After I ran around and cleared out Korthos Island, I then logged out to head to work.  Once I got back home, I logged on with Erdrique (Level 10 Druid) and took him through a round of the Festival of the Traveler to me get re-oriented with egg hunting route.  After I ran that, I logged on with my other heroic true reincarnated character, Hamllin (Level 8 Fighter).  I was scheduled to take Hamllin through Three Barrel Cove and into the Garl’s Tomb: The Troglodyte’s Get.  The Troglodyte’s Get can be a pretty touch quest if you aren’t prepared to handle a ton of slow, hold person, and fire ball spells being cast at you from a multitude of troglodyte shamans and warlocks.  I made it through the Troglodyte’s Get with little problems and then logged out to make dinner.  I then logged on later that night (while also being logged on with Digital PNP group) and brought on Rimuldar (Level 21 Wizard/Magister).  The first thing I did was to take Rimuldar through a circuit of the Festival of the Traveler.  I then noticed that Rimuldar had never completed the Web of Chaos chain so I started that out with Lords of Dust on Epic Normal.  Using my onyx panther, owl bear, and a exalted angel hireling I had no difficulty getting through it.  Since I was also playing the digital PNP game, things were slow going so I was only able to make it through Lords of Dust.  Will need to hit up the other quests next time.  After that run, I needed to log out for the night.

Berann making hist statement in Korthos photo BerannmakinghisstatementinKorthos_zps69ecb07b.jpg
Berann running through Korthos Island.

Hamllin taking care of the pirates of Three Barrel Cove photo HamllintakingcareofpiratesofThreeBarrelCove_zps4039341b.jpg
Hamllin on his way to Garl’s Tomb decides to take some pirates down in Three Barrel Cove.

Fighting Zaokh photo FightingZaokh_zps3f190126.jpg
Hamllin fighting Zaokh in the Troglodyte’s Get.

Rimuldar looking for the Eggs photo RimlookingfortheEggs_zpsb43448ec.jpg
Rimuldar looking to collect some eggs for the Festival of the Traveler.

Rimuldar taking on the Cultist Base photo RimuldartakingontheCultistBase_zps3d6b7d0f.jpg
Rimuldar and his gang in Lords of Dust.

Tuesday morning started out with a quick run of the the Festival of the Traveler and then a slayer run with Rimuldar.  I was planning on working out in the High Road but since I couldn’t get to Eveningstar (without using the Hall of Heroes from the login screen) I instead went to the Vale of Twilight since I hadn’t been out there in awhile.  It was good to get into the Vale, even over level.  After gathering some Shavarath Slayers, I logged out to head to work.  Later that afternoon, I logged back on with Erdrique and did another run of the Festival of the Traveler.  I then started to take Erdrique out to Three Barrel Cove to do Scondrel’s Run.  The Scondrel’s Run was the last quest Erdrique needed to finish up Three Barrel Cove.  As I was getting ready to head out there, Twotoe logged on and joined me.  We quickly tromped through the pirates of Three Barrel Cove and then entered Scondrel’s Run on elite.  The Scondrel’s Run is perhaps the first quest where you encounter significant numbers of minotaurs, but they didn’t slow us down at all.  After the run through Scondrel’s Run both Twotoe and I logged out to take care of dinner and other things.  I logged back later that night with a character from my premium account, Containment (Level 3 Cleric).  Because Containment is on my premium account, I can’t open quests directly on elite, and this night I was planning on finishing up the Baudry Cartamon Chain on elite, since I had already ran it on normal and hard.  So I started the chain, entering Protect Baudry’s Interest, on elite.  As I was working through the quest, Hellbanisher logged on and he had just finished going through a heroic true reincarnation.  So after I got through the first quest, I joined up with Hellbanisher and helped get through Redepmtion and Sacrifices and then we came out to the Harbor where he opened the entire Baudry chain on elite (Protect Baudry’s Interest, Stop Hazadill’s Shipment, Retrieve the Stolen Goods), as well as The Kobold’s New Ringleader, Durk’s Got a Secret, and Walk the Butcher’s Path.  During the run through Durk’s Got a Secret I was fortunate enough to pull a Muckbane .  After all of those runs we called it a night.         

