Crunching Down the Numbers of My Monster Manual-Part 6

It’s been quite some time since I took a look at my monster manual.  The last time I looked at the numbers of my monster manual was with Hamllin back last March where I looked at the number of enemies he has come across and defeated.  One thing I have realized, looking back at this post, is that the links to all of my graphs appear to have “expired.”  I guess that is what I get for trying to use Facebook to save those images.  I’m going to have to see if I can save my images elsewhere.  In any case, I wanted to complete that analysis by looking further into the defeats Hamllin has suffered.  Now this data is obviously a little old so these numbers have changed but it is still fun to look at them.

 

Similar to what I saw with Erdrique, the tends I noticed here showed that Hamllin’s defeats by monster type tended to vary, slightly,  from those across my whole account. Hamllin’s  top five adversaries were humanoids, aberrations, player races, undead, and monstrous races (Table 1 and Figures 1 and 2).  For the entire account the top five enemy types that accounted for the most of my characters death were player races, humanoids, undead, aberrations, and monstrous humanoids.  So although the monster races that accounted for the majority of Hamllin’s deaths varied by rank when compared to my account, those were still the top five in both categories.  Across my entire account, Hamllin accounted for just about 11% of total deaths..

Table 1.  Number of defeats suffered by Hamllin, my account, and the percent Hamllin accounted for by monster type.

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Figure 1.  Proportion of Hamllin’s defeats by monster type.

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Figure 2.  Number of defeats by monster type for Hamllin and my account as a whole.

The next thing I wanted to look at was Hamllin’s kill ratio and his death rate and how these statistics compared to my account as a whole.  I explained how this statistics are calculated back in this blog post.  The idea behind these statistics is to get an idea on how dangerous the various types of enemies that are recorded in the monster manual that my characters encounter in DDO really are by trying to standardize encounter rates.  Basically they are two simple statistics, averages for the number of monsters my characters kill per character death (kill ratio = enemy kills / character deaths) and the average number of deaths my characters suffer per enemy death (death rate = character deaths / enemy kills).  Of these statistics, the death rate is probably the most telling because the higher this number the more dangerous this monster is to my characters (meaning I get killed more often against these monsters).  Ok, enough explanations, let’s look at some numbers.

Tables 2 and 3 and Figures 3 and 4 illustrated these trends.  Hamllin’s highest kill ratio were for monstrous humanoids, animals, giant, and undead.  These particular ratios were well over 1,000.  Basically, Hamllin encountered these enemies quite often and suffered relatively few defeats against them.  Now, one thing I must point out here, this statistic is only valid for enemies that my characters suffered at least one kill against during their questing.  This is because the equation is not functional if my characters have never been killed by a monster category (you can’t divide by 0).  Comparing these trends account wide, the highest kill ratio was for animals, miscellaneous, and vermin.  So the trends do vary between Hamllin specifically and for my entire account.

Table 2.  Kill ratio statistic by monster type for Hamllin and across my account (sorted by highest ratio for Hamllin).

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Table 3.  Death rate statistic by monster type for Hamllin and across my account (sorted by highest death rate for Hamllin).

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Figure 3.  Kill ratio by monster type for Hamllin and my account.

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Figure 4.  Death rate by monster type for Hamllin and my account.

Looking at the death ratio statistic, the most dangerous enemies Hamllin encounters were aberrations, humanoid, player races, undead, and giants.  A comparison to the death rate statistic account wide showed some divergent trends.  Account wide, dragons, aberrations, humanoids, and undead accounted for the top five deadliest enemies.  One thing to take note here is the jump of dragons in the death ratio statistic compared to when I did this same analysis for Erdrique.  This because I started coming across dragons much more frequently once they were added into the monster manual and with my higher level characters.  And their deadliness is reflected in the highest death ratio statistic for my acount :).  At the time I did this, Hamllin hadn’t encountered any yet so their impact on him wasn’t applicable.

I took a broader look at Hamllin’s defeats and compared them to my account as a whole across monster manual volumes (Table 4-6 and Figures 5-7).  Across the seven volumes (Prologue + Volumes 1 thru 6-all that were present at the time I copied the data over), the monsters in Volume 1 accounted for the majority (24 deaths) of Hamllin’s defeats than any other volume.  Comparing the trends of Hamllin’s defeats to all of my characters, the trends differed slightly.  Hamllin suffered the majority of his defeats from monsters in Volum 1, while across my entire account the majority of deaths were due to monsters in the Prologue.  Hamllin’s second leading volume was Volume 3 while account wide it was Volume 1.  Taking a look at the percentages that Hamllin accounted for by volume is also interesting.  Hamllin accounted for less than 10% in the majority of the volumes, but in Volumes in 1 and 3 the number of deaths he suffered accounted for 21% and 15% across my account, respectively.

