This morning I was taking Larrs (Level 20 Bard/Fatesinger) through the heroic Ruins of Gianthold landscape, working on his slayers in the Stormfist encampment when I encountered one of the most annoying enemies out there, the Arzag-khor Loremasters (hobgoblin caster). These guys are so enjoying because of their over zealous use of the spell displacement. As I battling this particular enemy, and seeing the numerous displaced signs popping above my attacks, I began thinking about the most annoying enemy spells in the game.
After giving this a little bit of thought, I came up with the top five most annoying enemy used spells in the game (in my humble opinion anyway).
1). Sleet Storm-I don’t know what it is about this particular spell, but my lord do I find it horribly annoying. I always dread running The Swiped Signet on elite with my lower characters because of this one single spell. Being stuck in a constant swirl of mess, not being able to see, constantly being slid off to the side, and then getting knocked over is just aggravating to say the least. The best way to mitigate its effects is to have freedom of movement, but even then the swirl is just annoying.
2). Ray of Enfeeblement-This one didn’t really bother me all that much until I put Erdrique into his monk life. This really became an issue for me when I was running Irestone Inlet and the hobgoblin casters were hitting me constantly with this annoying spell and knocking me off-balance forcing me to chug down lesser restoration potions to get my balance restored. The best protection against this spell is deathward or by diving out of its path since it is a ray based spell.
3). Displacement-You will run into this annoying enemy buff quite a bit from Gianthold and upward. The best countermeasure is True Seeing and or any other buff that gives a True Seeing effect, such as the Vision of the Master (I think that is what it is called, the buff you get from wearing the Mantle of the Worldshaper and Voice of the Master). Its main annoyance is seeing those melee swings swooshing by and seeing “Displaced” float above your attacks…
4). Stinking Cloud/Cloudkill-I’m lumping these two cloud based spells together because these are the only ones I typically see (besides Obscuring Mist). I find these spells mostly annoying because I can never find the enemy I want to attack, lol. Having acid resistance and neutralize poison will help with their effects and the concealment bonus that the enemies get isn’t that bad of an issue, but actually finding were those annoying enemies are is a different matter entirely. Using a Gust of Wind will easily disperse these clouds.
5). Greater Command and Cometfall-These two spells are extremely annoying. Watching character lay down on the ground for seconds on end while the enemy proceeds to attack you is just frustrating. My barbarians and fighters really can’t stand that spell. Having anything that helps with will saves is a good way to prevent being commanded. What really, really aggravates me is watching my clerics or paladins being commanded because they rolled a “1” on their save. I mean really..lol. And cometfall, just as bad as greater command only it provides a large source of damage to you as well and then makes you lay on your but on failed reflex save. To make it worse, the casters that do have this spell like to spam it every chance they get and then you put a few of them together during the same fight…you would like you were in a meteor shower.
There are a bunch of other spells that could be put on this list. Fear/Symbol of fear, Soundburst/Symbol of Stunning, Hold Person, Ray of Exhausting, Firewall, and Waves of Fatigue all come to mind. However, based on my perspective those five I listed above are my most annoying ones to deal with.
Thanks for reading everybody. And remember to keep your buffs up to avoid these annoying spells as best as possible. Happy hunting!!