Runs Over January 11th to 13th

Well, the weekend from January 11th to January 13th was more productive than the weekend previous.  The first thing I did was to complete the quest Lord of Eyes with Erdrique (Level 23 Bard/Fatesinger) and Sttollen (Level 22 Rogue/Shadowdancer) on elite which also closed out the story arc for the Reign of Madness.  Erdrique wand up looting Belashyrra’s Cleansed Scepter in the end quest.  As quest rewards for completing the Reign of Madness story arc, Erdrique picked up the rune arm Glorious Obscenity and Sttollen picked up Fleshshaper’s Brigadine.  I then took Erdrique and Sttollen into the Sands of Menechtarun where they picked up another 502 gnoll slayers and hit the 3,000 slayer mark completing that portion of the slayer quests.  They also picked up another 45 slayers in scorrow.  During this run they took down Commander Errulf, Vorvand Darkfur, Utach Sandcrawl, and Stinkpelt.  That closed out my runs for Friday night.

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Erdrique preparing to finish the quest Lord of Eyes.

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Erdrique hunting gnolls in the desert.

On Saturday night, I took Erdrique and Sttollen into the quest Good Intentions.  It was the first time I tried this quest.  I remembered reading about it and how it contains a lot of constructs.  Boy, was that not overstated.  Even being level 23, Erdrique wound up getting kicked twice, primarily because I just wasn’t prepared for what to expect.  However, I did get through it.  Erdrique would up looting the Dashing Gloves while Sttollen picked up the Ring of Prowess.  I then took Erdrique and Sttollen back out into the Sands of Menechtarun to get some more slayers, focusing this time on the scorrow.  They picked up another 133 slayers and came across Volrune and Utach Sandcrawl.  I then started to run down the level 18 quests in the Adventure Compendium and the first quest in line was Terminal Delirium.  I wasn’t quite looking forward to this run.  I entered the quest and immediately ran into trouble with the beholders and medusa combinations.  I immediately got obliterated and re-started the quest.  I then made it to the mirror portion of the quest and then got punished rather harshly.  Needless to say it don’t go well.  I decided to call it a night at that point.

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Encountering many constructs in Good Intentions.

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Going hunting for some scorrow in the desert.

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Erdrique isn’t liking the looks of this in Terminal Delirium.

Sunday night I logged on with Tuhnn (Bladeforged, Level 17).  I didn’t do anything substantial with him, just worked on favor.  He completed the quests Stealthy Repossession, Smuggler’s Warehouse, Recovering the Lost Time, and Missing in Action.  he also collected another 165 slayers in Cerulean Hills.  During these adventures he picked up several monster manual deeds: Orc Exterminator 1 (1,110 experience) and Human Hunter (444 experience),  That closed out my weekend.

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Tuhnn finishing up Stealthy Repossession.

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Tuhnn making his way through the Smuggler’s Warehouse.

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Tuhnn working his way through Recovering the Lost Tome.

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Tuhnn looking for the lost part in Missing in Action.

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Tuhnn doing some hunting in the Cerulean Hills.

Thanks for reading everybody and I hope everybody had a great weekend worth of questing.  Happy hunting!!

Overview of the Lord of Eyes

The quest, Lord of Eyes, is the capstone quest to the Reign of Madness adventure pack, which also includes Acute DeliriumSane Asylum, and Lord of Stone.  It is a level 17 quest on normal, making it a level 19 quest on elite.  It is located in the Tower of the Twelve and the quest giver is Elawyn Thwr.  You won’t be able to talk to Elawyn until the other three quests are completed.  The whole point of this quest is stop the Lord of Eyes, Belashyrra, from taking control of the Tower of Twelve and wreaking havoc in Stormreach.  You will do this by accompanying the forces of the Lord of Stone, who you recruited to help the Twelve in the quest Lord of Stone, and defeating Belashyrra’s forces and then Belashyrra himself.

The quest starts out by entering the main compartment to the Tower of the Twelve.  Belashyrra’s forces are currently invading the tower and the wizards of the Twelve are having difficulty in containing the invasion.  As soon as you enter the quest, you make contact with one of the wizards trying to maintain the invasion.  He is apparently a competent wizard, as you notice a frozen mind flayer (supposedly due to him) as you approach.  He tells you to make your way to the lower level of the tower to talk to another member of the Twelve.

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Erdrique preparing to enter the quest, Lord of Eyes.

As you enter the main portion of the tower, you see a number of platforms with reverse gravity.  These platforms work by propelling you into the air, rather slowly, to higher levels where you can slide out of the area of reverse gravity to reach the higher platforms.  You also see platforms below you, realizing that you must have entered the tower in middle levels.  As you make your way to the lower levels, you will fight a series of evil eyes, greater evil eyes, various beholders, and eye horrors.  The beholders include chaos beholders, armored beholders, and frost beholders.  You will eventually make your way to your second contact and he tells you that we need to blow a hole in the stone to allow the forces of the Lord of Stone to enter the tower,  To do this, we need to power up the mage fire cannon.  To power up the mage fire cannon, we need to obtain the four elemental essences and place them into the cannon.

