A Closer Look At Another Oldie but Goodie, The Prisoner (VON 2)

One of the things I wanted to try to do with my blog this year was to make a little schedule of sorts where I write about different items on particular days.  Of course, it would help to stick to a schedule when you can get the chance to blog daily, or at least much more often than I have been able to :(.  As many of you can tell, I’m still struggling with getting down a real life schedule to work in the time to write, which is unfortunate for me because I really do enjoy writing on my blog and writing about DDO.

In any case, on Wednesdays, I had settled on picking out a quest that I have completed relatively recently from the previous week or so and taking the time to highlight it and in some cases taking the time to basically develop a walk through for it.  I did this for Tomb of the Wizard King and Haywire Foundry (VON 4).  This week I would like to explore another fun and older quest from the first module, Dragon’s VaultThe Prisoner, also known as the Vault of Night 2 (VON 2).

The Prisoner is part of the Vault of Night story arc and is necessary for flagging for the Vault of Night Raid where you take on Velah, the famous red dragon in DDO.  When this story line was first released, The Prisoner was the second quest that was required to be completed as you progressed through the story arc which is why it is also known as VON 2. This is no longer the case, as the four flagging quests for the Vault of Night can now be completed in any order.  In any case, the original designations of VON 2 has stuck with this quest as well as the other designations for the other three quests.

VON 2 is a rather intriguing quest.  It actually foreshadows some later lore items that get released well later in the history of DDO.  This part of the lore also extends into VON 4 as well, and that centers around “The Inspired” as it appears that members of “The Inspired” were responsible for poisoning Orphne and for sabotaging Haywire’s warforged and other constructs.  In any case, VON 2 actually occurs within the dreamscape of Orphne’s mind.  Mistress Orphne is a powerful sorcerer who is a member of the Laughing Knives, the party contracted to test the strengths of the Vault of Night and led by Marek Malcanus (who is the story arc quest giver).  The quest give is named Shen Kulle, who is Mistress Orphne’s protector and body guard.  It is Shen Kulle who tells you that Orphne was poisoned by a member of the Inspired and that she seems to be stuck in an unwakeable dream state.  The only way to free her is to enter her mind and into the world of dreams.

As you enter the quest, the first thing you realize is that the map is basically useless.  The landscape is composed of a variety of floating platforms that seem to originate from a center platform where Orphne is sitting in this dream.  The other platforms have bridges that extend off of this primary platform.  There are barriers up to each of these platforms that don’t come down until you talk to Orphne.  Once you do, you are tasked with finding a number of relics and to bring them back to her.  These include a silver mirror, a golden locket, a wooden dagger, and Memnos blossom.  These items were important to her in some way or another.  The characters you come across in this area are all beings that Orphne has somehow associated with.  You see shadows of characters of Shen Kull, Marek Malcanus, Haywire, and others for example.

There is any particular order in which you need to collect the items.  When this quest was first released, there was a mechanic that would make the party automatically fail the quest if any player fell off a platform.  Because of this, many people would start the quest by walking aross the bridge that has a number of air jets that attempt to blow you off.  Man that was a very annoying mechanic.  That has now changed and if you fall now, you simply get sent to a closed off room where you have to fight a quori stalker that opens up a portal once defeated that takes you back to the central platform.  In any case, the three primary platforms will be guarded by a beholder, at some point.  Other enemies you will encounter whill include tharaahk hounds, arcane oozes, quori stalkers, minotaurs, a fire giant named Ingstoldt, mephits, and gargoyles.  In heroic settings, you can avoid fighting Ingstoldt if you have a high enough diplomacy, bluff, or intimidate.

Larrs taking on some tharaahk hounds in VON 2.

The platform that is connected to the bridge with the air jets leads to a secondary platform that has a shrine.  But as soon as you round the bend from the shrine, you better be ready for a beholder.  The beholder blocks the path to some secondary platforms that you need to cross.  Once you beat the beholder and his barrie goes down you will jump on a ladder and continue on to these other secondary platforms.  As you make your way you will encounter some tharaahk hounds, that need to be defeated to have access to another ladder, and then you come across some arcane oozes.  The arcane oozes need to be defeated to open up another ladder, even though the ques considers this part to be optional objective.  You then come across another bridge with another set of air jets to knock you off.  At the end of the bridge is a chest containing one of the items.  You can feather fall from that general area to land back on the main platform.

Another platform leads you to another beholder right away.  Once you get past the beholder you come across a ladder that leads to a skinny path that has a quori stalker or two in it.  It then opens up into a circular secondary platform and that requires you to defeat a number of quorit stalkers for another ladder to reappear.  Once the quorit stalkersa re defeated, the ladder appears and you an then make your way up the path to pick up a second item needed by Orphne.