Rimuldar looking for Shavarth kills photo RimlookingforShavarathkillsintheVale_zps43a18426.jpg
Rimuldar looking for kills in the Vale of Twilight.

Erd and Twotoe taking on the scorpions of Scondrel's Run photo ErdandTwotoetakingonthescorpionsofScondrelsRun_zpsf06b3733.jpg
Erdrique and Twotoe dealing with the scorpions and minotaurs of Scondrel’s Run.

Containment looking to Protect the Crate photo ContainmentlookingtoProtecttheCrate_zps2a1edd6d.jpg
Containment and his hireling protecting the crate.

Containment and Hell looking for Arissa photo ContainmentandHelllookingforArissa_zpsa5b841fb.jpg
Containment and Hell looking for Arissa in Sacrifices.

Containment and Hell working to keep the crate from being destroyed photo ContainmentandHellworkingtokeepthecratefrombeingdestroyed_zps3202d20f.jpg
Containment and Hell working to keep the crate safe.

Containment and Hell working to recover some stolen goods photo ContaimentandHellworkingtorecoversomestolengoods_zpsef63b15b.jpg
Containment and Hell looking for the Stolen Goods.

Looking for the the New Ringleader photo LookingfortheNewRingleader_zps6c53a7ca.jpg
Looking for the kobold’s new ringleader.

Fighting oozes bare handed photo Fightingoozesbarehanded_zps042a55db.jpg
Taking on the slimes with our hands.

Taking a walk down the Butcher's Path photo TakingawalkdowntheButchersPath_zps27d5697c.jpg
Contaiment and Hell taking a stroll through the Butcher’s Path.

Wednesday morning was a light day in the world of DDO for me.  With the DDO being down Wednesday morning because of the hot fix, I played Neverwinter Nights II instead.  I logged on with Spirit Shaman Ragnar and took his party through some of the crypts just north of Fort Locke.  After work, I logged onto DDO Hamllin and took him through the The Forgotten Caverns.  After that I brought Erdrique back on to do another circuit of the Festival of the Traveler.  I then called it a night and spent the rest of the night with my wife as it was date night .

Ragnar taking Khelgar and Neeskha through a crypt in NWN II OC photo RagnartakingKhelgarandNeeskhathrougaCryptinNWNIIOC_zps7de09acb.jpg
Ragnar leading his gang through the Crypt.

Hamllin taking on the ice mephits in the Forgotten Caverns photo HamllintakingontheicemephitsintheForgottenCaverns_zpsa3f56b40.jpg
Hamllin taking on the ice mephits of the Forgotten Caverns.

Erdrique looking for some eggs photo Erdriquelookingforsomeeggs_zps35f1c8e7.jpg
Erdrique looking for some more eggs.

Thursday was quite an active day.  I started the day with Stoorage (Level 9 Fighter) and took him into Three Barrel Cove for my morning slayer run.  After gathering the majority of the explorers, I logged and headed out to work.  I then logged back on with Erdrique and ran through the Festival of the Traveler, Sorrowdusk Isle, and the first part of Grey Moon Waning (The Grey Moon’s Den: The Trollish Scourge).  I then logged out to take care of dinner and logged back on later that night with Stoorage once again.  Like Containment, Stoorage is one of my characters on my premium account and he was in the process of finishing up the Assault on Splinterskull on elite.  Khameltoe logged on and offered to help me finish up Assault on Splinterskull (Doom of the Witch-Doctor: The Way to Zulkash, Doom of the Witch Doctor: Zulkash, the Herald of Woe, The Last Move: The Way to Yarkuch, The Last Move:Yarkuch’s Last Stand).   After we got through out, I asked Khameltoe if he could open the Sharn Syndicate series for me on elite.  We then headed off and completed: Stand Your Ground, Dirty Laundry, The Stormrever Fresco, The Bookbinder Rescue, and Repossession).  That just left me with Come Out and Slay to worry about.  We called it a night after those runs.

