The quest, Lord of Eyes, is the capstone quest to the Reign of Madness adventure pack, which also includes Acute Delirium, Sane Asylum, and Lord of Stone. It is a level 17 quest on normal, making it a level 19 quest on elite. It is located in the Tower of the Twelve and the quest giver is Elawyn Thwr. You won’t be able to talk to Elawyn until the other three quests are completed. The whole point of this quest is stop the Lord of Eyes, Belashyrra, from taking control of the Tower of Twelve and wreaking havoc in Stormreach. You will do this by accompanying the forces of the Lord of Stone, who you recruited to help the Twelve in the quest Lord of Stone, and defeating Belashyrra’s forces and then Belashyrra himself.
The quest starts out by entering the main compartment to the Tower of the Twelve. Belashyrra’s forces are currently invading the tower and the wizards of the Twelve are having difficulty in containing the invasion. As soon as you enter the quest, you make contact with one of the wizards trying to maintain the invasion. He is apparently a competent wizard, as you notice a frozen mind flayer (supposedly due to him) as you approach. He tells you to make your way to the lower level of the tower to talk to another member of the Twelve.
Erdrique preparing to enter the quest, Lord of Eyes.
As you enter the main portion of the tower, you see a number of platforms with reverse gravity. These platforms work by propelling you into the air, rather slowly, to higher levels where you can slide out of the area of reverse gravity to reach the higher platforms. You also see platforms below you, realizing that you must have entered the tower in middle levels. As you make your way to the lower levels, you will fight a series of evil eyes, greater evil eyes, various beholders, and eye horrors. The beholders include chaos beholders, armored beholders, and frost beholders. You will eventually make your way to your second contact and he tells you that we need to blow a hole in the stone to allow the forces of the Lord of Stone to enter the tower, To do this, we need to power up the mage fire cannon. To power up the mage fire cannon, we need to obtain the four elemental essences and place them into the cannon.
Time to start exploring the inside of the Tower of the Twelve, take note of the frozen figure at the end of the hallway.
Taking note of the reverse gravity platforms in the Tower of the Twelve.
Using the reverse gravity platforms to get higher into the tower.
Coming across some of the forces of the Lord of Eyes while looking for the second contact in the tower.
There is the broken down mage fire cannon.
As you can imagine, there is a fire, water, air, and earth essence that you need to obtain. The first essence you will gather is the fire essence. The fire essence node is located in the same cavern as the mage fire cannon. To obtain the fire essence, you need to draw a set number of fire elementals into a red circle that surrounds a capture crystal. You need to defeat the elementals within that red circle and when you do they get captured by the crystal. You can draw the elementals in one at a time, but they all must be killed within the red circle. Once you defeat the elementals, you can obtain the essence. After you collect the fire essence you then have to make it back into the tower and travel to the upper levels to collect the water, earth, and air essences.
Luring the fire elementals in to the ring.
Capturing some earth elementals.
Bringing in some water elementals.
Time to capture some air elementals.
After you collect the essences, you then need to return back to the mage fire cannon. You can then place the essences into the cannon and watch as it blows a hole in the stone. Shortly layer a stone army comes to help you. You lead them back to the main part of the tower where you then enter a portal to go to Belashyrra. When you encounter Belashyrra, he is huge. However, the stone servants of the Lord of Stone remove that enchantment and soon the battle begins. It is important to try to keep some of the Lord of Stone’s army alive to hold back the power of Belashyrra. Once Belashyrra is killed, all of his servants also are killed.
Fighting a named flesh render.
Taking down a named armored beholder.
Loading up the mage fire cannon.
Getting help from the Lord of Stone.
Belashyrra in his preferred form before the legions of the Lord of Stone bring him back down to size.
Overall, the quest is unique in how it is structured. The use of the reverse gravity platforms gives you a feel of doing some Mario style questing without actually doing Mario style questing. The enemies can also be tough. Besides the ones I already mentioned, you also might stumble across Belashyrra’s hounds, a named beholder, or a named flesh render. Not to mention, you will also encounter mind flayers in the other levels of the tower.
If you get a chance, check this quest out for an interesting time. Thanks for reading everybody and happy hunting in the Lord of Eyes.