Fighting a beholder and his helpers in VON 2.

The third platform leads to another behold right away.  This beholder guards another chest and, as you can imagine, it contains yet a third item for Orphne.  Once that beholder is defeated, you can loot that quest and they continue on to another ladder that leads to a maze.  This maze is guarded by minotaurs, tharaahk hounds, and a number of traps.  The traps include spikes, darts, and force waves.  There are a few quests spread though out the maze at random as well.  In epic settings, you have to activate three runes in specific locations in the maze.  The maze will lead you to another platform that will eventually take you to face off against Ingstodlt.  Once you get past Ingstodlt, he will either drop a key or you obtain a key from him, you will have access to another quest with the last item needed by Orphne.  The quest will be guarded by mephits an gargoyles as well.

Once you get that last item, you can then feather fall back to the central platform and turn them in.  Once you turn them all in, the shadow of Orphne comes out and tries to defeat you.  Once you destroy that shadow you have completed the quest.  There is one more quest to obtain before you head out though.  It was right down the path on the central platform from where Orphen was sitting.  The only catch, it is guarded by a pretty vision blade trap.  So if you can’t disable it, make sure you can get raised in some fashion after you set it off, if necessary.

The quest itself is not long or very difficult to complete.  Although I do admit, I constantly get turned around in that dang maze.  It is a fun quest and quick quest to run on either heroic or epic settings.  On epic settings for hard and elite, you will have also have to deal with the rest of the Laughing Knives as well as Orphne, so be prepared for that.

If you get a chance, check out VON 2.  It is a fun, intriguing, and different quest to make your way through.  Thanks for reading everybody and happy hunting in VON 2!!

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Questing the First Week of March, February 29th to March 3rd

Well, the first week of March was a special week since it kicked off the 10th anniversary celebration for DDO :).  The week actually began on the “leap” day, February 29th, and the day wound up being quite a unique data for my questing besides the fact that it was on a “leap” day.  It was unusual in that I dual boxed with Cannock (Level 8 Druid) and Crawlller (Level 7 Ranger) for all of my quest runs.  Things started out with my normal slayer run in the morning as I took Cannock and Crawlller into Waterworks.  Cannock was working on finishing this area out (Crawlller already had it maxed out).  During that run Cannock picked up his last 82 kills to complete the area and in that process they took out Dhulokk, Har-har, and Gnarkill.  I didn’t get a chance to log in for my afternoon run but later that night I logged back on with Cannock and Crawlller and I took them out into Tangleroot Gorge to run the first quest of Assault on Splinterskull: First Strike.  Cannock is currently heavily working in this area while Crawlller only needs to find Commander Gharjat to have the entire area maxed out.  While out here, I picked up the rest of the explorer points for Cannock (10 more it total), picked up another 108 kills (pushing Cannock above 400), and found the rare encounters Clamor, Silkweave, Xassak, Jarak, Jana, and Kornak.  I then entered the quest First Strike and completed it on elite, including the optional objective of taking out Blademaster Chagg.  After that successful run, I then headed out of Tangleroot and decided to try the new Anniversary Party.  It was the first time I took at look at the quest and needless to say, I struggled in it.  Cannock was sliced in half by Severlin while Crawlller met his end against Steelstar.  After that attempt, and after the Monday night digital pen and paper game wound down, I called it a night.

Cannock collecting his slayers in the Waterworks.

Cannock battling Clamor in Tangleroot Gorge.

Cannock opening a door in Splinterskull  to deliver the First Strike.

Cannock fighting Severlin in the Anniversary Party.

On Tuesday, to kick off the first day of March, I took Tuhnn (Level 16 Bladeforged) into the Sands of Menechtarun.  While I was hunting out there during the morning slayer run, Tuhnn picked up 85 gnoll slayers and took out Den Mother Fheena.  In the afternoon, I took Hamllin (Level 18 Fighter) into the challenge Lava Caves: Time is Money.  Upon the quest completion, Hamllin picked up 141 Crystallized Magma Shards.  I completed the star objectives for obtaining 100 crystals, keeping all kobolds alive, and buying less than nine minutes of time.  That night, I logged back on with Crawlller and Cannock, for yet some more dual boxing, and I took them into the next quest for Assault on Splinterskull, Hobgoblin’s Captives.  I completed optional objectives for defeating the Warden and destroying all of the weapon crates.  Cannock was also fortunate enough to loot a Sapphire of Defense +2.  After that run, I took Crawlller and Cannock back into the Anniversary Party.  While inside here, Crawlller got pasted by one of the ogre’s partying with Cordovan but in the end I was able to take out all of the developers (Severlin, Steelstar, Cordovan, and Vargouille) and the dark overlord.  I picked up four party favors as the quest reward.  Not too bad :).