Stoorage gazing at the wreck photo Stooragegazingatthewreck_zps30b0fa28.jpg
Stoorage gazing at the wreck in Three Barrel Cove.

Erdrique hunting down the eggs of the Traveler photo ErdriquehuntingdowntheeggsoftheTraveler_zps556cde2f.jpg
Erdrique traveling the roof tops looking for eggs for the Traveler.

Erd looking over the ogre campsite in Sorrowdusk Isle photo ErdlookingatovertheogrecampsiteinSorrowduskIsle_zps1b68859f.jpg
Surveying the ogre camp in Sorrowdusk Isle.

Erdrique taking on the Black Sun Ogres of Grey Moon photo ErdriquetakingontheBlackSunOgresofGreyMoon_zpse19e8e87.jpg
Erdrique taking on the Black Sun Ogres of Grey Moon.

Stoorage making his way to the Inner Stronghold to find Zulkash photo StooragemakinghiswaytotheInnerStrongholdtofindZulkash_zpsabfc0e42.jpg
Stoorage on his way to battle Zulkash.

Stoorage making his way to Yarkuch again photo StooragemakinghiswaytoYarkuch_zpsf7a7d087.jpg
Stoorage on his way to deal with Yarkuch.

Stoorage following Khamel to the final fight photo StooragefollowingKhameltothefinalfight_zps7d672d1d.jpg
Stoorage following Khameltoe into the last fight in Splinterskull.

Stoorage and Khamel having fun in Stand Your Ground photo StoorageandKhamelhavingfuninStandYourGround_zps0313192e.jpg
Having fun in Stand Your Ground.

Time to take out the laundry photo Timetotakeoutthelaundry_zps65733557.jpg
Stoorage is working on cleaning up the dirty laundry.

Don't trust Zircon photo DonttrustZircon_zps3c7e3517.jpg
Never trust a warforged like Zircon.

Rescuing the Binder Family photo RescuingtheBinderFamily_zps248e11b5.jpg
Rescuing the Binder Family.

Time to Repossess the Fresco photo TimetoRepossesstheFresco_zps6592aca8.jpg
Time to take back the Stormreaver Fresco.

So, it was a pretty productive week overall, at least in the number of quests tackled.  I hope everybody else had a productive week and hope that your weekend is even better!!  Happy Hunting everybody!!

The Troglodytes’ Get and Old Grey Garl-Part 1

Today I wanted to talk about a small story arc that probably doesn’t get ran all that much because it is located in Three Barrel Cove.  The story arc I wanted write about is Garl’s Tomb.  Garl’s Tomb contains two quests: The Troglodytes’ Get and Old Grey Garl.  The quest giver is a pirate named Red Tom.  Red Tom is also located inside Three Barrel Cove.  Red Tom tells you that he has gotten into some deep water with a pirate named Skong.  Evidently Red Tom made some type of deal saying he could get to the legendary treasure of Old Grey Garl, but he didn’t expect to run into a clan of powerful troglodytes.  And that is where our characters fit in, to clear out the troglodytes in the part of the story arc, The Troglodytes’ Get.

Hamllin prepping for the Troglodyte Shaman photo HamllinpreppingfortheTroglodyteShaman_zps17453942.jpg
Hamllin starting the Troglodytes’ Get.

I have always liked the Troglodytes’ Get.  I took Hamllin through it last week as he was working on his level 6 quests.  Garl’s Tomb is located behind a beautiful waterfall, not far from the Wheeping Cove.  The tomb is more like an elaborate dungeon as opposed to a crypt.  In fact, you don’t come across any coffins until you are about half way through the area.  The beginning of the dungeon starts out as a cave with a few twists and turns.  There is a chest that is surrounded by a bunch of gargoyles, which promptly spawn as soon as the chest opens.  After you pass through a large rock sliding door, the cave turns more into a worked/built dungeon with an elaborate stairway and nicely done masonary work.  Eventually you come to a very large chamber, which the troglodytes are using as their main den, that has two catwalks spanning across it.  These catwalks are important because from these catwalks you can range two troglodyte casters without them being able to do anything to you, since their spells can reach you from the distance.  That main den contains a large number of pillars extending from the floor.  You have to travel along these pillars to get to two levers that open up a door that allows you to continue further on into the tomb.  At the bottom of the main den, the chieftain of the tribe, Zaokh, is waiting for you as well as another lever.  From that point the tomb eventually leads to a flooded room that has a single chest surrounded by troglodyte enemies.

