Questing Over the Valentine’s Weekend, Quest Runs February 12th to February 14th

It was a relatively busy weekend for me, even though I had a short weekend of questing.  My questing was dominated with runs with my primary character, Erdrique (Level 26 Rogue/Legendary Dreadnaught), as is typical for me during the weekend.  With Valentine’s Day being this past Sunday, I only made some quest runs on Friday and Saturday, although I did log in on Valentine’s Day but it was only during the day time for some minor character maintenance.

I started things out on Friday morning with Harrgon (Level 11 Favored Soul).  I also logged on with Suppply (Level 10 Paladin), from my premium account, and partied them up to do some dual boxing.  I took them out into Searing Heights for a typical morning slayer run prior to work.  Unfortunately I able to gather many slayers in the morning.  Shortly after I entered the Searing Heights, my computer crashed :(.  Not sure why, but by the time I got everything booted and restarted back up, I had to take off for work.  I did wind up collecting about 18 slayers for both of them.  In the afternoon, I took Hamllin (Level 17 Fighter) into House Cannith and into the challenge Kobold Island: Short Cuts.  I was able to collect just over 300 shards before the time expired.  I wound up getting 102 orthon metal scraps as a reward.  That was the only afternoon run I was able to get in.

Harrgon taking on the Bloodtide pirates in Searing Heights.

Hamllin dealing with kobolds in Kobold Island: Short Cuts.

Friday night, I logged on with Erdrique and I was joined shortly later by Friedrice.  We then headed off to House Deneith and worked on the quest Spies in the House on epic hard.  I was expecting on us having some difficulties in here, but I was quite pleasantly surprised.  We completed all of the optional objectives for rescuing the various prisoners.  All told, I wracked up over 112,000 experience from the run.  I gathered 58 Fragment of the Twelve, a Sigil of the Lion, and 17 Commendations of Valor.  Once we picked up our quest rewards and rebuffed, we headed back out and into the Stormreach Harbor to start the Web of Chaos chain on epic hard.  We headed off and took on the starting quest of the chain, The Lords of Dust.  We didn’t come across any major obstacles as we made our way through the quest.  The optional objectives we completed were to defeat Bastion, broke the evil altars, and then we defeated all the cultists.  I picked up four mysterious remnants from our encounters, 38 Fragments of the Token of the Twelve, and was awarded an Envenomed Blade.  As a quest reward, I picked up 17 more Commendations of Valor.  I was a little disappointed in that I didn’t get any more scrolls nor did I get any seals.  After we made our way through Lords of Dust, I went on to do some character maintenance and then called it a night.

Erd and Fried fighting the undead and elementals in Spies in the House.

Exploding a meteor on top of Bastion in the Lords of Dust.

On Saturday, I logged back on with Erdrique.  I was by myself 😦 this time but still decided to work on the Web of Chaos chain.  I went ahead and started working through Servants of the Overlord on epic hard.  I didn’t have any major issues here, even though I thought I was going to have a hard time with the drow casters.  I completed the optional objectives for opening the sealed door in the beginning of the quest, defeating the fire reaver lord, and defeating Flamefang.  I picked up two monster manual deeds while making my way through Servants of the Overlord: Hellhound Hunter I (gained 2,359 experience) and Rakshasha Exterminator II (gained 2,359 experience).  I found another 56 Fragments of the Token of the Twelve, scrolls of Templar’s Bastion and Cruel Nobility, and a seal for the Darkstorm Helm.  I also picked up the Flameward.  As a quest reward, I picked up another 17 Commendations of Valor.  After rebuffing, I then headed off to do the quest Spinner of Shadows on epic hard.  The Spinner of Shadows is one of those quests that either goes really well or can go sideways quite quickly.  Likely, I had a really smooth run through the quest this time.  I didn’t have any problems dealing with the Spinner however the Vault ability really helped me in this regard.  I was able to complete the optional objective of keeping the Silver Flame Guardian alive.  I picked up a scroll for Templar’s Retribution and a seal for Templar’s Bastion.  I also picked up 44 Fragments of the Token of the Twelve and the quarterstaff Luminous Truth.  For a quest reward, I picked up another 17 Commendations of Valor.  I then headed off to the complete the chain and tackled Beyond the Rift, also on epic hard.  I didn’t have any worries about this particular quest on epic hard.  Beyond the Rift isn’t that difficult of quest, except for dealing with the spell wards in the second half of the quest.  Luckily being a rogue those weren’t an issue.  I completed one optional objective and that was defeating Ozebaw the Unwholesome.  I didn’t gain anything else worth note from the quest but I selected another 17 Commendations of Valor as a quest reward.  Once Beyond the Rift was completed, I called it a night.

