Questing during the Week, August 25th to August 28th

My questing this week was quite diverse.  It started off with a typical Monday morning slayer run prior to work with a character on my premium account, Crawller (Level 5 Ranger).  Crawlller just started exploring the Tangleroot Wildnerness zone and is enjoying taking out his aggression on the wolves, spiders, and hobgoblins in Tangleroot.  Later that afternoon, I logged on with Erdrique (Level 16 Druid) who ventured out in the Ruins of Gianthold for the first time during his druid life :).  While I was out there, I took him through the quest, Trial by Fire (in the Troll Caves) and burned my way through it without any troubles at all on elite.  Later on Monday night, I logged on with Harrgon (Level 10 Favored Soul) and I took him out into Three Barrel Cove and ran the quests Guard Duty and Prove Your Worth on elite.  He also started the Pirates of the Thunder Sea Heroic Saga.  After those runs, I called it a night and headed to bed.

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Crawlller looking back down the path to the One Eyed Bugbear Inn in Tangleroot Gorge.

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Erdrique making his way to the Troll Caves.

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Erd battling an ancient arachnid in the Troll Caves.

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Fighting some cove scorpions out in Three Barrel Cove.

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Harrgon staring upon the second mate in Guard Duty.

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Harrgon taking down Old Ironsides in Prove Your Worth.

On Tuesday I took Berann (Level 7 Barbarian) into the Waterworks Slayer area to look for some rares and to collect some kobold slayers.  Later that afternoon, I logged on with Hamllin (Level 11 Fighter) and I took him into the Caverns of Korromar on elite.  I always look forward to running this particular quest because I remember struggling through it when I first started playing DDO and have a number of interesting memories concerning this quest.  Later that night, I logged on with Suppply (Level 8 Paladin) and I took him into the Irestone Inlet on hard and elite and then I took him into Stand Your Ground.  I logged out after those runs for the night.

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Berann hunting in the Waterworks slayer area.

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Hamllin looking over the courtyard of the Caverns of Korromar.

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Suppply battling the hordes of hobgoblins in Irestone Inlet.

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Suppply working on protecting the Statler brothers.

For my Wednesday morning slayer run, I brought on Rimuldar (Level 22 Wizard/Magister) and took him out into the Vale of Twilight for around 15 or 20 minutes.  After I got back from work, I logged back on with Erdrique and took him back out into the Ruins of Gianthold and tackled the quest A Cry for Help on elite.  The run was smooth and had no issues taking on the raksashas and their zakya cultists.

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Rimuldar dancing in the Vale of Twilight.

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Erdrique hunting out in the Ruins of Gianthold.

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Erdrique and his gang assaulting the zakya cultists.

Thursday was a “shorter” than usual day for me.  I did a morning slayer run with Garrrin (Level 21 Barbarian/Fury of the Wild) who I took out hunting into the Ruins of Gianthold (Heroic).  I didn’t get a chance to run a quest prior to dinner, which is why my gaming session was shorter than usual.  However, I did get on Thursday night with Kolll (Level 21 Ranger/Shiradi Champion) and I was joined up with Hellsbain and we took on the Bargain of Blood on Epic Normal, and in retrospect we should have tackled it on Epic Hard.  We had no issues taking down the General Manager and his cronies.  After that run, I took off and logged out for the night.

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Garrrin hunting out in the Gianthold.

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Kolll and Hellsbain fighting the Blood Tide Pirates in the Bargain Bazaar.

So this week was a nice week of questing.  A good mixture of lower, middle, and epic questing.  I hope everybody else had a strong week. Thanks for reading everybody and happy hunting!!

Glad I’m not That Guy

Taking our characters around and adventuring in the dangerous environs of Stormreach in DDO is quite rewarding but can also be quite enlightening as well.  The other day I took Harrgon (Level 10 Favored Soul) out into Three Barrel Cove and ran the quest Guard Duty.  Now, if you haven’t run the quest Guard Duty before, it is a simple quest where you are asked to protect a ship from some marauding pirates.  As you make your way through the ship to help fend them off you come across a grisly sight. 

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Harrgon thinking that he is glad he isn’t this guy, the second mate in Guard Duty.

The grisly sight is the second mate who was perished in a fiery blast and had some rubble crush him.  It just makes a player appreciate how the abilities and strengths his character to has and to power of exacting retribution on those evil souls running around Eberron and the Forgotten Realms!!

