Looks Like the Auction House Doesn’t Understand

I noticed something a little strange the past few days with respect to the random generated loot system and the auction house.  I’m not entirely sure when the problem actually started showing up but I think it was after the latest patch.  In any case, I sold some things on the auction house but the automatic generated email I received was basically an error.  Instead of reporting what item was sold, I received an email with my earnings and a string table error.

Erdrique getting some strange mail back from the Auction house.

Another email with a string table error.

Here is a third example.

Now I know before the patch I was getting regular messages back when I sold items with the new randomly generated loot system.  I also noticed that items I didn’t sell where also returned with the same type of mail message.

I hope there isn’t any underlying effects from this but it is definitely strange.  Has anybody else noticed this?

Well, thanks for reading everybody and I hope you all have a great weekend adventuring in DDO!!  Happy hunting!!



A Little Dual Boxing and a Little Challenging, Quest Runs January 25th to January 28th

My quest runs this week primarily focused on doing some dual boxing (playing two different accounts at the same time with two instances of DDO running), challenge running, and a fun epic run.  I kicked off the week by running a slayer run through the Red Fens.  I took Stoorage (Level 14 Fighter) and Charlock (Level 16 Fighter) out into that enchanted swamp for my first dual boxing session of the week.  The gained another 131 slayers which resulted in Stoorage hitting over 200 slayers and Charlock eclipsing 1,500 slayers.  They also took down Gorger and Kar Xyr.  Later in the afternoon, after getting back home from working and hitting the gym, I took Hamllin (Level 17 Fighter) into the Cannith Challenge Lava Caves: Time is Money.  I’m currently working on collecting challenge ingredients for some equipment for Sludgge (Level 22 Rogue/Shadowdancer).  Hamllin completed the challenge and finished the stars for collecting 100 crystals (mandatory), buying less than 9 minutes of time, and kobold teleporter use.  He received 225 Crystallized Magma Shards.  After a quick run through the Lava Caves, I then took Hamllin out into the Sands of Menechtarun to continue his slayers out there.  While out there Hammy collected four more gnoll slayers and 45 more undead slayers.  I didn’t come across any rare encounters during that quick run :(.  Monday night was another opportunity to do a dual boxing session.  I logged on with Harrgon (Level 11 Favored Soul) and Suppply (Level 10 Paladin).  I was scheduled to play Harrgon that night so I let his quest needs determine what quest to run, which was Devil’s Assault.  I knocked it out on normal.  Harrgon, as a result of the quest, would up hitting the monster manual deeds exterminator I for tieflings (granting him 1,130 experience) and account wide monster manual deed exterminator II for tieflings.  I was also playing during our digital pen and paper session so this was the only quest I was able to complete on Monday night.

Stoorage exploring the mystic Red Fens.

Hammy looking for the best source of crystals in Time is Money.

Hamllin gazing out over to the Burning City.

Harrgon taking Suppply through the Devil’s Assault.

On Tuesday, I started out by taking Hamllin out into the Sands of Menechtarun for some slayer runs.  During this morning run, Hammy collected another 30 gnoll slayers and 32 undead slayers.  He also encountered The Thirsty One and Whirling Ozann.  During my afternoon run, I logged on with Erdrique (Level 25 Rogue/Legendary Dreadnaught) and I took him into the Epic Lava Caves: Time is Money.  The stars Erdrique completed during this run was obtaining 100 crystals, keeping all the kobolds alive, and less than 9 minutes of time purchased.  Erdrique also got 111 epic crystallized magma shards.  During Tuesday night, I logged on with Suppply and Harrgon once again.  This dual boxing was driven by what Suppply needed which was The Snitch on elite.  I found this particular quest run interesting.  Suppply was my fain focus on Tuesday night and he came across some issues when he was fighting the named rust monster, Rusty.  I forgot that Suppply didn’t have a everbright dwarven axe and as a result he busted his two strongest axes during that particular encounter.  I need to remember to craft him an everbright axe for rust monsters.  Harrgon, as I moved him up to catch Suppply, found and defeated Thassnos the Mad.  Those were the two primary highlights of that run as the rest of the quest went on without any issues.  I called it a night after that run.

Hamllin completely hidden by his owlbear while hunting in the desert.

Erdrique making his way through the Lava Caves: Time is Money.

Suppply fighting the vermin in the Snitch.