Erdrique watching the argument in the quest Servants of the Overlord.

Erdrique making his way down the tunnel to the Spinner of Shadows.

Erdrique taking a look around the strange rift that now exists between worlds.

My quest runs over the weekend were definitely fun and I gained quite a bit of experience from these runs.  I hope everybody else had just as much fun over the Valentine’s weekend.  Thanks for reading everybody and happy hunting!!

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Enjoying the Dual Boxing, Quest Runs October 26 to October 29

As I look back at the quest runs I did this week, I couldn’t help but notice that each day I did some dual boxing, from Monday to Thursday.  I don’t think I have noticed before and I have been back into dual boxing for a few weeks now.  Speaking of using dual boxing, I kicked off the quest runs this week by taking Containment (Level 7 Cleric), from my premium account, and Cannock (Level 7 Druid), from my VIP account, out into the lush jungles of Tangleroot Gorge for both of them to keep acquiring their slayers out there.  One thing I have noticed by dual boxing with Cannock and my characters on my premium account, is that he might actually max out the Tangleroot Slayer area before he finished out Waterworks.  I’ll guess we will have to wait and see how that hold out.  In the afternoon, I took Hamllin (Level 17 Fighter) out into the Sands of Menechtarun as he continues his march through the slayers out there, particularly focusing on the undead slayers at the moment as he makes his way to the 1,500 slayer mark.  To close out the night, I took Wapoyei (Level 24 Cleric/Divine Crusader) into the Underdark to locate the portal to Sschindylryn.  So it was definitely an “explorer” type day.

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Containment hunting the wolves in Tangleroot Gorge.

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Hamllin going for a stroll in the desert.

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Wapoyei heading into the Underdark.

Tuesday started out with another slayer run.  This time I took Charlock (Level 15 Fighter) into the Red Fens.  In my afternoon run, I logged on with Erdrique (Level 22 Rogue/Fury of the Wild) and I took him out into the Inspired Quarter to try the quest In the Demon’s Den on elite.  I had only tried this quest once or twice before and it wasn’t on elite, so this was basically a new run for me.  I quickly found out that this particular quest is more challenging to complete on elite with some hirelings than I realized and wrote about that here.  Although I didn’t die, I did run out of time to complete this quest and was forced to recall out to make dinner.  I will have to take another stab at this quest this weekend :).  To close Tuesday night out, I logged on with Berann (Level 9 Barbarian) and set him up to dual box with Containment.  I took them both through the quest Rest for the Restless on Elite and then I took them out into Tangleroot Gorge and started the Assault on Splinterskull chain and completed the first three quests in the arc before I had to call it a night (First Strike, Hobgoblin’s Captives, and Yarkuch’s War-Plans).  While doing this, Berann hit level 9 :).

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Charlock stalking his enemies in the Red Fens.

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Erdrique exploring the Demon’s Den.

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Dealing with the undead in the Vault of the Restless.

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Berann making his way through Tangleroot Gorge.

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Containment wondering what else he’ll encounter besides spiders in Splinterskull.

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Berann making his way through Splinterskull in hopes of finding some captives.

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Berann disrupting Yarkuch’s plans at organization.

Wednesday I was presented with another chance to dual box.  I was scheduled to take Lorrikk (Level13 Monk) back into Sorrowdusk Isle to continue his slayers out there.  So, after I logged on with Lorrikk, I then logged on with Stoorage (Level 12 Fighter) from my premium account, and grouped the two together so they both could get some slayers from Sorrowdusk Isle.  They are both steadily progressing through this area.  In the afternoon, I logged back on with Hamllin who continued his monumental work in the desert.  I didn’t play that night, as it was date night with my wife.

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Lorrikk coming upon one of the caves in Sorrowdusk Isle.

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Hamllin encountering some gnolls on his way to the undead portion of the desert.

To close out the week on Thursday, I logged on with Crawlller (Level 7 Ranger) and Cannock and I took them into Three Barrel Cove because Crawlller is completely done out there now and has started the pirate hangout area of Three Barrel Cove.  In the afternoon, I was scheduled to take Erdrique into his first experience with the High Road.  After I picked up the quest Detour, I made my way into the High Road explorer area and then into the Greenweald Lane.  It was the first time I had seen this quest before and found it interesting.  I really liked the aspect of reading up on all of the mercenaries before we really started the quest.  Overall, Erdrique didn’t have many issues in the quest on heroic elite.  Later that night, I logged on with Sludgge (Level 22 Rogue/Shadowdancer) and I took him through Spies in the House on epic normal.  I called it a night after that run.