Table 4.  Number of defeats by monster manual volume for Hamllin and my account and the percent Hamllin accounted for.

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Table 5.  Kill ratio for Hamllin and my account by monster manual volume (sorted by highest kill ratio for Hamllin).

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Table 6.  Death rate for Hamllin and my account by monster manual volume (sorted by highest death rate for Hamllin).

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Figure 5.  Total number of defeats by monster manual volume for Hamllin and my account.

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Figure 6.  Kill ratio by monster manual volume for Hamllin and my account.

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Figure 7.  Death rate by monster manual volume for Hamllin and my account.

Perhaps the funnest trends were exhibited by looking at the number of defeats by monster race (Tables 7-12 and Figures 8-15).  The monster races that accounted for the top five most defeats for Hamllin were hobgoblins, beholders, humans, troglodytes, and wraiths.  These trends definitely reflect those I saw when I looked at defeats by monster type.  Comparing these to the top five for my account; humans, beholder, skeletons, hobgoblins, and troglodytes we see a large similarity, again this is reflected when looking at monster type as well.  What I found really interesting is that Hamllin accounted for over 35% of my account’s defeats against wraiths and hobgoblins.  Looking at the opposite trends, monsters that accounted for the least number of deaths for Hamllin (excluding those that Hamllin hasn’t suffered a defeat against) include orcs, skeletons, sahaugin, dwarf, ogres, and wolves.  At the time I pulled this data, Hamlin hadn’t suffered a defeat against 52 different monster races, at least to date (a good portion of these he hadn’t yet encountered).  Account wide, this number is only 22 races.

Table 7.  Top five monster races by number of defeats for Hamllin, the number of defeats those races accounted for on my account, and Hamllin’s percent of those defeats.

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Table 8.  Monster races that accounted for the fewest number of defeats for Hamllin, excluding those Hamllin never suffered a defeat from.

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Table 9.  List of monsters that Hamllin has never been defeated by and the number of defeats those same monsters have accrued against my account.

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Figure 8.  Top five monster races that defeated Hamllin and their respective defeats account wide.

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Figure 9.  Monster races that accounted for the fewest number of defeats for Hamllin and their respective defeats account wide.

Taking a a more detailed look at the monster races that accounted for Hamllin’s most defeats, beholder’s had the lowest kill ratio and the highest death rates, indicating that these monsters are the most dangerous encounters for him, at least with those from the top five in defeats.  These trends are similar across my account.  Looking at the kill ratio and death rate statistics for those races that accounted for the fewest defeats, orcs and ogres were the most dangerous for Hamllin.

Table 10.  Kill ratio and death rate for the top five monster races by number of defeats for Hamllin and the same statistics for my account as whole for the same monster races.

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Table 11.  Kill ratio and death rate for the monster races that accounted for the fewest number of kills for Hamllin.

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Figure 10.  Kill ratio for the monsters that accounted for most of Hamllin’s defeats.

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Figure 11.  Death rate for the monsters that accounted for most of Hamllin’s defeats.

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Figure 12.  Kill ratio for the monsters that accounted for the fewest number of defeats for Hamllin.

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Figure 13.  Death rate for the monsters that accounted for the fewest number of defeats for Hamllin.

The last analysis I did was too look at the top 10 deadliest monster races for Hamllin.  Taking a look at the kill ratio and death rate statistics, the top 10 deadliest races for  Hamllin include: beholders, wraiths, troglodytes, hobgoblins, bugbears, orcs, humans, ogres, dwarves, and kobolds.

Table 12.  Top 10 deadliest monster races for Hamllin using the kill ratio and death rate statistics.

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Figure 14.  Kill ratio for the top 10 deadliest races against Hamllin.

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Figure 15.  Death rate for the top 10 deadliest races against Hamllin.

These trends I have observed with Hamllin are similar to what I expected.  Hamllin has had a good impact on these numbers for my account, but nearly as much as those as Erdrique has.  This makes sense, I play Erdrique much more than anybody else.  I really need to update these numbers.  We have had a few more additions to the monster manual since I last copied down these numbers not to mention new variations and more quests of varying difficulties which have no doubt affected these numbers.