Ranging away photo Rangingaway_zps38ab8ee6.jpg
Hamllin ranging a troglodyte warlock from the catwalk.

The point of the quest is driver the troglodytes out of the tomb by destroying their clutch, forcing them to abandon the dungeon.  The majority of the enemies are troglodytes.  The warlock and shamans are particularly nasty.  The warlock really enjoy hitting you with slow and hold monster and like to shoot fireballs.  The shamans also have some fun hitting with a few variety of spells as well.  Zaokh is actually guarded by a few casters (shamans and warlocks) but these can actually be ranged from the top of the pillars if needed (as well as Zaokh).  The end fight, in the flooded room, can be quite challenging if you don’t know about it before hand.  There is only path avenue to take in the flooded room (aside from swimming) along a wooden bridge that leads to the center of the room.  The room has a plethora of a casters (both warlocks and shamans), with a warlock on each side of the room on smaller islands that are not connected to the main island in the center of the room.  It is wise to range these two casters from afar and then to bring the rest of the enemies to you.

Troglodyte warlock in Troglodyte's Get photo TroglodyteWarlocksintheTroglodytesGet_zpsdd9b769c.jpg
Hamllin dealing with troglodyte warlock in the last room of the Troglodyte’s Get.

One thing that always intrigued me about this quest is how the troglodytes got there to begin with.  I’m wondering if the necromancer’s (who you meet in the next quest in story arc, which takes place in the tomb as well) made a deal with troglodytes to help protect Old Grey Garl’s secrets.  I’m not sure on that.  We don’t encounter any other troglodytes in Three Barrel Cove, so why did they settle here? 

In either case, first quest in the Old Grey Garl story arc is interesting.  It doesn’t give out a lot of experience but it can be challenging to get through.  One thing to remember, is that the first two monsters you always fight are not troglodytes but are slimes instead.  I’m wondering how this quest will change with the revamp to Three Barrel Cove.

Thanks for reading everybody and happy hunting!!

Having Some Fun with Collectibles

I’m one of those players that will click on anything that “shiny” in order to gather loot, even if the “loot” is nothing more than a collectible.  Collectibles have been part of DDO since day 1 and since I started playing I have always clicked on those random mushrooms, backpacks, bookcases, and work benches in order to get as much from any quest and adventure zone as possible.  I also always look forward to seeing the “purple tea bags” dropping from slain enemies knowing that I can get even more collectibles.  Now, for the longest time collectibles were basically used to receive minor “rewards” from collectible traders spread throughout Stormreach.  At one point, the only collectibles worth gathering were those that could be traded to the House Deneith traders at the top of Sentinel Tower which offered you alchemical stat and skill point buffs.  Even so, I still collected every possible collectible there was.

Collectibles then become more sought after, certain collectibles anyway, when the Alchemical Rituals were added to the game.  I remember a time when the Tome: Prophecies of Khyber  and Lightning-Split Soarwood were selling for prices just as high as many Stat Tomes on the Auction House.  However, this only really affected a few collectibles.

However, with the release of the new augment system a new reward system was developed for collectibles as well, which really revamped the awards available and created a new barter box window very similar to what you see in many of the other turn in vendors (such as Crystal Cove and Mabar).  Since I have hoarded a large number of collectibles of the years (I mean thousands…literally..) I started to turn some in, primarily for some healing elixirs.  But I also wanted to see what kind of luck I could get by turning some collectibles in for the “random” augments (which were added to the collectible vendors) and I was pleasantly surprised.  See I was looking for a Feather Fall augment to slot into my Night Forge Gorge on Erdrique so that I wouldn’t have to swap out feather falling boots all of the time.  I was surprised when the first augment I received was a Topaz of Feather Falling .  I then turned in some collectibles for some low level ruby augments for my next life and got a nice set of fire, ice, and acid damaging augments.  Overall, I like the turn in system quite a bit.
 Looking at the new collectible traders photo Lookingatthenewcollectibletraders_zps7ff1e839.jpg
Erdrique turning in some collectibles.