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Crawlller coming across some pirates in Three Barrel Cove.

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Running into some resistance in the High Road on the way to the quest Detour.

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Erdrique finally making it to the lodge in Detour.

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Erdrique encountering the winter werewolf after completing Detour in the High Road.

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Sludgge making his way through the Blood Road.

So, as you can see I had quite a number of dual boxing quest runs this week.  This weekend will probably not be like that as I plan on playing Erdrique for the majority of the weekend and I don’t have any characters on my premium account who are that high in level.  I do plan on running the Night Revels this weekend, so we’ll how well I do there.  I hope everybody had a great week and I hope everybody has a terrific weekend as well.  Happy Halloween!! Thanks for reading everybody and happy hunting in Delera’s Graveyard this weekend!!

Overview of the Sentinel of Stormreach Quest Series

I currently have a few characters working on the Sentinels of Stormreach Series and few others who have recently completed that interesting set of quests.  This particular adventure pack contains five quests, four of which are required to complete the story arc while the fifth quest is just an additional quest thrown into the mix that involves the primary enemies of the storyline, the Blood Tide Pirates.  The quests that are included in this storyline include Bargain of Blood, The Black Loch, Storm the Beaches, The Tide Turns, and Spies in the House.  The capstone quest in the chain is The Tide Turns and while Bargain of Blood, The Black Loch, and Storm the Beaches are required to get into the capstone quest (at least during the first run through).  Spies in the House is the fifth and additional quest and is considered to be one of the hardest quests in the game at heroic levels.  These quests are level 7 quests, except for Spies in the House which is level 8, and they have an epic version that are level 20 and 21.  The story arc quest giver is Taggart d’Deneith who is located just outside of the House Deneith Tower.

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Larrs making his way through the Bargain of Blood and the Blood Tide Bazaar.

These quests are relatively simple and straight forward, except for Spies in the House.  Excluding Spies in the House, the quests have relatively simple maps to follow and they take place in some interesting locations.  The quest entrance to Bargain of Blood is located in the Searing Heights and the quest takes place in the a Bazaar that the Blood Tide Pirates have set up to sell the loot they obtained by attaching the ships sent to the merchants of Stormreach, where slaves are also sold, and where assassinations can be arranged.  Talk about finding a Bargain.  The Black Loch is actually within Three Barrel Cove although you don’t go through Three Barrel Cove to get there, you are teleported there by the quest giver.  The Black Loch is the central gathering place for the pirates of Three Barrel Cove who, ironically, have hired House Deneith to repel the invasion of the Blood Tide Pirates.  The Black Loch is a subterranean adventure with some interesting tunnels within a mountain and a large underground lake.  Of course the whole area is littered with undead pirates and regular pirates of the Blood Tide Horde.  In Storm the Beaches, you are teleported to a unique island called Mistral Island.  At that location, you are required to take the ballistae on the stronghold for the Blood Tide Pirates on this island.  You basically travel around the outskirts of the stronghold, then along the outside of the stronghold (basically in a square) and then within in the stronghold where you take a planar gateway as well as the ballistae.  In the Tide Turns, you have to travel to the House Deneith Tower, and confront the leader of the Blood Tide Pirates (Captain Tew and Ahraatz-Ri) who have taken and embarrassed House Deneith by taking over the Sentinel Tower.

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Larrs making his way through the caverns of the Black Loch.

Unlike the other quests, Spies in the House contains a very complicated dungeon design.  When you make your way through this quest, you will have to go through a number of different vertical levels which is what makes the map complicated.  You actually start the quest by dropping down a tunnel and then have to make your way back up.  It contains a number of traps and has a wider variety of enemies, including mephits, gargoyles, and elementals.  In some cases you have to kill a number of undead pirates to open gates to get to levers to continue forward and you have to use a few air jets to shoot you further upward as you progress forward.  Dealing with these air jets can be extremely annoying.  You will also have to deal with a few levels that have electrified floors that you can’t turn off and that deal a good amount of electrical damage.  It is by far the hardest of the quest chain and luckily isn’t necessary to complete to get to the capstone quest.

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Erdrique looking for the ballistae in Storm the Beaches.