Thanks for reading everybody!!  The next thing I want to do is took at Kolll’s stats and see how they compare to my account as a whole.  Happy hunting in DDO everybody!!

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Crunching Down the Numbers of my Monster Manual-Part 4

The last time I looked at the data from the Monster Manual, I analyzed the trends in the number and type of monster kills for Erdrique and how his data compared to the data for my whole account.  This time I want to explore the tends in the number of Erdrique’s defeats at the hands of the enemy and do a similar comparison to the number of defeats my characters have suffered account wide.  The data I used for this was updated at the same time as the data I used for determining Erdrique’s trends in monster kills (2/22/2016).

Taking a broad look at my statistics from the monster manual, the tends I saw in Erdrique’s defeats by monster type tended to vary from those I observed account wide.  For Erdrique, the top five that accounted for his defeats were player races, outsiders, monstrous humanoids, aberrations, and humans (Table 1 and Figures 1 and 2).  For the entire account the top five enemy types that accounted for the most of my characters death were player races, humanoids, undead, aberrations, and monstrous humanoids.  I found it a little interesting at looking at the percent of defeats Erdrique accounted for on my account my monster type.  Erdrique accounted for 100% of my defeats against miscellaneous monsters.  If I remember correctly, this was due to being defeated by the annoying slimes in Creeping Death.  The next three highest percentages were for humans(41.41%), animals (37.5%), and monstrous humanoids (36.96%).  All together, Erdrique had a total of 107 defeats which was 23% of the number of defeats across my entire account.  Considering the fact that Erdrique accounts for the majority of game play time, 23% isn’t all that surprising.

Table 1.  Number of defeats suffered by Erdrique, my account, and the percent Erdrique accounted for by monster type.

Figure 1.  Proportion of Erdrique’s defeats by monster type.

Figure 2.  Number of defeats by monster type for Erdrique and my account as a whole.

The next thing I wanted to look at was Erdrique’s kill ration and his death rate and how these statistics compared to my account as a whole.  I explained the how this statistics are calculated back in this blog post.  The idea behind these statistics is to get an idea on how dangerous the various types of enemies that are recorded in the monster manual that my characters encounter in DDO really are by trying to standardize encounter rates.  Basically they are two simple statistics, averages for the number of monsters my characters kill per character death (kill ratio = enemy kills / character deaths) and the average number of deaths my characters suffer per enemy death (death rate = character deaths / enemy kills).  Of these statistics, the death rate is probably the most telling because the higher this number the more dangerous this monster is to my characters (meaning I get killed more often against these monsters).  Ok, enough explanations, let’s look at some numbers.

Tables 2 and 3 and Figures 3 and 4 illustrated these trends.  Taking a look at the kill ratio statistic for Erdrique, I noticed that the highest kill ratio for Erdrique were for elementals, humanoids, undead, and animals.  These particular ratios were well over 1,000.  Basically, these enemies Erdrique encounters quite often and suffers relatively few defeats against them.  Now, one thing I must point out here, this statistic is only valid for enemies that my characters suffered at least one kill against during their questing.  This is because the equation is not functional if my characters have never been killed by a monster category (you can’t divide by 0).  Comparing these trends account wide, the highest kill ratio was for animals, vermin, miscellaneous, and undead.  So the trends do vary between Erdrique specifically and for my entire account but you can definitely see Erdrique’s influence on these numbers.

Table 2.  Kill ratio statistic by monster type for Erdrique and across my account (sorted by highest ratio for Erdrique).

Table 3.  Death rate statistic by monster type for Erdrique and across my account (sorted by highest death rate for Erdrique).

Figure 3.  Kill ratio by monster type for Erdrique and my account.

Figure 4.  Death rate by monster type for Erdrique and my account.

Looking at the death ratio statistic, the most dangerous enemies Erdrique encounters were aberrations, outsiders, player races, monstrous humanoids, and miscellaneous.  I’m not entirely surprised by these trends.  Erdrique typically finds himself against beholders, mind flayers, devils, orthons, ice flensers, and others much more often than majority of other characters.  A comparison to the death rate statistic account wide showed some similar trends here.  Account wide, aberrations, outsiders, player races, elementals, and monstrous humanoids.  The only difference in the top five for death rates between Erdrique and my account is miscellaneous types for Erdrique and elementals account wide.  I guess this makes some sense, considering that Erdrique accounted for the entire number of deaths for my account against miscellaneous monsters while a number of my other characters have found issues dealing with elementals at times.