I do still think that the cost of the random augments are still quite high, but like I said, I have a plethora of these collectibles and wanted to see what I would get. 

In either case, I enjoy the new system and like it much better than the vague reward system that was in place before.  I look forward to seeing what other tweaks that may occur with it. 

Thanks for reading everybody!!  Happy Hunting!!

A Look at the Tear of Dhakaan

Last week I took a look at two quests that have been in DDO nearly since it was created, Gwylan’s Stand and Stromvauld’s Mine.  Today I wanted to write up an article on another classic DDO quest: The Tear of Dhakaan.  Not too long ago, Cordovan actually put out a live Twitch TV stream of a run through the Tear of Dhakaan with the permadeath guild, Mortal Voyage.  The Tear of Dhakaan was released with first Module for DDO, The Dragon’s Vault

I have a lot of fond memories of this quest.  I remember one particular instance back when the level cap was 10 when I (with my main character Erdrique who was a paladin at the time) and another Crypt Crawler, a bard named Kimmy, decided to run this quest duo.  Now keep in mind that a lot of things were different back then and we didn’t have the resources that we had now.  Times have definitely changed that is for sure but needless to say it took us a number of hours to get through the  twisting tunnels of the Arzag-Khor sewers.  We both died a number of times and had to reenter the dungeon a few times, but in the end we prevailed

The Tear of Dhakaan is located in the House Phiarlan Ward and is bestowed by a hobgoblin named Karnat Thaar.  The premise of the quest is to basically decimate the forces of the Arzag-Khor and their leaders to allow Karnat’s tribe the ability to recover the pieces of the Tear of Dhakaan.  The Arzag-Khor lair is located in the sewers and below of Stormreach.  It is actually a pretty impressive layout, starting out in the sewers in the upper levels of the quest zone and then filtering down into a wide chasm that has been turned into a hobgoblin village. 

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Erdrique fighting his way through the Arzag-kor hobgoblins.

As you can imagine, being a hobgoblin stronghold, the vast majority of the enemies are hobgoblins along with their worg pets.  There are a large number of optionals in the quest, from collecting the various pieces of the Tear of Dhakaan to defeating a number of Arzag-khor leaders, which add up quickly adding to the overall experience you can gain from completing the adventure.  The enemies do include a large number of spellcasters and rangers, who are often perched in upper platforms out of  immediate reach of melees which can make these instances very difficult if you don’t take them into account.  Also, when you reach the large chasm/opening after transvering through the tunnels, the enemies respawn forcing you to move through that particularly part of the quest rather quickly.  Once you get past the initial open area, the start of the Arzag-khor village, and its leading tunnel, the enemies stop respawning. 

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Erdrique and Okhamel taking on one of the many optional names in the Tear of Dhakaan.

As for traps, there are a few traps, but they aren’t especially dangerous, on the main route to the Arzag-khor leader.  However, if you can get to the optional pieces/shards of the Tear of Dhakaan, then be prepared because there are a number of traps guarding a few of these pieces that can be especially wicked and dangerous.  There is also a locked shrine later on in the quest that can be useful, but isn’t necessary.  To get all of the shards, you need to be able to have a party member activate some runes (Intelligent and Wisdom runes).     

The Tear of Dhakaan is still a favorite quest to run for many people on heroic true reincarnation train because of the large amount experience you can get out of the quest, especially on Bravery Bonus elite streak.  When I ran this last with Erdrique, I received nearly 23,000 experience and he didn’t receive a the Bravery Bonus elite streak. 