Enlightening indeed!!  Thanks for reading everybody and happy questing!!

The Chains of Flame-Fun or Frustration?

This past weekend I took Erdrique (Level 16 Druid) through the quest Chains of Flame.  Chains of Flame is one of the flagging quests for the Demon Queen Raid where you obtain one of the necessary items to give to Zawabi so that he can empower you to take on the Demon Queen (you actually trade the orb you get from the Chains of Flame to the quest giver who give you a different orb).  The quest giver is Jaefan Druz, who is located in Zawabi’s Refuge and is supposedly a strong wizard or spellcaster of some sort (although we don’t really learn of what).  The quest is a level 12 quest on normal and it is located in the far reaches of the Sands of Menechtarun.  The quest is primarily full of the vicious firebrand gnolls with a numerous archers laid out in strategic places just waiting to rain down arrows upon us adventurers.  The gnoll archers can actually lie in wait for us because the quest is located in a mountain and you have to travel up inside the mountain to get to the final fight, thus providing plenty of overhangs for the archers to puck away at you.

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Erdrique, as a winter wolf, taking on the denizens of a number of fire monsters…water over fire :).

The other enemies in the quest are primarily mephits, some orge magi, some fire elementals, a few air elementals, a few hyenas, and a named efreeti at the end (as well as a vicious red named gnoll).  The quest is laid out with a number of bridges, tunnels, and outcroppings and contains a number of dangerous traps as well as a large number of optionals (including rescuing a number of slaves, freeing a minotaur, removing a curse, etc..).  The quest is pretty long, so if you plan on running this quest make sure you plan appropriately. 

Now, although this particular quest is quite fun and is quite challenging, it can also be quite frustrating.  First off, it is perhaps the hardest quest to get to in the Desert.  It is located deep inside the Firebrand mountains and nowhere near the entrance to the Desert.  It does take some time to learn the route for newer players and this can lead to some frustration right from the get go.  Another source of frustration, is that you have to double back the entire time you are in the quest.  What I mean by doubling back, is that you have to go down one set of hallways to obtain a key to unlock a door in the opposite side of hallways.  In doing this, the paths get more and more complicated and one can easily get lost and/or turned around.  Couple this with rather long length of the quest, it can actually grate on some people’s nerves.  However, once you learn these paths and the general layout of the map for the quest, it does become much, much easier.

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Erdrique entering the quest, Chains of Flame.   

I really enjoyed this last run through the Chains of Flame with Erdrique.  I had little problems with the quest and actually made a good amount of time through it.  I did have a rogue hireling with me that I had purchased for a different quest so I brought him along and that helped out quite a bit with the traps.  The traps are avoidable but one of them can be really tricky, a room filled with spinning blade traps that generally don’t even show up visible on my screen when they get activated.  So having a rogue is quite useful.

The Chains of Flame also gives out a good amount of experience, as I earned well over 20k experience and I was level 16 in the quest, therefore I wasn’t getting the bravery bonus.  But even without that, it was still a great chunk of experience.

If you get a chance and can make your way out to the Burning City, then I would recommend hitting up the Chains of Flame!!  It is a fun, although long and potentially frustrating quest, but one that will certainly give you some interesting memories and some fun experiences.  Thanks for reading everybody and now get back to slaying some gnolls!!  

A Fun Time in Overgrowth

Early this week, I took Larrs (Level 20 Bard/Fatesinger) into the quest Overgrowth.  Overgrowth is the second quest in the Druid’s Deep Story arc.  The quest has a heroic and epic version with the heroic normal version being a level 17 quest and the epic normal version being level 23.  Since I have only done this quest a couple of times, I decided to tackle it on heroic hard, making it a level 18 quest.  The quest giver is Eolynn Arva who is located in Eveningstar.  The quest location is in a lodge on the outskirts of the village, which I found to be interesting because it is the lodge of a well known ranger, Peron Uthe, who you had to destroy in the previous quest Outbreak.

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Larrs scanning the lodge.

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Larrs fighting a vine horror in the beginning of Overgrowth.

The layout of the quest is pretty straightforward.  I found the atmosphere in the lodge to be creepy and that was enhanced when Larrs and his party of hireling was attacked by a bunch of vine horrors and red musk zombies.  As I moved through the lodge, the other enemies I encountered where primal wisps and wolves.  I was a little disappointed as I moved into a few of the rooms with the optionals to spawn forth some wood woads because I didn’t get a chance to encounter them because the enemies were spaced to far throughout the room and I couldn’t kill them fast enough (to spawn the wood woads you have to kill all of the enemies in the room within a specified amount of time).  The other thing I found interesting while running through the lodge were the bear traps.