Taking a broader look at Erdrique’s defeats and comparing them to my account, I took at these same trends by monster manual volume (Table 4-6 and Figures 5-7).  Across the seven volumes (Prologue + Volumes 1 thru 6), the monsters in the Prologue accounted for the majority (40 deaths) of Erdrique’s defeats than any other volume.  Comparing the trends of Erdrique’s defeats to all of my characters, the trends were nearly identical except for monster manual volumes 3 and 5.  Erdrique suffered more defeats from the monsters in volume 5 than in volume 3, this was opposite to my account as a whole.  Taking a look at the percentages that Erdrique accounted for by volume is also quite telling.  Erdrique accounted for over 70% of my account’s defeats against monsters in volumes 4, 5, and 6.  These volumes  tend to have some of the more difficult and higher level enemies in them so this makes a lot of sense to me because Erdrique encounters these enemies much more often than my other characters.  You can also see these trends when you look at the kill ratio and death rate statistics.  Erdrique’s kill ratio was highest for monster manual volume 6 while account wide the highest kill ratio was for volume 1.  However, Erdrique currently hasn’t suffered a defeat from any monster in volume 1 so that isn’t really comparable.  When that is removed, the kill ratio for both Erdrique and my account exhibit the same trends except for one instance.  Erdrique’s kill ratio for volume 5 is lower than volume 3, this is opposite to my account as a whole.  Looking at Erdrique’s death rate, the reverse trends are observed with monsters from volume 5 accounting for the highest value, indicating these monsters are the most dangerous for Erdrique.  Again, this is similar to my account as whole accept for flipping volumes 3 and 5.

Table 4.  Number of defeats by monster manual volume for Erdrique and my account and the percent Erdrique accounted for.

Table 5.  Kill ratio for Erdrique and my account by monster manual volume (sorted by highest kill ratio for Erdrique).

Table 6.  Death rate for Erdrique and my account by monster manual volume (sorted by highest death rate for Erdrique).

Figure 5.  Total number of defeats by monster manual volume for Erdrique and my account.

Figure 6.  Kill ratio by monster manual volume for Erdrique and my account.

Figure 7.  Death rate by monster manual volume for Erdrique and my account.

Perhaps the funnest trends were exhibited by looking at the number of defeats by monster race (Tables 7-12 and Figures 8-15).  The monster races that accounted for the top five most defeats for Erdrique were humans, gargoyles, ice flensers, beholders, and efreetis.  These trends definitely reflect those I saw when I looked at defeats by monster type.  Comparing these to the top five for my account; humans, beholders, skeletons, hobgoblins, and troglodytes we see quite a difference, again this is reflected when looking at monster type as well.  What I found really interesting is that Erdrique accounted for over 70% of my account’s defeats against gargoyles, ice flensers, and efreetis.  In fact, Erdrique has accounted for all of the deaths due to efreetis.  Looking at the opposite trends, monsters that accounted for the least number of deaths for Erdrique (excluding those that Erdrique hasn’t suffered a defeat against) include scorrow, fire elemental, quori, dwarf, iron defender, iron golem, abishai, and lich.  Of these, Erdrique accounted for 100% of the deaths account wind for six of these eight monsters (dwarf and fire elemental were the only two Erdrique didn’t completely account for).  One thing I found very interesting is that Erdrique hasn’t suffered a defeat against 43 different monster races, at least to date.  Account wide, this number is only 23 races.

Table 7.  Top five monster races by number of defeats for Erdrique, the number of defeats those races accounted for on my account, and Erdrique’s percent of those defeats.

Table 8.  Monster races that accounted for the fewest number of defeats for Erdrique, excluding those Erdrique never suffered a defeat from.

Table 9.  List of monsters that Erdrique has never been defeated by and the number of defeats those same monsters have accrued against my account.

Figure 8.  Top five monster races that defeated Erdrique and their respective defeats account wide.

Figure 9.  Monster races that accounted for the fewest number of defeats for Erdrique and their respective defeats account wide.

Taking a a more detailed look at the monster races that accounted for Erdrique’s most defeats, ice flensers and efreetis had the lowest kill ratio for Erdrique and the highest death rates, indicating that these monsters are most dangerous encounters for Erdrique, at least with those from the top five in defeats.  These trends are similar across my account except that beholders are the most deadly.  Looking at the kill ratio and death rate statistics for those races that accounted for the fewest defeats, liches and iron golems were the most dangerous for Erdrique.  The trends specifically for Erdrique and my entire account are almost identical for these monsters, except that fire elementals and iron defenders are switched for Erdrique compared to my account.

