Trying to Figure Out Haywire

As our characters make their way through their adventuring and courageous careers they will come across so other intriguing adventuring parties.  One of these parties includes Marek Malcanus’ disbanded party known as the Laughing Knives.  The Laughing Knives were hired to test the weaknesses of the Vault of Night and in so doing the group’s failure to get past the security of the vault broke them and they disbanded.  Marek will ask for your assistance in pulling the party back together and one of these party members includes an interesting character named Haywire.

Haywire has an exceptional mind and is an extremely clever artificer.  He enjoys tinkering and working on constructs and in fact you will need to rescue him in two different quests (Haywire Foundry and Made to Order) because his tinkering with constructs has led him into some sticky situations.  However, the first instance wasn’t really his fault.  Especially since those from the Inspired Quarter have penetrated his foundry and sabotaged his constructs with mind altering parasites.  The second ordeal though, well he should have known better that trying to reanimate a Marut.

Haywire at the end of Haywire Foundry.

I always wondered what it would be like to have Haywire as a party member.  Marek comments on how Haywire had saved the Laughing Knives a number of times with his inventive gadets illustrating Haywire’s resourcefulness.  However, I have to wonder about the stress Haywire puts himself under.  My concern comes from the fact that Haywire has replaced his flesh and blood arm with a construct arm at the end of Made to Order.  Not to mention his obsessiveness with being “discovered.”  This last note can be illustrated when the Marut is destroyed in Made to Order and Haywire opens up his security measures to let you into his safety room.  I don’t think you will even see so many different doors activate and unlock.  Talk about being a little paranoid…

Being a dwarf, there is no doubt that Haywire would be a faithful and loyal companion  I don’t know of too many dwarves who would turn their backs on a trusted party member but it might take some time to garner that trust.  Haywire is also pretty stout.  I mean dang, he literally had his arm removed and replaced.  That had to take quite a bit of constitution to maintain that, even if it was magically enhanced.

Haywire would be an interesting party member.

As a party member, I bet you Haywire would be fun and complicated.  I think he would be good and capable of getting the party out of a tough spot but I also think he would be one of the reasons why a party got into a tough spot to begin with.  His ability to tinker and develop new gadgets would be extremely useful, especially with setting up traps and ambushes.  I wonder how he would be as a hireling :).

Thanks for reading everybody and happy hunting in Haywire Foundry.

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3 thoughts on “Trying to Figure Out Haywire

  1. Pingback: A Race Against the Clock | Erdrique's Blog

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