Jump, One Very Useful Skill

One of the more interesting aspects to DDO is the ability to create diverse characters by spending skill points across the multitude of available skills in the game during character creation.  One of the skills that I have found extremely useful is Jump.  One thing that I learned very quickly in my questing career was that many of the dungeons in DDO have a number of different areas that you need to either climb or jump over.  These include various traps, different sizes of crates, various sizes of holes and crevices, and trying to reach ladders (among many others).  By spending points in Jump during your character creation, you will be able to make your questing much easier.

However, you can’t always spend points in Jump while you are creating your character or as you level up.  However, the Jump skill can be augmented with Jump potions and the Jump spell (either from your spell list or from scrolls).  I always carry these on my characters, potions on melee characters and scrolls for casters that don’t have the spell already loaded.  You can also wear various items that have a jump enhancement to also increase your jump skill (take note that these various types of increasing your jump skill don’t always stack with each other).


Rimuldar knows how useful Jump is.

The Jump skill itself will maxes out at 40.  Once you hit that number, you don’t really get any other additional benefit from the skill.  By having a high jump your character will be able to navigate through the majority of quests and dungeons much easier.  If you have a character that doesn’t have a lot of skill points spent in Jump, especially those melees that wear heavy armor, make your life a little easier by carrying jump potions.  I don’t think you will be disappointed.

Thanks for reading everybody and happy hunting!!

A Fun Little Trinket

There are a number of interesting and powerful trinkets in DDO.  However, there is one that I find to be tremendously fun, the Shard of Xoriat.  The Shard of Xoriat looks like one of the disks that are used in the Dreamforge to upgrade the items from the Inspired Quarter and Dreaming Dark quest packs.  You can only get it out of the quest, The Sane Asylum and it also an exclusive item, meaning that you can only have one in your inventory at any time.

The Shard of Xoriat grants a +1 Exceptional Charisma and Greater Enchantment Focus.  However, its most useful characteristic is the ability to summon an Xorian creature to your aid three times per rest.  The creates that you can summon include a chaos beholder, a mind flayer, a flesh render, a greater evil eye, or a Taken.  All five of these creatures have their own unique flavor to them that makes questing just a little more fun.


The Shard of Xoriat is a fun little item to have.

The most powerful of these summons is the chaos beholder and the mind flayer.  The choas beholder has its own way of doing crowd control by hypnotizing your enemies.  It is fun to be in the thick of combat to all of sudden see the enemy monsters with “pink hats” on their heads.  It also tends to shoot other rays out and to grap aggro fairly quickly.  Likewise, the mind flayer is pretty powerful as well.  He tends to like to cast firewalls, cyclonic blasts, and freezing sphere.  It is great to watch your mind flayer stun an enemy and then start to pull its brains out.  Sometimes I feel guilty when I finish killing the monster before he gets through with his meal.


The mind flayer is one of the summons you can get from the Shard of the Xoriat.

The flesh render is also another aggro magnet.  He likes to just run headlong into battle and to soak up as much punishment as possible.  Although not nearly as effective as the chaos beholder or the mind flayer, still a pretty good distraction to enemy monsters.  The greater evil eye is just funny.  You can tell that enemy monsters have a hard time hitting him, especially when he goes into that “X” flight pattern.  I know I get frustrated when I face off against them, I can only imagine what the monsters feel like.  The greater evil eye tend to just shoot out their arcane zap and arcane blasts as their main attacks.  The weakest of the summons is the Taken.  Although he is weak, we does gather aggro quite well.  It is fun to watch him limp along into battle.  He usually doesn’t last long, but if you need a quick distraction he does provide it.

The Shard of Xoriat has a minimum level of 15 to use.  As soon as I reach level, I tend to grap it out of my bank and start summoning the fun creatures of Xoriat.  I have seen it drop fairly regularly, so if you get a chance to run The Sane Asylum I would recommend it just so you could get a shot at picking one of these up.  Besides being exclusive, it is bound to account, so you can transfer it to your other characters through your shared bank.

Thanks for reading everybody and happy hunting!!

One Useful Enhancement-Rise of the Phoenix

Playing a monk can be fun but it can also be extremely challenging.  I remember when I took Erdrique through a monk life and how different the game play was from what I was used too (primarily sword and board or two weapon fighting).  While the type of monk I was playing was still a melee character, using the hand to hand combat style was completely new to me.  Erdrique has now moved on to other classes but I still have a monk character, Lorrikk.  Lorrikk is currently level 14 and is a light monk who has primarily focused on the Shintao Prestige Enhancement line.  I choose this line because it fits my play style (or at least my philosophy) and because it offers a good amount of self healing abilities and a variety of interesting attacks.

Perhaps one of the most powerful and useful enhancements in this line is called Rise of the Phoenix.  Rise of the Phoenix is unique because you can only use it when you have died.  Just like the legendary Phoenix, this enhancement allows you to rise back from the ashes and to come back to life.  It is extremely useful when your questing suddenly goes sideways and you find yourself as a soulstone.  If you have Rise of the Phoenix you can raise yourself and allow the other clerics or players in the group to focus on others who may have died.  If you have a party wipe, you can coordinate the use of the Rise of the Phoenix with the others in your party who can also raise other fallen comrades once they come back to life therefore save the quest.

Rise of the Phoenix is a tier five enhancement in the Shintao line.  It doesn’t require any pre-requisites.  It allows you to raise yourself once per rest but has a 15 minute cool down time.  If you are thinking of playing a monk and want to play in the Shintao line, getting this enhancement as soon as you can will be really helpful.  Check it out if you decide to go this route.


Thanks for reading everybody and happy hunting!!