Table 10.  Kill ratio and death rate for the top five monster races by number of defeats for Erdrique and the same statistics for my account as whole for the same monster races.

Table 11.  Kill ratio and death rate for the monster races that accounted for the fewest number of kills for Erdrique.

Figure 10.  Kill ratio for the monsters that accounted for most of Erdrique’s defeats.

Figure 11.  Death rate for the monsters that accounted for most of Erdrique’s defeats.

Figure 12.  Kill ratio for the monsters that accounted for the fewest number of defeats for Erdrique.

Figure 13.  Death rate for the monsters that accounted for the fewest number of defeats for Erdrique.

The last analysis I did was too look at the top 10 deadliest monster races for Erdrique.  Taking a look at the kill ratio and death rate statistics, the top 10 deadliest races for  Erdrique include: ice flensers, efreeties, hezerou, beholder, lich, gargoyle, mind flayer, iron golems, quori, and humans.  These trends are similar to my account analysis however in that analysis, raksasha and fire elementals were in the top 10 and these were replaced by gargoyles and humans for Erdrique.

Table 12.  Top 10 deadliest monster races for Erdrique using the kill ratio and death rate statistics.

Figure 14.  Kill ratio for the top 10 deadliest races against Erdrique.

Figure 15.  Death rate for the top 10 deadliest races against Erdrique.

The trends I have seen with Erdrique show me a couple of things.  First, although I play him much more than my other characters, he doesn’t have as much of an impact on the trends in the monster manual as I originally thought.  He definitely has a large influence but I thought he was going to drive these trends much more.  Second, he is definitely a large influence in the later volumes of the monster manual, although this might change as a number of my other characters are starting to get higher in levels and will be encountering these creatures more often.  Third, my obsession with running slayer areas, especially with Erdrique, quite possibly can start “padding” these stats.  We’ll see how this develops over time.

Thanks for reading everybody!!  The next thing I want to do is took at Hamllin’s stats and see how they compare to my account as a whole.  Happy hunting in DDO everybody!!

How does Whisperdoom compare to some other fearsome spiders?

Perhaps one of the most well known monsters in the world of DDO is Whisperdoom.  The other day I was running Suppply through Tangleroot and I hit the quest Whisperdoom’s Spawn.  When I came upon the great spider I began to wonder how Whisperdoom might actually compare to a few other strong and well known spiders: Shelob, from Lord of the Rings and Aragog from Harry Potter.

Whisperdoom in here glory (screenshot courtesy of DDOWiki).

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Shelob from Lord of the Rings.

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Aragog from Harry Potter.

All three spiders are unique and fearsome in their own way and they all have similar qualities as well.  First off, all three spiders are quite monstrous and large.  Whisperdoom and Shelob are both black widow type spiders while Aragog is more of wolf/brown spider in behavior and structure.  Whisperdoom and Shelob also appear to be larger than Aragog, at least in my humble opinion.  One thing that Whisperdoom and Aragog have in common is that they have very large broods.  In Harry Potter, Aragog seems to have fathered quite a number of offspring while we all known that Whisperdoom has quite a brood herself, which we encounter in at least three different quests.  However, Aragog seems to have one ability that Shelob and Whisperdoom do not seem to have, he can talk to humans.  Although, if I remember correctly, Shelob somehow made a deal with Sauron that allowed her to stay in Modor.  However, I’m not sure how she was able to do that without speaking, unless it was a telepathic thing.  Also, Whisperdoom, with the help of a clan of ogre mages, is capable of casting spells, many of which need a verbal component, unless of course she as the ability to cast spells silently…

So which of these great beasts would be the most dangerous?  I have to admit, I think Whisperdoom is the most powerful and dangerous of the three.  Both Shelob and Aragog seem to be venerable to regular weapon types as opposed to Whisperdoom who seems to have quite a bit of damage reduction and the ability to regenerate.  Whisperdoom is also immune to cold, electric, sonic, holy, anarchic, and axiomatic damage.  Her ability to cast spells and her fondness for dispelling buffs makes her particularly dangerous.  Both Aragog and Shelob do not seem to have the ability to attack with magical methods.  This puts these two great beasts at a disadvantage.  Out of these three beasts, Whisperdoom would be the least one I would like to encounter.  What are your thoughts?

Thanks for reading everybody and happy hunting!!! 

Trying to determine a link between various clans or groups of monsters across storylines-part 2 Kobolds

Some of the wide variety of kobalds in DDO!!  Screenshots courtesy of DDOwiki.