Wednesday started out with a slayer run into the Searing Heights with Suppply and Harrgon, once again.  While out there, they each gained over 50 slayers for the area.  Harrgon hit his 50 and 100 slayer marks.  They both also located the Lone Tree, Scenic Overlook, Distant View, Corridor of Lava, and the Water Cave.  They also encountered Itharn Ushu, Shute Rugzen, and Guck.  In the afternoon, Hamllin ran the challenge Lava Caves: Time is Money once again and completed the following star objectives: collect 100 crystals, keep all kobolds alive, and purchase less than 9 minutes of time.  Hammlin was awarded 170 crystallized magma shards.  That was the end of my quest runs for Wednesday as the rest of the night was devoted to date night.

Suppply hunting in the Searing Heights.

Hamllin setting up the line for the kobolds in Time is Money.

I closed the week out on Thursday by taking Wapoyei (Level 24 Cleric/Divine Crusader) into the High Road.  While out there, Wapoyei collected 21 slayers and completed the random encounters for Theodas Riverun, Oakarm, and Falsifax.  I failed to help Dia identify her trinket and I couldn’t seem to find the Rebels random encounter although it was showing up on my map.  In the afternoon, I logged on with Erdrique and completed another run of the Epic Lava Caves: Time is Money.  He knocked out the star objectives for 100 Crystals, keep all kobolds alive, and under 9 minutes of time purchased.  It was a very quick run and he only earned 84 epic crystallized magma shards.  I then took him out into the Sands of Menechtarun for some quick slayers.  He took out another 31 gnolls and 43 undead and defeated Thumok the Mad.  Erdrique also picked up the last of his explorer points out there, the gnoll camp.  My quest run that night was also in the desert but it was with Kolll (Level 22 Ranger/Shiradi Champion).  Kolll worked on Against the Demon Queen on epic hard.  His puzzle sequence was  Poisoner, Mockery, Hungry, Devious, Night, and Grasping.  Using the DDOWiki mapping sequence, I was able to make my way through the various rooms without too much of a problem.  While Kolll was making his way through the quest he picked up the monster manual deeds exterminator I for troglodytes, efreeti exterminator I, and efreeti hunter deed.  Now this was the first time I have tried Against the Demon Queen on epic hard and I was quite surprised to see the pockets of Mordakein’s Disjunction on the entrance ramp.  I wasn’t expecting that and found myself with equipment that had their effects removed more than once.  Talk about annoying.  When the quest was done, I had gathered 47 Fragments of the Token of the Twelve, a complete Token of the Twelve, a scroll of the Mummy Wrappings, and 21 mysterious fragments.  Kolll did get killed but I still completed the quest :).

Wapoyei hunting bandits in the High Road.

Erdrique clearing out the enemies to free up the path for the kobolds.

Erdrique spotting a gnoll on a ridge in the desert.

Kolll having fun dancing efreetis with his dancing arrows.

Looking back, it was definitely a different week.  I did dual box quite a bit, especially with Harrgon and Suppply.  Overall, it was a fun week and I’m looking forward to this weekend.  The Risia Ice Games have been out for a week and I haven’t done any coin jumping yet.  That needs to be rectified this weekend!!  Thanks for reading everybody and happy hunting!!

So Why Only Ready Room 1?

Recently, I took both Sludgge (Level 22 Rogue/Shadowdancer) and Larrs (Level 21 Bard/Fatesinger) through the Tharashk Arena.  As I made my way past the arena promoter and then made it, rather forcibly, around the kobold registar, and into the back tunnels to each ready room, I began to wonder something.  Why are we only allowed access to Ready Room 1?

As many of you already know, as we explore the back end tunnels to the arena, the only key we ever come across is for Ready Room 1 which holds the troll gladiators.  I think it would be interesting if our party could locate the other keys as well and a make a decision in which set of gladiators to defeat and replace.  I know that in the epic levels that I would do my best to take over the Ready Room that holds those dang kobolds.

Wouldn’t be a little more interesting if we could take the place of a different set of monsters in the Tharashk Arena besides the trolls in Ready Room 1?

However, is there a specific reason why the troll gladiators are the only combatants we can replace?  The announcer and promoter seem to already know that we have taken their place, especially as we enter the arena and the announcer mentions us “newcomers” from “Stormreach.”  Perhaps the promoter is a little more intelligent than I give him credit for.  He is a bugbear after all and I don’t think bugbears are too widely well known for being intelligent.  In any case, I think it would add some depth to the quest.  I know that I would rather fight the trolls in the arena in place of the kobold shamans, or the minotaur shamans, or even the mephits.

What ready room would you take over if you had the chance to decide?  Thanks for reading everybody and happy hunting in the Tharashk Arena.


