Containment’s Journal-Lair of Summoning

Quest: The Lair of Summoning

Level 5 (normal), 6 (hard), 7 (elite)

Crawlers: Containment, Breyy (dual boxing)

Well that was a rough night on Slayer II.  I already don’t like flying and that squall that came through last night just showed that I was more than ready to get my feet back on the ground.  I was thankful when we docked at House Kundarak.  As I was disembarking, Erdrique motioned me to the side and asked me to check in with Lorridan Silvermantle in the Ever Full Flagon Inn.  Evidently Lorridan needs some help and he had contacted the guild to set up a contract.

I caught up with Breyy and had asked him to come along as well.  It didn’t take very long to make it from the airship docks to the Ever Full Flagon.  Once inside, we made our way to the inn owner and asked if he knew of Lorridan Silvermantle.  He pointed to a small table where Lorridan Silvermantle was sitting and talking to another person.  When we approached the table, Lorridan looked up and he seemed recognized our guild emblems.  He excused himself from his table mate and then ushered us to another empty table.  He then proceeded to tell us of the trouble he was having.

Lorridan explained the situation with a Kundarak owned warehouse known as the Lair of Summoning.  Evidently the tenant of the lair had been evicted.  However, the past two times House Kundarak has sent in messengers to deliver the eviction notice, they haven’t returned.  Lorridan fears what might be in the lair and wants us to explore it.

Once we finished learning about the Lair of Summoning, we left the Ever Full Flagon and walked down the alley to where its entrance was located.  We quietly entered and then started to explore the lair.  The opening hallway was eerily quiet.  To help us along, we also recruited Pius r’Simon, a local mercenary who we worked with before.  We also had Spike, Breyy’s iron defender.  The four of us slowly made our way through the opening hallway until it ended with a door to the east and another door to the west.  We decided to go west.

It didn’t take long to run into trouble.  The first thing we noticed were large piles of rocks at the end of the corridor along with pieces of what appeared to be broken stone columns.  In the middle of the corridor was set of stairs.  As we progressed to stairs we heard a “hiss” and then noticed a stream of poison gas heading directly at us.  We had sprung a poison trap.  We did get hit by it, but we dodged the worst of the damage.  After we took care of our wounds, we then walked up the stairs and jumped back.  The piles of rocks started to move and tumble of their own freewill.  We quickly realized that these weren’t plain rocks and rubble but were instead three vary large and dangerous earth elementals.  It was a fierce and unexpected battle but we were finally able to defeat them.

The corridor with the earth elementals lead to a hallway that went south.  Down that hallway was another gate.  Also down that hallway were two platforms, one on each side and with each having a gargoyle resting on it.  I couldn’t tell from this distance if the gargoyles were alive or just true statutes but I figured with our luck they would be alive and we would be attacked as soon as we approached.  And I was right.  As we crept down the hall, the gargoyles sprang to life, hissing and clawing towards us.  They put up a good fight but we finally defeated them.  Worn out, we continued on.

When we approached the gate, we felt electricity surge in the air.  We had set off yet another trap.  And to make things worse, the gate was locked.  We pushed through the lightning trap and Breyy made short work of the lock.  Once through the gate we were in another room that went east and west.  The room appeared to be some type of storage room with crates, sacks, and barrels lying about.  We set out looting the room when we realized we weren’t alone.  We first heard some growling and then saw flashes of white fur.  We then realized that we walked into a room that was guarded by winter wolves.  The winter wolves were more coordinated than the earth elementals and gargoyles, working well in a pack.  To make things worse their breath attack was difficult to defend against.

Once we cleared the room of the winter wolves, we headed west and then south down another long corridor.  It didn’t take us very long before we ran into another trap.  This was a sonic trap and it was quite devastating.  Spike took a severe amount of damage and Breyy needed to revive him before we could move on.  Pius and Breyy also sustained a large amount of damage but I was able to heal those wounds.  We then continued down the hall to encounter two more gargoyles, although we were prepared this time and these gargoyles went down much easier.  We then entered another square chamber that had a portcullis blocking the south passage and another hall that east.  When we started to down the eastern hallway we noticed a lever and when we pulled it we heard the portcullis blocking the southern passage open up.

As we went to the lever, we noticed that hallway was slick and that another door was at the end of the hall.  We then noticed that the hallway wasn’t only slick but that the moisture was moving, we had come across some slimes.  Although annoying, using the glass club known as Muckbane, they didn’t last very long.  Before we made our way down the south passage, we opened door at the end of the hall to find a shrine and a convenient place to rest.  We took advantage of that situation.

After the brief rest, we back to the room and down the south passage.  The south passage led to another larger room with a kind of altar in the middle.  Before we could make our way into the room, we were attacked by another pair of winter wolves, who were acting as sentries in the hall.  After a brief battle with them, we entered the room.

The altar was surrounded by four runes.  These runes were mounted on each side of the square altar.  We activated each rune by stepping up to it.  When all four runes were lit, the altar erupted in flame and a large flame elemental appeared and advanced on us.  We were also attacked from behind by a party of air mephits.  The ensuing battle was nothing short of fierce.  We were dodging flames and attacks from every which direction.  Spike and Pius, again, took severe amounts of damage.  Luckily I was able to use their sacrifices to defeat the remaining enemies.

Once that was done, we noticed a back way out of the lair.  I’m not sure who exactly was using this space but Lorridan most of known the types of things that were in here.  All I can say, is that he better give us a pretty big payout.

 

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3 thoughts on “Containment’s Journal-Lair of Summoning

  1. Lorridan: “Nice work there, thanks! Here, have this masterwork sickle or some Heroic Deeds.”

    I like these posts. I can picture the dungeon as I’m reading them… although that set of sonic traps isn’t something I like to see even in my mind’s eye. LOL

    Liked by 1 person

  2. Pingback: Dungeons & Dragons Online The DDO Chronicle... - atlgn.com

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