One of the toughest quests of the game at level is Spies in the House, at least in my humble opinion. I just took Erdrique (Level 11 Druid) through it the other night…rather brutally. If you haven’t done this particular quest, then be prepared!! It is a quest within the Sentinels of Stormreach adventure pack although it is a stand alone quest within that pack, meaning that you don’t need to complete it to reach the last quest in the series. The quest giver is Brysen d’Deneith who is standing just outside of sewer in House Deneith.
There are a number of things that makes this particular quest very challenging and difficult at level. The quest is level 8 on normal making it level 10 on elite. It is filled with a variety of traps (the most dangerous of which cannot be disabled) as well as a large number of powerful and annoying monsters The quest is also rather unique in that it has parts you need to swim through, parts that you need to use your Mario/twitch skills, parts that require you to throw a number of levers, and parts where you have to deal with some ambushes.
One of the most annoying parts of this quest, at least to me, is the that the quest is not “linear” or “flat”. Like The Pit, the quest actually requires you to climb and jump up a number of crates and grates/fences. It never fails for me, but I always get lost in the beginning of the quest as I try to find the appropriate places to jump and climb to get to an air jet that you use to extend higher into the sewer.
However, once you get past this initial stumbling block (which is basically the beginning of the quest by the way) then the things get really interesting. As soon as you make up into these higher levels you get assaulted by skeleton archers until you can get to them and take them out. You then start throwing levers and valves to open up a myriad of doors and to free some prisoners. But the toughest challenges occur later on.
Eventually you will get two different levels that have floors that are electrified. As far as I know, these electrified floors cannot be turned off. These floors do a tremendous amount of electricity damage and to top it off the area is saturated with snipers. Once you get past the snipers, you then get to play around with some fire elementals and an air elemental…yay..not!! You have to make your way around the room to continue just so you can deal with a second level that also has an electrified floor. The second floor here is extremely difficult because you have to jump on an air jet to get up to the floor and then you have to try to not land on the electrified portions of the floor as you fly out of control while being assault by ice mephits from above you (no longer any snipers, now have to deal with mephits). The problem with the mephits is that they are already aggro’ed on you when you get to that level, making them train on you as soon as you enter that area…not something that easily avoidable as you are trying to stay off of floor. I actually died here and had to buy a raise cake to get back up.
Now once you clear the mephits the rest of the quest isn’t too bad. This particular quest definitely tests your patience. The design of the quest makes using hirelings extremely difficult, as they seem to have a hard time dealing with these “vertical” quests and they died on me a number of times. The monsters are also tough and if you don’t have a rogue the traps can be extremely dangerous. However, with that said, I still made out quite well. I still received over 30,000 experience doing quest on elite for the first time at level 11 (so I didn’t get a bravery bonus). I also pulled an impressive trophy from the last quest.
So, although Spies in the House is quite brutal, it was worth it . Time for the next one…Thanks for reading everybody and happy hunting!!