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Time to start exploring the inside of the Tower of the Twelve, take note of the frozen figure at the end of the hallway.

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Taking note of the reverse gravity platforms in the Tower of the Twelve.

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Using the reverse gravity platforms to get higher into the tower.

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Coming across some of the forces of the Lord of Eyes while looking for the second contact in the tower.

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There is the broken down mage fire cannon.

As you can imagine, there is a fire, water, air, and earth essence that you need to obtain.  The first essence you will gather is the fire essence.  The fire essence node is located in the same cavern as the mage fire cannon.  To obtain the fire essence, you need to draw a set number of fire elementals into a red circle that surrounds a capture crystal.  You need to defeat the elementals within that red circle and when you do they get captured by the crystal.  You can draw the elementals in one at a time, but they all must be killed within the red circle.  Once you defeat the elementals, you can obtain the essence.  After you collect the fire essence you then have to make it back into the tower and travel to the upper levels to collect the water, earth, and air essences.

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Luring the fire elementals in to the ring.

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Capturing some earth elementals.

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Bringing in some water elementals.

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Time to capture some air elementals.

After you collect the essences, you then need to return back to the mage fire cannon.  You can then place the essences into the cannon and watch as it blows a hole in the stone.  Shortly layer a stone army comes to help you.  You lead them back to the main part of the tower where you then enter a portal to go to Belashyrra.  When you encounter Belashyrra, he is huge.  However, the stone servants of the Lord of Stone remove that enchantment and soon the battle begins.  It is important to try to keep some of the Lord of Stone’s army alive to hold back the power of Belashyrra.  Once Belashyrra is killed, all of his servants also are killed.

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Fighting a named flesh render.

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Taking down a named armored beholder.

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Loading up the mage fire cannon.

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Getting help from the Lord of Stone.

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Belashyrra in his preferred form before the legions of the Lord of Stone bring him back down to size.

Overall, the quest is unique in how it is structured.  The use of the reverse gravity platforms gives you a feel of doing some Mario style questing without actually doing Mario style questing.  The enemies can also be tough.  Besides the ones I already mentioned, you also might stumble across Belashyrra’s hounds, a named beholder, or a named flesh render.  Not to mention, you will also encounter mind flayers in the other levels of the tower.

If you get a chance, check this quest out for an interesting time.  Thanks for reading everybody and happy hunting in the Lord of Eyes.

Middle of the Road Questing, Quest Runs February 16th to February 19th

The only adjective I could come up with to describe my quest runs this week was “middle of the road.”  This is basically because I primarily ran characters in the level 10 to 17 range.  I started the week off with a slayer run through the Red Fens with Charlock (Level 14 Fighter).  Charlock is slowly making his way through that expansive wilderness zone and still has a way before he comes close to finishing it.  Later that afternoon, after I got home from work and exercising, I too Erdrique (Level 17 Monk) out into the Ruins of Gianthold and completed the quest Maze of Madness on elite.  Later that night, I logged on with Larrs (Level 20 Bard/Fatesinger) and took him into the quest The Lord of Eyes on Hard.  I’m not really familiar with this quest so I had a fun time taking Larrs and his hireling minions through the quest to meet up and take on the Lord of Eyes.  I called it a night after that.

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Charlock coming across some of the drowned in the Red Fens.

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Erd lost in a batch of minotaurs in Gianthold.

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Erdrique making his way through Maze of Madness.

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Larrs dealing with the Lord of Eyes.

On Tuesday morning I was scheduled to bring in Lorrikk (Level 12 Monk) who I took out into the wilds of Sorrowdusk Isle to collect some ogre and troll slayers.  Later that afternoon I had an interesting time with Hamllin (Level 15 Fighter) who I took into Invaders! on elite.  Not whenever I take on Invdaers! I expect to get killed at least once.  There are just too many beholders not too.  Unfortunately I got killed more than once, I really do need to get a some type of spell absorption item for those beholders, but even with that said I made it nearly to the last fight.  Unfortunately, I was also short on time, so I will have to collect my revenge on Invdears! next week!!  Later that night, I logged on with Harrgon (Level 10 Favored Soul) who finished up the Tangleroot Explorer area and took on Under the Big Top on elite to finish out the Phiarlan Carnival Series.

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Lorrikk exploring Sorrowdusk Isle.

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Hamllin fighting an elder beholder in Invaders!

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Harrgon finishing up in Tangleroot Gorge.

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Harrgon making his way through Under the Big Top.

