Containment’s Journal-Lair of Summoning

Quest: The Lair of Summoning

Level 5 (normal), 6 (hard), 7 (elite)

Crawlers: Containment, Breyy (dual boxing)

Well that was a rough night on Slayer II.  I already don’t like flying and that squall that came through last night just showed that I was more than ready to get my feet back on the ground.  I was thankful when we docked at House Kundarak.  As I was disembarking, Erdrique motioned me to the side and asked me to check in with Lorridan Silvermantle in the Ever Full Flagon Inn.  Evidently Lorridan needs some help and he had contacted the guild to set up a contract.

I caught up with Breyy and had asked him to come along as well.  It didn’t take very long to make it from the airship docks to the Ever Full Flagon.  Once inside, we made our way to the inn owner and asked if he knew of Lorridan Silvermantle.  He pointed to a small table where Lorridan Silvermantle was sitting and talking to another person.  When we approached the table, Lorridan looked up and he seemed recognized our guild emblems.  He excused himself from his table mate and then ushered us to another empty table.  He then proceeded to tell us of the trouble he was having.

Lorridan explained the situation with a Kundarak owned warehouse known as the Lair of Summoning.  Evidently the tenant of the lair had been evicted.  However, the past two times House Kundarak has sent in messengers to deliver the eviction notice, they haven’t returned.  Lorridan fears what might be in the lair and wants us to explore it.

Once we finished learning about the Lair of Summoning, we left the Ever Full Flagon and walked down the alley to where its entrance was located.  We quietly entered and then started to explore the lair.  The opening hallway was eerily quiet.  To help us along, we also recruited Pius r’Simon, a local mercenary who we worked with before.  We also had Spike, Breyy’s iron defender.  The four of us slowly made our way through the opening hallway until it ended with a door to the east and another door to the west.  We decided to go west.

It didn’t take long to run into trouble.  The first thing we noticed were large piles of rocks at the end of the corridor along with pieces of what appeared to be broken stone columns.  In the middle of the corridor was set of stairs.  As we progressed to stairs we heard a “hiss” and then noticed a stream of poison gas heading directly at us.  We had sprung a poison trap.  We did get hit by it, but we dodged the worst of the damage.  After we took care of our wounds, we then walked up the stairs and jumped back.  The piles of rocks started to move and tumble of their own freewill.  We quickly realized that these weren’t plain rocks and rubble but were instead three vary large and dangerous earth elementals.  It was a fierce and unexpected battle but we were finally able to defeat them.

The corridor with the earth elementals lead to a hallway that went south.  Down that hallway was another gate.  Also down that hallway were two platforms, one on each side and with each having a gargoyle resting on it.  I couldn’t tell from this distance if the gargoyles were alive or just true statutes but I figured with our luck they would be alive and we would be attacked as soon as we approached.  And I was right.  As we crept down the hall, the gargoyles sprang to life, hissing and clawing towards us.  They put up a good fight but we finally defeated them.  Worn out, we continued on.

When we approached the gate, we felt electricity surge in the air.  We had set off yet another trap.  And to make things worse, the gate was locked.  We pushed through the lightning trap and Breyy made short work of the lock.  Once through the gate we were in another room that went east and west.  The room appeared to be some type of storage room with crates, sacks, and barrels lying about.  We set out looting the room when we realized we weren’t alone.  We first heard some growling and then saw flashes of white fur.  We then realized that we walked into a room that was guarded by winter wolves.  The winter wolves were more coordinated than the earth elementals and gargoyles, working well in a pack.  To make things worse their breath attack was difficult to defend against.

Once we cleared the room of the winter wolves, we headed west and then south down another long corridor.  It didn’t take us very long before we ran into another trap.  This was a sonic trap and it was quite devastating.  Spike took a severe amount of damage and Breyy needed to revive him before we could move on.  Pius and Breyy also sustained a large amount of damage but I was able to heal those wounds.  We then continued down the hall to encounter two more gargoyles, although we were prepared this time and these gargoyles went down much easier.  We then entered another square chamber that had a portcullis blocking the south passage and another hall that east.  When we started to down the eastern hallway we noticed a lever and when we pulled it we heard the portcullis blocking the southern passage open up.