Yesterday I wondered if various groups of sahaugin from mutliple story lines were somehow linked together or from the same clan or tribe.  Well today I decided to take a quick look at the most common and annoying monster in Stormreach, the kobold, to see how these monsters are linked across story lines.

Kobolds are found all throughout Ebberron and especially Stormreach.  Unlike the sahaughin, the story lines pretty much delineate many of these kobold groups to be separate from each other.  We encounter kobolds in a wide array of level ranges from the Harbor and Waterworks, to the Marketplace and Shan-to-Kor, to Three Barrel Cove and House D Sentinel Series, to Mired in Kobolds in the Twelve, to the annoying kobold sappers and miners in the Droamm story line, to Kasquick the Mighty in the Shroud, and to the tainted kobalds in Enter the Kobold.

Perhaps the most well known groups of kobolds are from the Waterworks chain: Clan Gnastooth and Clan Tunnelworm.  These two groups of kobolds appear to have the territory of the Stormreach Harbor sewers split between the two.  As we venture through the Waterworks, we learn that the two clans exist and that they seem to co-exist with each other, unified by their hatred of the upper residents of Stormreach.  One thing of note, did anybody ever notice that Shaman Yiley, Clan Tunnelworm shaman, is found on the Gnasthooth side of the Waterworks while Shaman Har Har, Clan Gnastooth shaman, is found on the Tunnelworm side of the Waterworks slayer area?

So if these these two clans dominate the sewers of the Harbor, then where or who do the rest of the kobolds in the Harbor align themselves with?  All of those kobolds in the Bucther’s Path and Den of the Kobald Brothers belong to what clan?  These groups are actually entities of their own that are independent of the Watework clans and each other.  So what about the kobolds in Shan-to-Kor?  These kobolds also seem to be distinct and not affiliated with any other established group.

Now the kobolds of Three Barrel Cove and those of the Blood Tide from the House D Sentinel series very possibly could be linked.  I can easily see Admiral Ancker striking a deal with Captain Tew to recruit members into his Blood Tide pirates.  However, there is no story line link to indicate this.

There is no doubt in my mind that the Droamm kobolds are a separate entity as well as those from Enter the Kobold and Mired in Kobolds.

One thing is definitely evident with the kobolds, they are a large number of factions within that race and they tend to be lead by a wide array of other, more powerful creatures.  They are just on the low totem pole for monsters in DDO.

A quick and dirty comparison between playing a level one character on a free account and a level 1 TR on a VIP account

Currently I have two DDO accounts: one free to play account and VIP account.  My VIP account is the same account I have had since I started playing this great game back in April 2006, while my FTP account is at most a couple years old.  Originally, my FTP account was supposed to be used for our guild bank, just a couple of characters to stash away some lower level twink or nice gear overall.  Well, I knew this would happened, I wound up getting “attached” to those characters as well and eventually that FTP account was upgraded to a Premium account with the use of a gift card.  So now I have the unique perspective of playing from both sides of coin :).

I recently just put my main character, Erdrique, through another true reincarnation.  He has racked up a paladin, fighter, ranger, and cleric life and is currently now working on a barbarian life.  Needless to say, over the years, he has racked up a substantial amount of platinum (although he isn’t plat capped yet) which allows me to stock him up with cure potions, lesser restoration potions, remove blindess potions, etc.  Not to mention, Erdrique is my main Cannith Crafter as well, so he can easily twink out gear as he levels up.

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Erdrique fighting in the Catacombs.

Well on my FTP account, I had just recently rolled up a cleric named Containment.  And I couldn’t help but notice how dramatically different the resources were between my two level 1 characters (Erdrique is actually level 4 now but Containment is still level 1).  While Erdrique had a plethora of in-game funds to purchase potions, potential gear, and hirelings…Containment literally had nothing.  For right now, Containment needs to earn everything he has from scratch and can’t rely on past adventuring to sustain him through his current campaigns.

This type of thing just helps me understand the perspective that newer players are going through and how well off many of the “vets” are.  Which, I hope, makes me more sympathetic to players who are obviously new to the game and to help them out when I can. 

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Containment in Heyton’s Rest with his starter gear, although not as well supplied as Erdrique, still just as fun :).
 

It also makes me smile when I remember the days I couldn’t even afford a cure serious potion with Erdrique….those days are long gone now for him.  And even after a few runs in Korthos, Containment quickly accumulated enough wealth to start buying hirelings and some wands but it will still be a while before he can find something other than his starter heavy mace to take on his incoming foes.  But that is what makes adventuring fun!!