Wednesday turned out to be a lighter day than normal.  I kicked off the day by taking  Crawlller (Level 6 Ranger) out into Tangleroot Gorge so he could continue collecting those slayers.  But later that day, I would be catching some type of a mild fever and not only did it ruin any chance of playing during the afternoon but it pretty much killed my weekly date night with my wife :(.  Needless to say, I wasn’t too happy about that.

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Crawlller preparing for some hobgoblin entanglements.

Thursday started off with Berann (Level 7 Barbarian), who has just now started his adventuring in the Tangleroot Gorge Wildnerness area.  Thursday afternoon, I brought Hamlllin back on but this time I took him out to Gianthold and took on the orcs in Feast or Famine which went really smoothly.  Late that night, I logged on with Suppply (Level 9 Paladin) who continued to work on the Sharn Syndicate series.  He had just completed it on hard and is now working on completing the series on elite.  He made it through Stand Your Ground, Dirty Laundry, Stormreaver Fresco, The Book Binder Rescue, and Repossession all on elite.  Now he only needs to complete, Come Out and Slay to be finished with that chain.

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Berann considers himself the new wolf hunter in Tangleroot.

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Hamllin slicing and dicing in Ruins of Gianthold.

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Hamlllin chasing down Ruzak.

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Suppply working to protect the Statler brothers.

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Suppply dealing with the Dirty Laundry.

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Suppply dealing with the security system.

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Suppply helping out the Binders.

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Suppply getting in a little payback.

Not a bad week’s worth of questing, even with Wednesday being a little messed up and having such a hard time in Invaders! with Hamllin.  I hope everybody else had a strong week in DDO and has a good weekend.  My weekend might be a little light because my daughter is in town visiting this weekend, but we’ll see.  Thanks for reading everybody and happy hunting!!

Moving Through the Lord of Eyes

Some of the more interesting and intriguing quests in DDO are those that are based on dealing with the Xoriat, the Realm of Madness.  Recently, I look Larrs (Level 20 Bard/Fatesinger) through one of these wacky quests, The Lord of Eyes.  The Lord of Eyes is the capstone quest to the Reign of Madness series of quests and takes place in the grand Tower of the Twelve.  The quest giver is Elawyn Thwr, who is also located in the Tower of the Twelve.

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Fighting a beholder in the Lord of Eyes.

The Lord of Eyes, Belashyrra, and his forces have secretly invaded the Tower of the Twelve and are beginning to wreak havoc through its magically enhanced and capturing walls.  The premise of the quest is simple enough, find him and defeat him.  To do this, the Lord of Stone has volunteered to help you.  Both, the Lord of Eyes and the Lord of Stone are daelkyr and the Lord of Stone doesn’t want the Lord of Eyes to be able to gain anymore power.  Thus he agrees to send his forces out to help you.  But of course to do that you have to blow a hole in the mountain using a magefire cannon that will allow his troops to come forth.  Only one thing, the magefire cannon needs to be repaired, forcing you to travel throughout the twelve to get the necessary elemental essences (fire, water, earth, and air) you will need to make it operational.  Of course by now the entire lower surface of the Tower of the Twelve is filled with the strange and dangerous troops of the Lord of Eyes.

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Larrs making his way through the Tower of the Twelve and fighting the forces of the Lord of Eyes.

Although the tower has some levels to it, the quest and its map are rather linear.  You move up to the various levels using powerful beams that propel you in the air as long as you stay within their radius.  The first thing you need to do (after you make contact with the initial Twelve representative right inside the quest) is to make your way the basement to learn about the mafefire cannon.  You then are tasked with capturing elementals (fire, water, earth, and air) in different magical stones by luring them into a special circle that will magically capture them when they are weakened enough.  Once you have all of the essences you return to the basement and complete the magefire cannon and then escort the troops of the Lord of Stone to confront the troops of the Lord of Eyes and finally battling him.

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Larrs capturing a water elemental in the Lord of Eyes.

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Larrs capturing an earth elemental.

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Larrs working to capture an air elemental.

As you move throughout the various levels of the tower you will encounter various enemies including a diversity of beholders, flesh renders, tharaak hounds, evil eyes, mind flayers, and eye horrors.  You might also encounter a few optionals as well, including Belashyrra’s strange ocular hound pets.  The fight with Belashyrra himself isn’t too spectacular.  He first appears as a huge creature until the Lord of Stone appears and shrinks him to his normal size.  Once the fighting begins, he will summon so help and a few waves of more enemies will continue to support him until he is finally defeated.  There did appear to be some force traps coming out of some of the evils eyes that were positioned along the wall of the room so make sure you don’t move around too much during the last fight.

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Larrs and his gang taking out an optional beholder.

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These are some strange pets.

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The magefire cannon is fixed and the Lord of Stones troops are moving out.

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Belashyrra in all of his glory.

I haven’t really done this quest, or the series for that matter, a whole lot.  It is definitely an interesting quest and it can be challenging dealing with all of the beholders and crazy evil eyes.  Thanks for reading everybody and happy hunting!!