As we went to the lever, we noticed that hallway was slick and that another door was at the end of the hall.  We then noticed that the hallway wasn’t only slick but that the moisture was moving, we had come across some slimes.  Although annoying, using the glass club known as Muckbane, they didn’t last very long.  Before we made our way down the south passage, we opened door at the end of the hall to find a shrine and a convenient place to rest.  We took advantage of that situation.

After the brief rest, we back to the room and down the south passage.  The south passage led to another larger room with a kind of altar in the middle.  Before we could make our way into the room, we were attacked by another pair of winter wolves, who were acting as sentries in the hall.  After a brief battle with them, we entered the room.

The altar was surrounded by four runes.  These runes were mounted on each side of the square altar.  We activated each rune by stepping up to it.  When all four runes were lit, the altar erupted in flame and a large flame elemental appeared and advanced on us.  We were also attacked from behind by a party of air mephits.  The ensuing battle was nothing short of fierce.  We were dodging flames and attacks from every which direction.  Spike and Pius, again, took severe amounts of damage.  Luckily I was able to use their sacrifices to defeat the remaining enemies.

Once that was done, we noticed a back way out of the lair.  I’m not sure who exactly was using this space but Lorridan most of known the types of things that were in here.  All I can say, is that he better give us a pretty big payout.

 

Hitting Up Some Quests, January 29 to February 4

Well, this past week was much more productive than the week prior.  I didn’t get a chance to kick off the week until Monday.  I started Monday afternoon by taking Breyy (Level 7 Artificer) out into wilds of Korthos Island.  He collected 93 more slayers while out there.  After I ran Breyy, I logged on with Erdrique (Level 10 Bard) and Sttollen (Level 11 Rogue) and ran the quest The Graverobber.  While running The Graverobber on elite, Erdrique picked up 28 mysterious remnants while Sttollen picked up 76.  The run went fairly smoothly.  Monday night, I took Burlland (Level 15 Purple Dragon Knight) out into Korthos Island and collected 415 slayers, defeated Vekz Spluhr and Ciccic twice, hit the 400 and  750 slayer award mark, collected all rare encounters, and picked up the monster manual deed for human exterminator for 330 experience.  After he finished the Korthos Island slayer area, I took Burlland out into the Cerulean Hills.  Burlland collected the 10, 25, 50, 100, and 200 slayer marks.  He also located all of the explorers and took out Thaalan, Ebony, Lotigath, Kargoth, and Twinfang.  Burlland also collected two monster manual deeds one exterminator deed for orcs (gained 1,100 experience) and another one for fiendish lion (2,200 experience).  I did this while also playing during our weekly digital table top game.

Image may contain: text and outdoor

Breyy takes his time to explore Korthos Island.

Image may contain: one or more people and text

Erdrique exploring the Graverobber.

Image may contain: one or more people, text and outdoor

Burlland exploring Korthos Island.

Image may contain: one or more people, people standing, mountain, sky, cloud, outdoor and nature

Burlland taking in the sights of the Cerulean Hills.

I started out on Tuesday by logging in with Erdrique and Sttollen and taking them into the Searing Heights for my slayer run.  They took out Itharn Ushu, Shute Ruggzen, Giallo, and Ghamzee and collected another 194 slayers.  After that run, I logged on with Hamllin (Level 20 Fighter) and attempted to do Demon Assault on elite once again.  I haven’t had much luck on this lately and this go around wasn’t any different.  I had some buggy AI issues with my hirelings and went down in a flame of glory :).  I did collect a monster manual deed for dretch hunter though.  That was the last run I was able to try on Tuesday.

Image may contain: text

Erdrique making his way through Searing Heights.

Image may contain: one or more people and outdoor

Hamllin and his party preparing for Demon Assault.