Tuhnn taking note of the moon in the desert.

Hamllin making his way through Time is Money.

Crawlller battling the spiders to free some captives.

Crawlller taking on the Dark Overlord of the Anniversary Party.

I logged on with Stoorage (Level 14 Fighter) and Charlock (Level 16 Fighter) and had another dual boxing session on Wednesday morning.  I took them into the swamps of the Red Fens.  As they ventured out into the Red Fens, the accrued another 56 slayers to add to their growing slayer count and defeated the rare encounter, Beacon.  And while out there, Charlock picked up a monster manual deed for rat exterminator II and picked up 1,769 experience.  During the afternoon run, I took Erdrique (Level 27 Rogue/Grand Master of Flowers) into the challenge Lava Caves: Colossal Crystal.  Erdrique completed the optional objectives for collecting one colossal crystal and clearing out the auditorium.  He picked up 227 epic jaded scorpions.  That was all I was able to get done on Wednesday as I spent the rest of the night with my wife for our weekly date night.

Stoorage gathering some slayers in the Red Fens.

Erdrique making his way through the Lava Caves to fight some drow.

To close out the week, I started Thursday morning by taking Hamllin out into the desert for some more slayers.  While hunting out there I picked up 68 gnolls, 5 scorrow, and 72 undead.  I also encountered and took down Lieutenant Ayurro, Haraja the Firedancer, and Palumak the Scourer.  In the afternoon I logged on with Hamllin again I took him through the challenge Kobold Island:Shortcuts.  Hamllin was able to complete the challenge and earned 121 orthon metal scraps.  But the only objective I was able to complete was to gather 300 crystals.  Later that night, I was scheduled to play Larrs (Level 21 Bard/Fatesinger).  I brought on him on took him into the The Prisoner on epic normal.  I completed the optional objectives for killing all of the arcane oozes, defeated Ingstoldt, defeated the mephits, and defeated the gargoyles.  I also defeated nine quori stalkers and five elder minotaur shamans.  I picked up 29 fragments of the Token of the Twelve, obtained a monster manual deed for elves (elf hunter, 700 experience) and picked up nine commendations of valor as a quest reward.  I then took Larrs into the Anniversary Party where I struggled quite a bit, dying multiple times to Cordovan, Severlin, and Vargouille.  I then got blasted by a kobold’s shaman disintegate which ended my run.

Hamllin enjoying the desert landscape.

Hamllin making his way to an extractor on Kobold Island: Shortcuts.

Larrs fighting Tharahk hounds in VON 2.

Larrs surrounded by bladebarriers from Steelstar.

Overall, it wasn’t a bad week.  I had a nice little mixture of runs: high and low level runs, slayer runs, and dual box runs.  I did have some trouble in the Anniversary Party but I started to get the hang of it.  I hope everybody else had a great week as well!!  Thanks for reading everybody and happy hunting in the Anniversary Party.

Gathering Some Epic Quests, Quest Runs January 29th to January 31st

I kicked off the weekend by taking Sludgge (Level 22 Rogue/Shadowdancer) into the Ruins of Gianthold (Heroic).  Sludgge is working on gathering his 1,500 Stormheart Slayers.  During this quick morning session, he picked up 63 Stormheart slayers, 2 Stormeye slayers, and 1 Stormfist slayer.  He currently stands at 1,295 Stormheart slayers.  During this run he picked up one Ancient Dragon Relic from defeating Lord Cirrus.  In the afternoon, I took Hamllin (Level 17 Fighter) into the challenge, Lava Caves: Colossal Crystal.  Hamllin completed the collecting of one progenitor crystal and the clearing out of the giant arena.  When the challenge was completed, he was awarded 284 Jade Scorpions.  That was the only afternoon run I was able to complete.  On Friday night, I logged on with Erdrique (Level 25 Rogue/Legendary Dreadnaught).  After checking in with the fellow Crypt Crawlers, I then headed off for the Red Fens to complete Into the Deep on epic hard.  I was expecting on having some trouble with crowd control in here and basically getting overwhelmed but that turned out not to be a problem at all.  While I was making my way through quest, Erdrique picked up a Water Elemental Hunter monster manual deed and picked up over 4,500 experience for it.  He also gathered a Scroll of the Greatclub of the Scrag.  I completed the optionals for reducing the loyalists forces (one times), the elimination of the scrag slaves, and defeated the Hezerou in the underwater pit.  In the end chest I gathered a Shard of the Raven’s Sight.  All told, I also picked up another 46 Fragments of the Token of the Twelve.