Having Some Fun with Fatesinger

I’m still not quite an “expert” when it comes to Epic Destinies so I like to try to experiment with as many of them as I can across the stable of my characters.  This past weekend, I was playing with Larrs (Level 21 Bard/Fatesinger) and I had some fun experimenting with some of his abilities that I have learned from his epic destiny line, the Fatesinger.  I was running through the Tharashk Arena on epic normal while I was experimenting.  Not only was I playing around with the epic destiny abilities, I was also using some of my generic spells that have been made more effective because of this epic destiny line.

I must say, I really enjoy the extra songs you get as a Fatesinger.  Larrs is also focused on the Spellsinger enhancement line and with that combined with the Fatesinger epic destines, well let’s just say he really doesn’t have a shortage on songs :).  I tend to have enough plenty of songs, especially for buffing.

Larrs using his charm monster spell to turn the tide against Grogan..

Speaking of the buffs, the Fatesinger ability Reign I have found quite fun.  Reign is an ability that uses up a song but it is an instantaneous cast.  It provides a small hit point bonus and on a vorpal strike it will produce a nice chunk of damage from a large thunderclap that deals lightning and sonic damage.  This ability can be selected three times, increasing its hit point bonus and damage amount at each level.  I saw this going off a number of times.

Another ability from the Fatesinger tree I found fun was Aria.  Aria is another ability that can be selected up three times.  It increases the duration of your songs and the active portion of the ability allows you to create less threat for spellcasting and also increases your spell power to sonic spells and, to a lesser degree, force, positive, and negative spells.  Definitely a nice boost to your sonic spells as a bard.

More active ability that I have found somewhat interesting is Dirge.  Dirge, when activated, uses up another song but has a short term area of effect damage over time ability.  It creates sonic and negative damage every three seconds for 18 seconds.  It does have a fortitude save for half damage but if the enemies in the area fail the save, they also take a movement speed debuff.  This ability can also be selected up to three times.

I haven’t had a chance to experience or to use a number of the other abilities in the Fatesinger tree yet.  But so far, I’m finding it quite fun.  It is definitely a good compliment to what Larrs typically does during his adventuring (melee, crowd control, sonic spells, and healing spells).  If you are playing bard, check this line out.

Thanks for reading everybody and happy hunting!!


A Name for a Waterfall

When one of the little flavor things I find while adventuring through the wide array of areas in DDO is coming across the various landmarks and locations and learning their names.  An example of what I’m talking about occurs when we enter the quest A Small Problem.  This particular adventure actually occurs in a location called Mammoth Valley.  Within Mammoth Valley, there are a few landmarks including the Rocky Valley and Slithering Pass.  The last time I was in the quest with Erdrique (Level 25 Rogue/Legendary Dreadnaught) I took note of a pretty dramatic landmark and wondered about it.  The landmark I’m talking about is the impressive waterfall that creates the mountain spring where you collect the blessed water to give to Brawnpits.

I then wondered what a good name would be for this particular natural landmark.  This particular waterfall is split at the top of its formation by one of the many ledges in the Mammoth Valley and drops quite a distance to the mountain spring pool below which appears to be home to some water elementals.  We can’t really see the river that forms the waterfall and we don’t know much about the source of the river either.  The water appears to be pretty pristine, at least from what we can tell.  I’m also not sure if anybody has put down a claim as to discovering this waterfall or has attempted to document it.  We know that somebody did come out to Mammoth Valley at some point to explore it because of few of its landmarks have specific names.  I guess they didn’t feel the waterfall was worthy of being named but I beg to differ with that thought.  It is a large and key landmark for the area.

Erdrique wondering about the waterfall in the Mammoth Valley.

Well, since Brawnpits seems to have inherited this area as his chosen home, I’m thinking the waterfall can be named Brawnpits’ Falls.  Another thought could be to name the waterfall after the creature we encounter in the area, in particular how they all seem to be quite “restless.”  Perhaps the Restless Falls would be a better indicator of the area and those that use the water from the waterfall and its corresponding pool.  I like Brawnpits’ Falls better, myself :).  What do you thing?

Thanks for reading everybody and happy hunting in the Mammoth Valley!!