On Wednesday, I took Kolll (Level 22 Ranger/Shiradi Champion) into the King’s Forest where he collected 38 slayers, defeated at least five dire bears, and picked up two commendations for the villagers of Eveningstar by completing the random encounter for The Antidote which all finished all of his random encounters for the Villagers of Eveningstar.  Shortly after than run, I logged on with Erdrique and Sttollen and I took them through The Missing Party quest in the Delera’s chain.  I completed the optional objectives for slaying all of the Omaren guardians.  I called it a night after that run to spend date night with my beautiful wife :).

Image may contain: 1 person, outdoor

Kolll hunting in the King’s Forest.

No automatic alt text available.

Erdrique pulling a switch in The Missing Party.

 

 

I didn’t get a chance to run a slayer run or a mid-day run on Thursday but I did long on Thursday night with Breyy.  I took back into Korthos and completed the quests Stopping the Sahaugin, Necromancer’s Doom, and Sacrifices.  As I made my way from quest to quest I picked up 39 more slayers in Korthos Island.  For Sacrifices, I completed the optional objective to free all of the slaves, slaying Drenyl Fallow, and defeating the arcane skeleton.

Image may contain: one or more people and text

Making our way through Stopping the Sahaugin.

Image may contain: 1 person, text

Breyy looking for the ward in Necromancer’s Doom.

No automatic alt text available.

Breyy making his way through the quest Sacrifices.

 

I didn’t log on Friday night, as I fell asleep and before new it it was 2:30 am, lol.  But I did get on Saturday night.  I logged on with Erdrique and Sttollen once again and this time I got up with Wasabisan and we headed off into The Pit on elite.  We had an interesting time in there but we wound up completing it with just a little bit of an issue in the electricity room.  We completed the optional objectives for slaying Chieftain Ryssyssal, slaying High Priest Shylssass, slaying the Avatar of Juiblex, and destroying some eggs.  Erdrique picked up a monster manual deed for troglodyte exterminator II (netting him 1,380 experience) and he also picked up a total of 27 mysterious remnants.  Sttollen, looted a Docent of Acid and a Muck’s Doom (which I passed on to Wasabisan).

No automatic alt text available.

Erdrique making his way through the Pit.

So overall, not a bad week.  Not as full as my  typical set of week’s but I still had a nice variety of runs.  I hope everybody else had a nice set of runs as well.  Thanks for reading and happy hunting!!

Getting Used to A New Weapon Type

The Artificer class has been out for quite some time now (since Update 11, released in September 2011) however I never took the time to draft one up until after the Gnome race was released in Update 30 along with the Anniversary Party last year (February 2016).  When that occurred, I created a number of characters (at least enough to fill all of my available character slots).  One of the characters I created was a gnome artificer named Breyy.

One of the unique features of this class, is the fun ability to use a Rune Arm.  You can imagine a rune arm being like a mini-cannon that slides on your arm.  It is essentially another weapon type that the artificer class can use to dispatch of his/her enemies.  It took me a little while to figure out how the this ability works.  Part of this is because I play DDO with an Xbox controller, mouse, and keyboard.  I use the Xbox controller for the primary functions: moving, jumping, and attacking (primarily).  For most of my characters this isn’t an issue, however, the rune arm ability is a new function that I had to figure out how to key map to for that attacking ability (without messing up the key mapping for all of my other characters).

Once I figured that out, I was able to use my rune arm at will.  To use the rune arm, you have to toggle on the ability that allows you to charge the rune arm.  When you do this, you run a little slower, but not slow enough that it can’t be overcome.  Whenever you stop moving, your rune arm will charge up to higher levels allowing you to fire it at your enemies.  Rune arms, like other weapons, will increase in strength at higher levels and they also can be crafted upon.  Rune arms can also be based on different elemental abilities such as lightning or fire.  I’m still collecting rune arms so my knowledge in how effective they are is still limited.

No automatic alt text available.

Breyy testing his rune arm against some sahaugin in Korthos.

It is a fun little feature though.  My artificer is a heavy/small repeating cross bow user, so this couples quite well with the rune arm ability.  I’m looking forward to getting him to higher levels and picking up more rune arms to use against the enemies of Eberron and Forgotten Realms.

Thanks for reading everybody and happy hunting!!