The types of loot you can received while making your way this quest chain can be interesting.  The end reward list contains a number of items that have “Unraveling Enchantments.”  The end chests of the quest will drop a type of sigil that can be applied to these quest and story arc rewards that can release these enchantments and reveal their true potential.  These items unraveled items can also be upgraded to epic version with the scroll, seal, and shard mechanic.

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Erdrique making his way through the Tide Turns.

The quest line overall is quite interesting, especially if you are a fan of pirates.  You can see some of the creativity in this murderous band of pirates who seem to employ just about anybody including humans, drow, minotaurs, hobgoblins, kobolds, orcs, and even undead.  Captain Tew and Ahraatz-Ri are definitely not afraid to use some ingenuity when it comes to boosting their ranks even having necromancers add zombies and skeletons to their force.  It is definitely a fun pack.

Thanks for reading everybody and happy hunting while quest through the Sentinels of Stormreach Storyarc.

Short Weekend, Quest Runs June 19th to June 21st

Looking back at my quest runs from the weekend before last (because I’m still working on catching back up), I worked on completing some of the more intriguing quests in DDO, at least to me.  I kicked the weekend off by taking one of my lower level characters, Berann (Level 8 Barbarian), through the Tangleroot Gorge landscape.  After collecting some slayer for about 20 minutes, I logged out and didn’t log back into DDO until later that night when I was ready to bring on Erdrique (Level 12 Rogue).  Erdrique was still working on collecting his elite runs on the level 8 quests.  Working on that theme, I noticed that Erdrique needed to run Spies in the House.  So I headed over to House Deneith and wondered how difficult this quest would be for me this time.  I say this because I always seem to have issues with the air jets that propel you up to the next set of platforms throughout the quest.  However, I was pleasantly surprised.  I didn’t run into any real issues this time (the only issues I had with the jets was that I forgot to open the dang door to propel up to the mephits so I kept getting knocked down until I realized that I still had a lever to pull).  All in all, I had a great run through this time with Spies in the House and I hope my luck continues as I take my other characters through the quest.  After I hit up Spies in the House, I then headed over to House Kundarak and worked on some Cannith Crafting levels and then I headed out to Sorrowdusk Isle and completed that explorer area.

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Berann is now a spider slayer in Tangleroot Gorge.

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Erdrique having some fun tripping up some skeletons in Spies in the House.

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Erdrique making his way through Sorrowdusk Isle and looking for trolls to slay.

On Saturday, I logged back on with Erdrique and was joined by Hellbanisher.  We were both working on those level 8 quests and the first quest we decided to tackle was Faithful Departed.  We had an interesting time in there.  If your not familiar with Faithful Departed, it is a quest located in House Phiarlan where you are asked to stop an invading army of drow from destroying what are known as the Venerated.  The Venerated are elven mummies.  If the drow, or your party, kill too many of the Venerated then the quest fails.  One thing I discovered while running this particular quest was that the number of Venerated allowed to be killed has been modified.  When the quest first came out, none of the Venerated were allowed to killed.  Well, this has changed, and I think no more than three Venerated can be killed, which makes the quest considerable easier.  In any case, we were able to make our way through the quest without too many issues.  We then decided to hit up an old favorite, Xorian Cipher.  To get to Xorian Cipher, you have to make your way through the “pre-quest” The Path to Madness, which is loaded with drow and undead.  This theme is then carried over into Xorian Cipher as well as dealing with some tharaak hounds.  We made our way through the quest without many issues and gathered up quite a bit of experience on its completion.  Then to cap off the night, we headed off into the Caverns of Korromar, another old but interesting quest.  After we completed the Caverns of Korromar we both called it a night.

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Erdrique making his way to surprise a drow in Faithful Departed.

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Erdrique approaching the entrance to the Xorian Cipher after making his way through the Path to Madness.

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Erdrique bringing down a comet on the undead in Xorian Cipher.

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Erdrique and Hellbanisher making their way through the Caverns of Korromar.

I didn’t get a chance to run anything on Sunday because I was on the road to Atlanta.  I headed to Atlanta for the entire week to attend a workshop for the office, which is why I’m so far behind as well.  So, although it was a nice and short weekend, it was still quite productive.  I hope everybody else had a great weekend!!  Thanks for reading everybody and happy hunting!!