The Tear of Dhakaan, like Gwylan’s Stand, is an “Oldie by Goodie”.  It can be quite challenging for those who have never been through it before and especially for those who lag behind in the respawn zone.  But it is a fun and immersive quest that I have always enjoyed.  Another good thing about the Tear of Dhakaan, it gives out House Kundarak favor, a good amount as well, which will help get access to another bank slot. 

Well that is for today, thanks for reading everybody!!  Now get back into DDO and go do some hobgoblin hunting!!  Happy hunting everybody!!

Questing over the Easter Weekend, April 18-20

My quest runs over the Easter Holiday weekend were relatively light compared to my usual weekend runs.  I had Good Friday off from work, so I didn’t do a typical slayer run like I would on a normal Friday.  However, I did log on with a few of my characters throughout the day, bound and determined to take it easy on Good Friday, and played around with their inventory.  See I have this grand scheme concocted that will take some time to get in place but once it does, I hope all of my inventory issues will be taken care of.  So I really didn’t get any questing in until Friday night when I logged on with Erdrique (Level 10 Druid) and decided to take him through the Sentinel of Stormreach chain (Bargain of Blood, The Black Loch, Storm the Beaches, and The Tide Turns).  I completed all of the quests on elite without much difficulty, using only my hireling, my pet (Fang), and a summoned monsters.  I was afraid that the traps in Bargain of Blood and in The Tide Turns would cause me some issues but I had no problems bypassing them for the most part.  Although my cleric hireling didn’t fair so well in the traps in The Tide Turns.  The only other hitch I ran into was the annoying lag that I always get while running The Black Loch when I enter the pirate ship lagoon.  Not sure what it is, probably some drawback issues or something, but I always wind up getting a good amount of lag in there.  But besides that the quests ran really smoothly.  I called a night after that chain.

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Erdrique and his gang in the Bargain Bazaar.

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Erdrique fighting the pirates and zombies in the Black Loch.

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Erdrique fighting a spirit caller in Storm the Beaches.

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Erdrique gazing at the smug Captain Tew.

Now, I didn’t actually plan on logging in on Saturday night, as I have started a new thing where I decided to spend every third Saturday night of the month relaxing with my wife and watching the plethora of movies that are awaiting us on our Netflix list.  However, she had to unexpectedly go into work which allowed me to pop into DDO for a little while.  So I brought Erdrique back on decided to just focus on his next slayer area: Sorrowdusk Isle.  I ran through the zone a few times and during my adventuring through the jungles of the Isle, Hellbanisher logged in.  He found some time to hit some runs as well and was working hard to get his main character up to level 20 to do another heroic TR.  We chatted for awhile and then I had to log out as I had received a call from my wife letting me know that she was done with her shift and heading home.  At that point Hellbanisher headed into the Shroud hoping to get what he needed to finish off a greensteel greatsword.

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Erdrique surveying Sorrowdusk Isle.

On Easter Sunday, I had originally planned on logging in at around 10 pm EST.  I actually always plan on logging at that time on Sundays, but over the past few months I have found myself logging in at around 11 pm due to falling behind in other things, primarily in doing chores and getting my workout/run in.  Easter Sunday found no exception, as I was running behind once again and didn’t get a chance to log into DDO until close to 11 pm or so.  I brought on Cantlin (Level 11 Sorcerer) and took him into the Bloody Crypt.  Another guildie, Twotoe, joined me and we took on the Bloody Crypt on elite.  The one thing about the Bloody Crypt, besides the generous amount experience you receive on completion, is the large number of chests spread throughout the dungeon.  I was actually kind of glad about this because it prompted me to buy another backpack slot for Cantlin, who sorely needed it, and because the backpack slots happen to be on sale this week .  Twotoe and I had no problems running through the quest and I received well over 16,000 experience on its completion .  After that, I had to call it a night.

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Cantlin roasting some wights for Twotoe.

So although the Easter weekend wasn’t as active for me in DDO as a typical weekend is, I still had some interesting runs logged.  I hope everybody else had a fun Easter weekend as well!!  Thanks for reading and happy hunting!!