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Larrs fighting a primal wisp.

I did get a chance to face off against one wood woad, Falcata, and found him to be fun.  Not quite sure why but I just found him to be interesting.  I also found it interesting that throughout the quest we were chasing a Harper “bard” that looked more like a ranger than he did a bard.

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Larrs and his group fighting Falcata.

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Larrs wondering who this guy is.

The end fight consisted of some vine horror and red musk zombie spawns and a red-named dryad.  I have only faced off against a few of these and enjoyed chasing the dryad back to her tree and being forced to destroy her tree to destroy her. 

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Larrs and his group attacking the dryad’s tree.

The quest length I thought was nice.  It wasn’t a long quest and you had plenty of time to really take in the scene at the lodge and to move through the quest at a comfortable pace. 

I really enjoyed running it and look forward to trying in in a few more levels on epic settings.  It is a fun quest with some interesting dynamics and characters.  Thanks for reading everybody and happy hunting!!

A Weekend of DDO, August 22nd to August 24th

As typical, my questing for the weekend started with some slayer runs on Friday morning.  I took Lorrikk (Level 11 Monk) out into the Searing Heights to collect some rare encounters and slayers, he also located all of his explorer points.  When I got back from work, I logged on with Hamllin (Level 11 Fighter) and took him into Stormcleave Outpost and had a blast making my way through that area.  I wrote a separate blog post on Stormcleave with Hammy here.  Later on Friday night, I took Erdrique (Level 16 Druid) into the Sands of Menechtarun and completed the quest Chains of Flame on elite.  Now the only level 12 quest Erdrique needs to complete is Against the Demon Queen.  After that run, I took Erdrique into Blockade Buster, where I got thoroughly humbled and where I got destroyed in the hull of one of the ships.  After that humiliation I decided to call it a night.

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Lorrikk relaxing in the Searing Heights.

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Hamllin fighting Helos in Stormcleave.

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Erdrique making his way to the Chains of Flame.

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Erdrique fighting in the beginning of Chains of Flame.

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Erdrique swimming through the Blockade.

On Saturday, I took Erdrique into the Blockade Buster once again and got my revenge from my disastrous run the night prior.  After Blockade Buster, I then moved over to Undermine and limped my way through the tunnels.  I was kind of disappointed with how much trouble I actually had in the quest.  However, it looked like the majority of my troubles were due to my hirelings not responding or losing focus.  Just another reason to try to form up real life groups instead of hireling based groups.  In either case, I did complete Undermine and now the only quest I have left in the Attack on Stormreach Chain is Seigebreaker.  I then did some more Cannith Crafting and then I logged for the night.

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Erdrique fighting the Droaam forces in the Harbor.

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Taking on a combat engineer in Undermine.

Sunday, I logged on with Larrs (Level 20 Bard/Fatesinger) and ran the quest Overgrowth on Heroic Hard.  I have only ran Overgrowth a couple of times so I didn’t want to take it on elite or on epic settings yet, not to mention I’m still learning what Larrs can do with his new abilities now.  However, I didn’t have any issues at all exploring the lodge and dealing with the various vine horrors, wolves, and other enemies there.  I enjoyed taking on the wood woad and the dryad at the end.  After that run, I called it a night.

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Larrs fighting the dryad in Overgrowth.

So the weekend was relatively light but I did get some longer quests completed.  I also moved through a quest I haven’t done all that much which was a good thing.  I hope everybody else had a good weekend as well.  Until next time!!  Happy hunting everybody!! 

A Weekend of DDO, August 22nd to August 24th

As typical, my questing for the weekend started with some slayer runs on Friday morning.  I took Lorrikk (Level 11 Monk) out into the Searing Heights to collect some rare encounters and slayers, he also located all of his explorer points.  When I got back from work, I logged on with Hamllin (Level 11 Fighter) and took him into Stormcleave Outpost and had a blast making my way through that area.  I wrote a separate blog post on Stormcleave with Hammy here.  Later on Friday night, I took Erdrique (Level 16 Druid) into the Sands of Menechtarun and completed the quest Chains of Flame on elite.  Now the only level 12 quest Erdrique needs to complete is Against the Demon Queen.  After that run, I took Erdrique into Blockade Buster, where I got thoroughly humbled and where I got destroyed in the hull of one of the ships.  After that humiliation I decided to call it a night.

