Over this weekend, I took Erdrique (Level 9 Monk) through another old but fun quest, Redwillow’s Ruins. Redwillow’s Ruins is a level 6 quest on normal, making it level 8 on elite. The quest giver is located in House Jorasco and is Jandul d’Jorasco. The plot for the quest is that a famous archaeologist by the name of Falcor Redwillow has convinced Jandul to finance a very expensive expedition to some ruins Falcor recently located. Jandul financed the expedition without getting approval and to make things worse, Falcor’s expedition was waylaid where a large number of his crew were slaughtered and his relics stolen. He has sent Jandul a report of the disaster outcome of the expedition and no Jandul is looking for some help to salvage the expedition, and this is where you come in.
Redwillow’s Ruins is a fun quest. Its overall design is very much like Gwylan’s Stand and Stormcleave Outpost. The quest giver transports you to the quest which starts out in a wilderness like area. As you progress through the map you will encounter a number of caves that you can enter and explore, with the majority of these caves containing optional named bosses and chests. Once you are teleported to the quest, the primary objectives are to find Falcor’s remaining party, gather the things that his expedition was collecting, and then defeating the leader of a giant army.
An interesting aspect about this particular quest is the diversity of monsters that you encounter and I find it really interesting how Falcor himself doesn’t really understand why these enemies are working together. The quest contains trolls, bugbears, hobgoblins, gargoyles, drow, hill giants, and scorpions. The biggest mystery here is trying to figure out why the goblinoids are working with the trolls until you discover that the real instigator of all of these troubles is the hill giant leader, Tor’ghan.
One thing to be aware of is that one of the caves you can enter (the one guarded by the gargoyles) does contain some vicious traps that are extremely problematic if you can’t disable them. The cave contains a number of hobgoblins and a shrine. However, if you don’t have somebody who disable the traps you can easily bypass this cave. You will also encounter a party of drow, Redwillow’s other contacts if House Jorasco didn’t pan out, and will have a fun time taking them out as they get upset about Redwillow not working with them.
Once you collect all of the items and return them to Redwillow, he opens up a portal to take you to a different part of the ruins to fight Tor’ghan and his giant and goblinoid army. The area he teleports you too is quite dangerous because as soon as you zone in, you are instantly assaulted by the enemies who happen to be surrounding the portal. Once you get past this initial wave you will have a much easier time controlling the aggro as the enemy giants are more spread out. And the enemy leader Tor’ghan isn’t very difficult to handle.
Overall, Redwillow’s Ruins is a fun quest, especially if you those quests that are based more in a wildnerness zone as opposed to a dungeon. It has a wide variety of enemies, a large number of chests, a good amount of named loot to get, and some interesting traps. It is a free to play quest as well so if you are level 6, you should give it a look.
Thanks for reading everybody and happy hunting!!