Interesting Mixture of Activity, Quest Runs March 2nd to March 5th

My questing this past week was composed of a number of interesting scenarios.  I kicked off the week by taking Suppply (Level 9 Paladin) through some slayers in Three Barrel Cove on Monday morning prior to work.  Later that afternoon, I logged on with Erdrique (Monk Level 18) and headed off into the quest Undermine on elite.  No matter what character I run Undermine with, I always seemed to get killed at least once in the mine field, primarily because I miss a jump when I’m fighting the perched Droaam soldiers and then get blown up.  Well, this run was no exception.  However, it was my only issue as the rest of quest I had no issues making through.  Later on Monday night, I finally got a little bit of payback.  I logged on with Lorrikk (Level 12 Monk) and took him back into the quest, Spies in the House and got my redemption.  The last time I took Lorrikk out into Spies in the House I ran into some issues with the air jets and while the air jets did cause me some issues, they weren’t nearly as problematic as before which allowed me to make it through the quest this time.  After that successful and interesting run, I took Lorrikk out into the Searing Heights to look for his final rare encounter, the named fire elemental, where he failed to spawn so I will have to mark that down next time.  I called a night after checking for that rare.

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Suppply looking for some pirate treasure in Three Barrel Cove.

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Erdrique and his hirelings watching the explosives being set off in Undermine.

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Lorrikk taking another stab at Spies in the House.

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Lorrikk looking for the fire elemental in the Searing Heights.

Tuesday, I started the day off with Wapoyei (Level 23 Cleric/Exalted Angel) and took him to do some hunting out in the High Road.  Later that afternoon I logged on with Hamllin (Level 15 Fighter) and decided that I should work on catching up with his slayers so I headed off to Three Barrel Cove.  Hamllin just needs a few more slayers to max the area out and then he can move onto Searing Heights and Sorrowdusk Isle.  Later that night, I logged on with Garrrin (Level 22 Barbarian/Fury of the Wild) and I was joined by Friedrice and we had the grand notion of taking on the Tharashk Arena on epic hard.  Although we did triumph in the end, it took a number of quest exits and returns before we were finally able to overthrow the monsters of the arena.  But in the end our persistence paid off .

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Wapoyei hunting in the High Road with his owlbears.

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Hamllin finally coming across Dulse in Three Barrel Cove.

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Garrrin taking note of the enemies he left in Arena.

Wednesday was a rough day for me.  Of course we had the server downtime first thing in the morning so I couldn’t get my typical slayer run in.  However that afternoon I took Erdrique out into the Ruins of Gianthold to collect some slayers.  That afternoon I logged on with Erdrique once again and took him through the quest, Foundation of Discord where I had little difficulty taking down the Aurum.  However, later that night I had something awful happen to me as one of my beloved dogs passed away .  It was definitely a sad night for my wife and I during our typical date night.

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Erdrique making his way to the quest Foundation of Discord in Gianthold.

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Erdrique noticing the three banners representing the three different classes in the Aurum.

For Thursday, I stated off with Erdrique and took him back out in Gianthold.  I collected a few more slayers and then headed off to work, still very much depressed about the loss of my dog.  After work, I didn’t log into the game until late at night with Cantlin (Level 11 Sorcerer).   I took Cantlin out into Sorrowdusk Isle and continued with the Cult of the Six story arc and attempted to run The Sanctum: Quench the Flames.  However, I got killed when Cantlin got boxed in and I could escape.  So now I have a new quest to put in the revenge queue.

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Erdrique hunting in the Ruins of Gianthold.

So that was question this week.  Not bad but the loss of my dog has pretty much overshadowed everything that has happened this week.  I’m hoping to have a better weekend and I hope everybody else does as well!

Lorrikk Gets His Redemption!!

Back near the end of January, I had taken my level 12 monk, Lorrikk, into the quest Spies in the House on elite.  That particular run was just a little frustrating which I wrote about shortly later.  The main issue I had in the quest had absolutely nothing to do with the monsters or objectives in the quest but with a primary key quest mechanic that requires you to use air jets to move vertically in the sewer system to the next level.  Unfortunately, the air jet wasn’t propelling me to the next level but instead it would knock me around and then I would land on the electrified floor where I eventually died.

Well, I must say this past week was much better for Lorrikk and his questing through this notoriously difficult quest.  I took Lorrikk back through Spies in the House on elite and had absolutely no issues dealing with the multitude of enemies or traps.  I even breezed through the initial broken up platform area without any issues, which was nice.  I did run across a little snafu with my hireling though when he decided he wanted to run across the first electrified floor in the quest.  However, I was able to get his soul stone and to defeat the named necromancer and to make it to the next shrine where I got him back up.

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Lorrikk ranging enemies over the first electrified floor in Spies in the House.  This was was successful!!