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Lorrikk relaxing in the Searing Heights.

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Hamllin fighting Helos in Stormcleave.

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Erdrique making his way to the Chains of Flame.

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Erdrique fighting in the beginning of Chains of Flame.

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Erdrique swimming through the Blockade.

On Saturday, I took Erdrique into the Blockade Buster once again and got my revenge from my disastrous run the night prior.  After Blockade Buster, I then moved over to Undermine and limped my way through the tunnels.  I was kind of disappointed with how much trouble I actually had in the quest.  However, it looked like the majority of my troubles were due to my hirelings not responding or losing focus.  Just another reason to try to form up real life groups instead of hireling based groups.  In either case, I did complete Undermine and now the only quest I have left in the Attack on Stormreach Chain is Seigebreaker.  I then did some more Cannith Crafting and then I logged for the night.

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Erdrique fighting the Droaam forces in the Harbor.

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Taking on a combat engineer in Undermine.

Sunday, I logged on with Larrs (Level 20 Bard/Fatesinger) and ran the quest Overgrowth on Heroic Hard.  I have only ran Overgrowth a couple of times so I didn’t want to take it on elite or on epic settings yet, not to mention I’m still learning what Larrs can do with his new abilities now.  However, I didn’t have any issues at all exploring the lodge and dealing with the various vine horrors, wolves, and other enemies there.  I enjoyed taking on the wood woad and the dryad at the end.  After that run, I called it a night.

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Larrs fighting the dryad in Overgrowth.

So the weekend was relatively light but I did get some longer quests completed.  I also moved through a quest I haven’t done all that much which was a good thing.  I hope everybody else had a good weekend as well.  Until next time!!  Happy hunting everybody!! 

What Happened to the Commander’s armor?

I took Erdrique (Level 16 Druid) into the Sands of the Menechtarun over the weekend when I noticed a strange occurrence with the armored firebrand gnolls (the lieutenants, sergeants, etc.).  When I was attacking these armored firebrand gnolls, they lost their armor at some point.  I think it mostly happened after I tripped them.  The same occurrence happened with the rare encounter, Commander Errulf.  I happened to be able to take a quick screenshot below:

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What happened to Commander’s Errulf armor?

You can see that in my focus orb that Commander Errulf is fully decked out in his heavy armor but the gnoll that I’m attacking looks like one of the lightly armored gnoll archers.  Not sure what is going on there but I thought it was curious indeed.

In any case, thanks for reading everybody and happy hunting out in the Desert!!

The Joy of Stormcleave Outpost

Another “oldie but goodie” is the quest Stormcleave Outpost.  At the beginning of the weekend, I took Hamllin (Level 11 Fighter) into this fun and enjoyable quest.  The quest NPC is located in the Anvil Fire Inn in the House Deneith Ward, Alciana d’Deneith.  Stormcleave is reminiscent to Redwillow’s Ruins and Gwylan’s Stand where you are transported by the quest NPC to a large wilderness like area.  The primary quest objective is to stop the forces of the fire giant general, Xanti’lar.  The quest area is quite large and it is quite easy to get turn around and lost if you have never been in the quest before (I used to get lost all the time, lol). 

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Hamllin enjoying the sunset in Stormcleave.

The are a number of aspects that make Stormcleave fun to run.  First off, it was a wide variety of enemies to deal with.  While you are making your way through the quest, you will encounter kobolds, wolves, scorpions, trolls, hill giants, fire giants, minotaurs, mephits, blackbone skeletons, as well as some others.  The wide variety of enemies keeps the quest from getting boring.  Another aspect of this quest, is that there are a large number of optionals you can complete for extra experience.  On top of that, the optionals are just not to slay a rare named encounter.  There is one optional to collect all of the stolen supplies, another one to turn in all of the supplies, another option for destroying some large magefire cannon crates, and some others.

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Hamllin noticing the gigantic totem.

However, the one downside to some of these optionals is that you have to remember to have plenty of room in your inventory.  This particular quest contains a number of lieutenants to kill that each drop a special shard that is required to have to make your way to Xanti’lar’s lair.  Couple that with a large number of chests (another fun thing about this quest..loot!!) and the crates, you quickly realize how limiting your backpack space can be.  However, that is a relatively minor issue.  There is also at least one chest that requires it be knocked or picked. 