Working Through Some Quests, Quest Runs January 22nd to January 24th

This past weekend was composed of a few interesting runs.  I kicked the weekend off by taking Tuhnn (Level 16 Bladeforged) into the Sands of Menechtarun.  While exploring the desert, Tuhnn gathered another five gnolls and 25 undead slayers.  He also encountered The Thirsty One.  I didn’t get a chance to log in during the afternoon, I had a little minor emergency and had to go to Best Buy to get some new charger cords for a FitBit Charge HR.  My wife had bought me the FitBit for Christmas and I have been kind of addicted to it since and I somehow lost the charge cable for it.  In any case, we took opportunity to go out and eat as well which meant I had to miss my afternoon run.  However, I did get back on that night.  Now typically I run Erdrique (Level 25 Rogue/Legendary Dreadnaught) on the weekend but some of the Crypt Crawlers wanted to run through the Heroic Ruins of Gianthold.  They were running level 14 to 16 characters so I brought Tuhnn back on instead of Erdrique.  We then headed out into the Gianthold slayer area.  Tuhnn gathered eight Stormfist slayers on his way to the Crucible.  We (being Helldemons, Blackvale, and myself) ventured through the Crucible on elite.  Tuhnn had a few problems, as he suffered some unfortunate deaths at the hands of the gnolls.  However, we did get through it and received quite a bit of experience.  Helldemons had to call it a night while Blackvale and I continued into the Prison of the Planes.  On my way through the Stormeye encampment, I collected 30 slayers and also picked up the explorer points for the Beast and the Brothers, Fields of Immolation, Gate of Shavarath, Crystal Spin Peak, and the entrance to the Prison of the Planes.  While in the Prison of the Planes, Tuhnn wound up getting killed in the Marut room, the Lamannia Room, and the Risia Room.  LOL, it was a little rough :).  But we did complete it.  After that run, Blackvale logged out and I switched characters to Erdrique.  I then took Erdrique into the quest A Small Problem on epic hard.  Erdrique had no issues making his way though Mammoth Valley.  I even collected a champion quest (had to have been from the onyx panther killing a named, I believe from a fire elemental).  I collected 56 Fragments of the Twelve from the end chest and 13 Commendations of Valor.  I then called it a night.

Tuhnn exploring the desert.

Tuhnn making his way through the Gianthold.

Tuhnn checking out what fell from a barrel in the Crucible.

Preparing the Warden in the Prison of the Planes.

Erdrique making his way through A Small Problem on epic hard.

On Saturday, I logged on with Erdrique and I was joined by Hellorcish and Lunarhaze.  We then headed off into the Tide Turns on epic hard.  We had no problems making our way through the quest.  After that, we headed out to the Red Fens and made our way through The Last Stand and Fathom the Depths, on epic hard as well.  In Fathom the Depths, we also took out the cube guardian.  After we made it through those two quests Hellorcish and Lunarhaze both called it a night but I continued into the Claw of Vulkoor on epic hard.  I wasn’t skilled enough to pacify the guardian scorpions so I didn’t complete that optional but I did leave the treasure alone in the giant’s graveyard.  After that I called it a night.

Erdrique making his way down to deal with a Blood Tide pirate in the Tide Turns.

Erdrique and the Crawlers defeating the sahaugin in the Last Stand.

Making our way through Fathom the Depths.

Erdrique battling a fire giant in the Claw of Vulkoor.

Sunday night, I logged on with Larrs (Level 21 Bard/Fatesinger) and I took him into Tharashk Arena on epic normal.  I had a great time with him in there.  The spells Dancing ball, Otto’s Irresistible Dance, and Greater Shout quite effectively.  I also had a blast using the epic destiny ability Reign.  Overall, it was a very fun run.  However, it was the only run I was able to complete that night.

Larrs battling his way through the Tharashk Arena.

So, my weekend was primarily split heroic Gianthold runs and epic questing.  Not a bad weekend at all!!  I hope everybody else had a great weekend too and I hope your week is just as great if not better!!  Happy hunting in Gianthold!!


Behind Enemy Lines

The other day I did something for the first time that I just thought was pretty funny.  I was running with Sludgge (Level 22 Rogue/Shadowdancer) through the Tharashk Arena on epic normal when I made it to the arena fight.  Well, as I entered the arena, I immediately headed off to the take on the kobolds before their gate was raised.  After the narration was over, and the gate opened, I immediately ran in and starting fighting the kobolds.  However, as I made my way further into their staging area, the second opened up and I was able to slip through as I was trailing the kobold shamans.  I then realized that I was literally “behind enemy lines.”

Their were other kobolds in this area that weren’t interactable and were just milling around.  Meanwhile, I continued to beat down their brethren.  It was like they simply didn’t care their fellow comrades were being killed.  It reminded me of when somebody is at work and they are on break or lunch and refuse to help with anything until their allotted time off is over.  Too funny..

The same thing then happened with me when it came to the minotaurs.  I immediately ran into the staging area and then back into the ready room to just see the minotaur shaman just sitting there.  Too bad I couldn’t lay some type of trap in there or something so that when they do go “live” they would already be a little weekend.  Hm, you know I wonder if I could do that…

These minotaurs just simply don’t care….

In any case, I just thought it was funny for these monsterous teammates just watching as their members are being destroyed.  What lazy monsters!!  Thanks for reading everybody and happy hunting in the Tharashk Arena!!