The next portion of the quest was the portion dealing with all of the air jets.  I made it through the first level just fine and took out the elementals with little difficulty.  I then made my attempt with the second air jet and after about 3 or 4 tries I made it to the level with the mephits.  I was so happy about getting to that point that I nearly died from the ice mephits and their stinging magic missiles.  I quickly recovered and Lorrikk was able to make short work of them, which was great.  The rest of the quest was easy from that point.

So, the quest mechanics decided to work with me this time and Lorrikk succeeded!!  Now, I just wonder who will be the next character to try a stab at the air jets of Spies in the House.  Thanks for reading everybody and happy hunting!!

The Joys of Frustration?

Earlier this week, I ran into a number of situations that were quite frustrating to me during my questing this week.  I wrote about some of these situations in my overview of my quest runs last week.  Just to review, early in the week I took Lorrikk (Level 12 Monk) into the quest, Spies in the House on elite and ran into some situations with the air jets in there which prompted me to eventually fail and exit the quest.  Then later in the week, I took Hamllin (Level 15 Fighter, Level 14 at the time) into the quest Dreams of Insanity on elite and ran into some maneuvering issues which stopped me from finishing quest with all of my equipment destroyed and only one rune to activate.  However, I also ran into some mildly frustrating issues with Kolll (Level 22 Ranger/Shiradi Champion) and the Risia Ice Games and the habit of over jumping the purple coin on the final ramp.

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Lorrikk enjoying taking down the enemies in the Blood Road…too bad that didn’t last.

The sources of my frustration for all of these runs weren’t because of enemies I was facing, the traps I was dealing with, or the need to time jumps but mostly centered around the mechanics of the dungeons or the event themselves.  In Spies in the House, I just had the unfortunate situation of running into latency issues and lag spikes during my attempts at using the air jets.  As a result of this situation, I couldn’t navigate Lorrikk up the next level and eventually landed on the electrified floor one too many times and suffered a miserable death because of it.  As for Hamllin, I made it all the way to the last encounter without any issues in Dreams of Insanity however, as I was navigating through the skinny catwalks in the last room to turn off all of the runes I would accidentally jump over the catwalk or I would fall off.  Eventually I did this so many times that the respawning beholders and tharaak hounds just found enough time to eat me and they enjoyed nibbling on my broken corpse so much that I had no equipment left which meant I had no feather fall, no speed boost, and no weapons to fight with.  All of this occurred with me needing only one rune to activate to finish the quest.  For Kolll, I can’t say how many times I have made my way smoothly to that last jump and only to find myself sailing over that purple coin and trying to maneuver at the last minute to grab it to watch it float by.

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Hamllin did great in Dreams of Insanity until he had to activate the last rune…

While all of this might seem like a complaint, it really isn’t.  Its more of a “reality check” to me than anything else.  It just tells me that there are other issues in each dungeon and in each event that can keep you from reaching your objective and that you should always prepare for them as well.  Whether it is taking your time with the quest mechanics, trying to work around the lag or latency issues, and trying to hone your “Mario Brothers” skills.  I’m sure that if I had a party in either Spies in the House or in Dreams of Insanity that I would have completed the quest.  Unfortunately my run through Spies in the House was solo because I was running while playing my weekly digital table top game and for Dreams of Insanity I just didn’t find any other takers to join me.  As for Kolll, everything is based on timing and I find my timing is more “on target” than off.

Kolll getting ready to do some jumping in the Ice Games photo KolllgettingreadytodosomejumpingintheIceGames_zps37996038_1.jpg
Kolll preparing for his jumping and vowing not to jump over that purple coin!!!

So even though “frustration” can be viewed as a bad thing, it has to be weighed in the context of the event.  For me, it was more of a lesson to being a better, more rounded player.  The next time I do those quests I will need to try to learn from my hardships.  It also keeps the game interesting for me.  I learn that I just won’t complete every quest with my eyes closed every time I enter it, even if I know the quest inside and out.  Now don’t get me wrong, there are plenty of times where frustration isn’t a good thing such as a whole party getting wiped because of a lag spike, or quest mechanic that breaks in the game not allowing you to complete a quest but those weren’t the situations here.

In either case, those quests are under my hit list for those characters and they will be completed.  As for the Ice Games, Kolll will continue to harvest those coins (and jump over that purple coin more than I would like) and continue to get better at it.

Thanks for reading everybody and remember to learn from your good sources of “frustration”.  Happy hunting everybody!!