Sludgge collecting Stormheart slayers in the Gianthold.

Hamllin clearing the path of drow for the kobolds.

Erdrique battling the sahaugin in Into the Deep.

After making way through the capstone of the Red Fens, I then started on the Vault of Night chain on epic hard.  For this set of runs, I was joined by Friedrice and we headed off to do the Tharashk Arena on epic hard.  Again, I was expecting on having some issues with being over whelmed during the arena fight.  However, that didn’t materialize either.  Once we entered the arena we headed straight off for a set of gates and as soon as they opened up we rushed in and took out the enemy combatants.  As we made our way to the arena, through the arena fight, and to complete the quest we completed the objectives for defeating Angog, Durge’s contact (Myr’dril), took out the drunken ogres, killed the troll enforcers, defeated Smashjaw, and defeated Grogan.  The only thing of note that I picked up was 54 Fragments of the Token of the Twelve.  After we made it through the Tharashk Arena, we then headed to The Prisoner on epic hard.  The Prisoner was easier to make it through than the Tharashk Arena.  I picked up another monster manual deed while we were questing through The Prisoner, achieving quori exterminator I.  I also picked up a medium Eberron dragonshard fragment from a collectible, received a scroll for Stonemeld Plate, and picked up 46 Fragments of the Token of the Twelve.  We also completed the optionals for killing the arcane oozes, Ingstoldt, his pests, and the gargoyle guardians.  We both called it a night after that run through.

Erdrique and Friedrice battling in the Tharashk Arena.

Erdrique making his way through the maze in the Prisoner.

On Saturday, I did some Risia Ice Game jumping with Kolll (Level 22 Ranger/Shiradi Champion), who happens to be my default jumper, and picked up a couple purple coins.  Later that night, I logged back on with Erdrique and I took him into The Jungles of Khyber on epic hard.  The Jungle of Khyber is known for the large number of optional objectives it contains.  During this run, I completed the optional objectives for defeating Drinto Luridae, Blackheart Ambassador, Wumat Luridae, Chactar Luridae, and Huarn Luridae.  I also picked up  five mysterious remnants and 71 Fragments of the Token of the Twelve.  After that run, I headed over to Haywire Foundry and ran that one on epic hard as well.  While questing through Haywire Foundry I completed the optional objectives for defeating the elementals, RC-1, RC-2, disabling the flame jets, and defeating 10 mithral defenders while escaping.  I also picked up a scroll for the Cloak of the Silver concord, 5 mysterious remnants, and 60 Fragments of the Token of the Twelve.  Neither quest caused me any issues on epic hard.  After running through Haywire Foundry, I called it a night.

Kolll preparing to participate in the Risia Ice Games.

Erdrique battling the drow in the Jungles of Khyber.

Unfortunately I didn’t get as much done as I would have liked to on Sunday.  However, I did I get another opportunity to dual box :).  I was originally scheduled to play Kanndar (Level 13 Paladin).  So I also logged on with Stoorage (Level 14 Fighter) from my premium account and paired them up and took them out into Sorrowdusk Isle.  Kanndar is currently working on that explorer area and the Cult of the Six story arc.  I took them both through lower Sorrowdusk Isle and into upper Sorrowdusk Isle and ran the The Temple Outpost: Libram of the Six on elite.  While making our way through the explorer area, I cam across Teargon and Furley and collected 56 slayers for Kanndar.

Kanndar looking into the wild jungles of Sorrowdusk Isle.

Taking on the slimes in the Temple Outpost.

So those were my runs and activities over the weekend.  I actually gathered enough experience with Erdrique to take level 26 but haven’t done it quite yet.  I might go ahead and level him up but I was originally thinking of keeping that level “banked.”  Although, I don’t believe it really matters.  I still have quite a ways until I hit level 30.  Overall though, it was a good and fun weekend.  I hope everybody else had a great weekend as well!  Thanks for reading everybody and happy hunting in DDO!!