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Hamllin coming across a rare encounter in Stormcleave.

The landscape of the quest is also quite fun to navigate through.  A large portion of the mobs you will fight are set in staged camps but you will also encounter a number of roving patrols as well as a number of ambushes (such as the scorpions or wolves).  There is one particular challenging fight with a fire giant lieutenant and his gang of blackbone skeletons that can get quite dangerous if you aren’t careful.  The cool thing about this particular encounter is that the fire giant taunts you to come to him, basically luring you into his area of hidden undead mobs which spawn as you make your towards to him.  Fighting Helos is also quite fun as he is guarded by a number of his minotaur minions and dealing with all of those bull rushes can be interesting at times. 

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Hamllin fighting Helos and his minions.

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Hamllin and Helos fighting away.

With all of these objectives and optional experience, Stormcleave is a good source of experience.  Although Hamllin was level 11 when I took him in there, I still gained about 18,000 experience from the run on elite.  It is definitely a fun quest and one I would recommend hopping into whenever you get a chance!!

Thanks for reading everybody and not get back into DDO and take on Xanti’lar and his forces in Stormcelave.  Happy hunting!! 

Questing and more Questing, August 18th to August 21st

This week’s runs were quite diverse.  I ran low level characters, my two heroic true reincarnated characters, and a level 20 this week.  My questing activities began this week with Cantlin (Level 11 Sorcerer) with some slayer runs in the Searing Heights.  While roaming around out there, Cantlin was able to locate all of the explorer points and completed all of the rare encounters out there.  Now he only needs to worry about his slayers.  Later that afternoon, I took Hamllin (Level 10 Fighter) out into The Tomb of the Shadow King.  I only had a hireling with me but even with that said I only died once, and that was because my hireling’s pathing got messed up and she didn’t follow me.  Besides that one hiccup I made it through the Shadow King on elite with little difficulty but it was quite challenging as I used up every bit of my hireling’s mana during that run.  That particular run also reminded me back when the Shadow King first came out which I pondered about here.  Monday night I was scheduled to play Berann (Level 7 Barbarian) and he still needs a number of quests in the Harbor and the Market.  This was good because I was also trying to work on a new character in my digital table top game which meant that my attention was quite diverted that night.  However, I still took Berann through The Kobold’s New Ringleader, Information is Key, Haverdasher, and Garrison’s Missing Pack.  After those runs I called it a night and logged out.   

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Cantlin exploring the Searing Heights.

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Hamllin working his way through the Tomb of the Shadow King.

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Berann cleaning up the vermin of Haverdasher.

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Berann charging forth in Osgood’s basement.

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Berann looking for Garrison’s missing pack.

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Berann taking on two bugbears at once in Kobold’s New Ringleader.

Tuesday morning I ran with Larrs (Level 20 Bard/Fatesinger) through the Ruins of Gianthold (Heroic).  It was my first time logging Larrs on since the changes to the bard enhancement trees so I was testing some of his new abilities, which I wrote about here.  After collecting some slayers, I logged out and logged back in that afternoon Berann and I took him into the Cerulean Hills and finished that explorer area.  I then logged in with Erdrique (Level 16 Druid).  I took Erdrique into Assault on Summerfield on elite and posted the run in the LFM panel and had one other join me in the run.  I logged out after that run but logged back in on Tuesday night with Sludgge (Level 20 Rogue/Shadowdancer).  I spent a lot of time with Sludgge looking through the auction house in hopes of getting him some new gear but the only thing I wound up getting was a new deathblock docent.  After the purchase, I went to the quest Bargain of Blood and started the Sentinel of Stormreach Series.  I had no problem making my way through the quest and had a smooth run through their on epic normal.  After that run, I called it a night.

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Larrs experimenting in the Ruins of Gianthold.

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Berann looking for things to kill in the Cerulean Hills.

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Erdrique prepping for battle in the Summerfield District of Stormreach.

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Sludgge fighting the Bloodtide Pirates in the Bargain Bazaar.

