Last week, I wrote about how Larrs (Level 20 Bard/Fatesinger) took a stroll through the quest Thorn and Paw. Well, right after I finished Thorn and Paw, I went ahead and picked up the quest The Druid’s Curse and ventured into that quest to complete the The Druid’s Deep story arc. Now, just like Thorn and Paw, I’ve only run The Druid’s Curse a couple of times so I decided to to run the quest on heroic even though Larrs is level 20. The heroic the quest is still level 17 on normal as opposed to being level 23 on epic normal. Plus, I still felt like I needed to feel the quest out and I already knew that the end fight with Halsaime can be quite challenging on epic difficulties and since I still wanted to learn the quest I didn’t want it to become a source of frustration buy taking in more than I could handle.
Upon the completion of Thorn and Paw, you learn from a dying druid that Halsaime has left for the wilds of Druid’s Deep. The druid gives you some cryptic clues on what you will need to do to (you need to be a wolf, then a fish, and then a bear…) make your way through Druid’s Deep to confront Halsaime. Luckily, one of the explorers of the King’s Forest has stumbled upon the path that they believe leads to this secret location and offers to take you there.
When you first enter the area of Druid’s Deep, it reminds you a lot of Thorngap. The vegetation seems much more “wild” than the other areas of the King’s Forest, giving this area more of a jungle feel as opposed to a forest feel, with dense vegetation all around. The layout of the map is a little more complicated in my opinion than that of Thorngap in Thorn and Paw. There is a decent sized swim (hence become like a fish) that you will have to meander through. The swim actually splits off in a couple directions with one path leading to an encounter with an estranged band of drow that will drop a chest after being defeated.
Larrs fighting the wilds in Druid’s Deep.
The other enemies you encounter are bears, wolves, vine horror, and druids just like in Thorn and Paw. However, you will also encounter corrupted dryads, primal wisps, and powerful wood woads. You also find that Halsaime is protected by two powerful companions, a druid named Juhni and a powerful ranger named Kuldail.
Larrs fighting Juhni, one of Halsaime protectors.
You encounter Juhni first, who offers for you to leave, but when you persist on trying to progress further, she shapeshifts into a powerful direbear. Once she is defeated you are allowed to move further into the wilds of the Druid’s Deep compound.
It doesn’t take very long to stumble about the second protector Kuldail. Kuldail is a powerful ranger with a vicious pet spider named Skitter. While Kuldail is raining his arrows down upon you, he has his pet spider attack in turn. I really like how the a ranger was added into this quest series because it has a strong synergy with the natural feel of the quest as well as with the druid class.
These formations in Druid’s Deep remind me of Stonehedge.
Once Kuldail is defeated you can progress further into Druid’s Deep and will eventually encounter Halsaime. Halsaime is no doubt very powerful and he carries with him one heck of a wicked looking quarterstaff. He is an extremely proficient spellcaster and eventually shaped changes a few times during the encounter. Each time he shape changes he bring forth more enemies to deal with.
Overall, the quest is intriguing. I know that I didn’t see everything in this quest quite yet. There appears to be an optional named night hag I didn’t come across which probably means there were some parts of the map I didn’t get a chance to explore yet. But in any case, I looked the quest and look forward to running it again!!
Thanks for reading everybody !! I hope you have a good day and happy hunting!!