Although I was out of town and in Atlanta for a workshop from Sunday, June 21st until Friday, June 26th, I still was able to bet back home in time to knock out a number of quests over the last weekend (however, I did fall behind in the blogging schedule once again…argh…I’ll catch up eventually though 🙂 ). I didn’t get back from my workshop until pretty late on Friday night, June 26th. I was able to log in with Erdrique (Level 12 Rogue) and to catch up with some of his maintenance tasks (pulling items out of his mail from sold and returned auctions, crunching items down in the crafting hall, posting new auctions, etc..) and then I took him out into the Red Fen for his first foray into those mystical bogs and interesting explorer zone. I ran through the zone and picked up all of the explorer points, up to 200 slayers or so, and only three rares but still wound up getting a nice junk of experience out there (close to 15,000 experience I believe). I then called it a night.
Saturday night was much more interesting :). I started out in the Red Fens to kill off the lesser slayer potion I had still active and then I was joined by Twotoe. I took a look at the rest of the level 8 quests I needed to complete and we headed out. We took on the first two quests of the Vault of Night Series to start out the night, Tharashk Arena and The Prisoner. We quickly breezed through the Tharashk Arena and made short work of the beholders, minotaurs, and tharaahk hounds in The Prisoner. Once we cashed in those quests, we headed off to another fun story arc, The Ruins of Threnal. We straight towards the Western Excavation and completed the first two quests in that part of the arc, In Need of Supplies and The Rescue. I always find Threnal a fun and interesting run, but also it can be quite annoying with all of the slimes/puddings being mixed in with other more vicious enemies. In any case, we made through those two quests without any issues as well. Once we advanced the story arc for Threnal, we then rebuffed on the guild airship and then went to the Necropolis. At this point, the only level 8 quests I still needed were those from Necro II, the Shadow Series of quests. After we buffed up on the guild airship, and prior to heading out to the Necropolis, I headed over to House Kundarak and to the Cannith Crafting Hall and built up a +1 Ghost Touch Quarterstaff of Pure Good to deal with the many, many shadows, wraiths, specters, umbral worgs, and umbral gargoyles that proliferate in these quests.
Erdrique starting out Saturday night in the Red Fens.
Erdrique and Twotoe making their way through the Tharashk Arena.
Erdrique and Twotoe dealing with the tharaahk hounds in The Prisoner.
The first of the quests we hit up was Tomb of the Shadow Knight. All of the Shadow quests have a unique feature to them. The Shadow Knight is known as the “rogue rich” one because it has a number of traps that can be disarmed for various amounts of optional experience. This was nice since Erdrique is currently working on his rogue life :). In any case, we made it through there with little difficulty. The next one we hit up was Tomb of the Shadow Lord. Tomb of the Shadow Lord is known for having the party split up to progress through the quest. However, Two and I had no problems dealing with that aspect and completed the quest without many issues. The next quest was Tomb of the Shadow Guard which is known for being half underwater with a rather complicated map to navigate through. Two and I did get turned around once or twice as we were swimming through the collapsed portion of the tomb but overall it wasn’t an issue. The last quest we took on, was Tomb of the Shadow King. This annoying quest is known for its respawns and more respawns. This quest did cause us some issues initially, as we ran into a few instances where we gathered too many monsters to handle, but we did, we just took a beating to do so. But we finished it and we had them all completed on elite. That particular run was our closing run for the night.
Erdrique doing his job in the Tomb of the Shadow Knight.
Erdrique looking through the gate at Twotoe in Tomb of the Shadow Lord.
Erdrique and Twotoe killing off a mini-boss in Tomb of the Shadow Guard.
Look at all of the phase spiders in the Tomb of the Shadow King.
On Sunday, I logged on with another level 12 character, my sorcerer Cantlin. I was quickly joined up with Helldemons and we decided to run through two old but fun quests on elite, because I still needed them with Cantlin, Tear of Dhakaan and Gwylan’s Stand. Those are both level 7 quests making them level 9 on elite. Even being level 12, upon completion of both of these quests I still wound up getting a large amount of experience for him. I did run into some problems in Gwylan’s Stand, as a few of the traps cause me some heart burn as well as having some button issues with my hot bars (go figure). However, we did complete them rather easily. After we ran through Gwylan’s Stand, Hell logged out for the night but I took Cantlin into Sorrowdusk Isle for another 10 minutes or so to collect some more slayers before heading to bed.
Cantlin and Helldemons making their way through Tear of Dhakaan.
Cantlin cleaning up the night in Sorrowdusk Isle.
So, although I got home late, I still had a strong and productive weekend :). I hope everybody else did as well. Thanks for reading everybody and happy hunting!!