On Wednesday, I logged in with my low level cleric Containment (Level 5).  The first thing I did with Containment on Wednesday morning was to level him up to five.  After leveling, I then took him into the Waterworks Slayer area and collected some more slayers and rares.  Later that afternoon, I logged on with Hamllin and took him into the quest, Faithful Departed.  The Faithful Departed is an interesting quest where the drow are trying to desecrate the sacred graves of the elves and trying to destroy the elven venerated mummies.  The thing about this quest, if one of the venerated die then the quest fails.  Luckily, I haven’t had many issues with this in awhile and Hamllin moved through the quest relatively easily on elite.  I didn’t log in on Wednesday night because that is my date night with my beautiful wife :).

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Containment exploring the sewers of the Waterworks.

Hamllin fighting a drow man at arms in Tomb of the Ancients photo HamllinfightingadrowmanatarmsinTomboftheAncients_zps20ec3c30.jpg
Hamllin fighting the drow in the Tomb of the Ancients.

I called upon Charlock (Level 13 Fighter) on Thursday morning for my regular slayer run and took him into the Sorrowdusk Isle.  Charlock continued to collect his slayer in that area, he needs less than 200 kills now to max the area out.  I didn’t get a chance to do an afternoon run but I did log in Thursday night with Crawlller (Level 5 Ranger).  I took Crawlller through The Miller’s Debt and The Kobold’s New Ringleader on normal, hard, and elite.  I ran the Kobold’s New Ringleader on three settings because Crawlller is one my characters on my premium account and I don’t have access with that account to open the quests immediately on elite.  After those runs, I called it a night.

Charlock getting ready to battle ogres in Sorrowdusk Isle photo CharlockgettingreadytobattleogresinSorrowduskIsle_zps47e79896.jpg
Charlock facing off against the ogres in Sorrowdusk Isle.

Crawlller exploring the Bonebite Hideout photo CrawlllerexploringtheBonebiteHideout_zpsea8a94c8.jpg
Crawlller exploring the Bonebite Hideout.

So, overall, my quest runs over the week were spreadout across lower levels, middle levels, higher levels, and epic levels.  So it was quite a diversity of runs.  I hope everybody else had a nice set of quest runs as well.  That’s it for now, thanks for reading and happy hunting everybody!!  

Remembering When…Tomb of the Shadow King

Earlier this week, I took Hamllin (Level 10 Fighter) into the Tomb of the Shadow King.  As a result, I couldn’t help but think about when this quest first came out.  The Tomb of the Shadow King was released with the other Necropolis II pack quests back with Module 3 Patch 3: Litany of the Dead Part 2 back in January 2007.  At that time the level cap was only level 12 and one of the first times I ran this quest was with Erdrique on elite with another guildie (who unfortunately doesn’t play anymore 😦 ) and four other pugs.  Boy was that a mistake…lol.

Hamllin fighting Patice Lornat in Tomb of the Shadow King photo ScreenShot00000_zps25d8399f.jpg
Hamllin fighting Patice Lornat in the Tomb of the Shadow King.

At the time Erdrique was only level 10, but luckily he was a paladin.  I had warned my fellow guildie that I didn’t think entering the Tomb of the Shadow King on elite was such a hot idea as people were still trying to figure out the quests and the Shadow King was known to notoriously difficult because of its respawns.  But I gave in and followed him into the quest.  Needless to say, after about two hours of frustration, all I could say is that it was definitely an interesting experience.  Our poor band got our butts handed to us by the plethora of shadows, umbral worgs, umbral gargoyles, phase spiders, specters, and wraiths.  It was also an interesting experience in trying to navigate the mummy boss back to the “light room” and trying to keep the light on while the party also fought the mummy.  In then end, we finally did defeat the boss.  However, there was other thing about the release notes that I didn’t point.  And here it is:

Experience debt disappears at roughly 1.5% per hour, whether you’re just relaxing inside one of Stormreach’s many fine taverns or logged off exploring the realms of the real world.  

Yes, at that time we actually received an experience death penalty and I can say that by the time we finished that quest, I had died so many times that I lost experience..It took me a number of quest completions to finally break even, that was how bad it was.

And now, with Hamllin, I was able to move through the quest with only one hiccup…I did die once when my hireling got stuck on her pathing and didn’t follow me.  I didn’t even bother to take the mummy back to the lighting room and just beat him down where he busted out of the tomb.  The times have definitely changed but I appreciate those “older” times as I feel it made me a stronger and more lenient player. 

In any case, here is to all of the “long time” vets who still like to quest and sleigh monsters in this great game!! 🙂  Thanks for reading everybody and happy hunting!!