Disappointing Weekend, Quest Runs December 4th to December 6th

Well, I must say that I don’t have a set of runs that are very disappointing very often in DDO.  However, this past weekend just happened to be one of those rare occasions.  The weekend started out quite well.  Friday morning, I took Berann (Level 9 Barbarian) and Containment (Level 7 Cleric), dual boxing, into Tangleroot Gorge for some slayer runs.  I then continued with some questing in the afternoon after I got home from work and took Erdrique (Level 23 Rogue/Primal Avatar) through the quest Reclaiming Memories out in the Isle of Forgotten Dreams.  That run went really well.  My disappointing runs didn’t start until Friday night.  I logged on with Erdrique and this time I took him back out into Eveningstar and into the Storm Horns.  For there, I made my way to the quest, A Break in the Ice and had a fun time going through the glacier to find Rungnir and to watch him then attack me.  After completing the quest I forwarded the chain and was set on the path to What Goes Up.  So I re-entered the Storm Horns and made the trek to the quest entrance to the capstone of the Storm Horns.  Now, this is where the disappointments began.  I entered What Goes Up on heroic elite, making it a level 21 quest, and made my way through the first segment of the quest and then started into the second segment of the quest after you find Oriphaun and was surprised by the Shadar-ki assassins.  After some maneuvering, I was able to get past them and into the third segment of the quest where you enter onto the floating glacier.  Now this is where I ran into some real problems.  First off, I underestimated the number of enemies on this floating rock and was actually overwhelmed and had to get raised back up.  I eventually made my way to the end fight, where I eventually realized that all of the Shadar-ki respawn and that the floating pillars need to be destroyed.  I was too focused on fighting the end boss and before I knew it, all of my available resources were blown on respawning mobs.  At that point, things didn’t end so well.  I was in the quest for so long, that I had to call it a night.

Berann and Containment returning to the One-eared Bugbear Inn from a trek into Tangleroot Gorge.

Erdrique making his way through the quest Reclaiming Memories.

Erdrique exploring a glacier while looking for a rogue frost giant.

Finally locating Oriphaun in What Goes Up.

On Saturday, I tried it again.  I went back to the Storm Horns and start the quest What Goes Up once again.  This time, I had issues with the first two segments of the quest at all and made it to the last fight in the third segment without any major issues at all.  However, the end fight itself didn’t go so well.  This time I ignored the respawning Shadar-ki as much as I could, and the ice elementals, and took down the four flight pillars.  I was then surprised to see another objective come up to defeat some Shadovars.  This is where I started to run into some problems.  I had died once or twice before taking down the flight pillars but when I had to fight the Shadovars, I died multiple times.  At first, I would sneak up to each Shadovar.  While doing this, I would station my hirelings away from the top of the mountain and once I got to the Shadovar I would summon them to me and then commence to kill them.  I was successful doing this for two of the four Shadovar but I eventually suffered so many deaths that all of my equipment was broken and my ability to sneak and hide was compromised.  I also went through two quartstaves and didn’t have an adequate weapon to continue the fight.  I had recalled from the quest about three times to use the shrine in the Storm Horns in front of the quest as well.  After spending over three hours in there I had to call it a night.  It was a tough pill to swallow, especially since I new I only had two Shadovar left to kill and the end boss literally had just a sliver of life.  I had tried to finish him off as well, but he didn’t seem to be taking any more damage after a certain point.  Oh how disappointing!!

Erdrique making his way through the Storm Horns to the quest What Goes Up.

What a view from the floating glacier.

On Sunday, things went a little better.  I was scheduled to log in with Sludgge (Level 21 Rogue/Shadowdancer).  Sludgge recently finished running the Red Fens on epic normal so now I turned to the Vault of Night series and ran Tharashk Arena and The Prisoner on epic normal.  Both of those runs went quite well.  Which is what I needed after my horrible defeat on Saturday night :(.  I called it a night after I made it through the Prisoner.

Sludgge incinerating some ogres in the Tharashk Arena.

Sludgge battling the thaarak hounds in VON 2.

The weekend was also disappointing because I wasn’t able to get any extra quest runs in during the day on Saturday or Sunday.  The past few weeks I was able to get some slayers in or some challenges completed during the day but that just wasn’t the case this weekend.  Although the weekend was disappointing, I still made some progress so that is good :).  I hope everybody else had a great weekend and thanks for reading!!  Happy hunting in the Storm Horns everybody!!

Finishing Up Level 8 Quests, Questing Over June 26 and June 28

Although I was out of town and in Atlanta for a workshop from Sunday, June 21st until Friday, June 26th, I still was able to bet back home in time to knock out a number of quests over the last weekend (however, I did fall behind in the blogging schedule once again…argh…I’ll catch up eventually though 🙂 ).  I didn’t get back from my workshop until pretty late on Friday night, June 26th.  I was able to log in with Erdrique (Level 12 Rogue) and to catch up with some of his maintenance tasks (pulling items out of his mail from sold and returned auctions, crunching items down in the crafting hall, posting new auctions, etc..) and then I took him out into the Red Fen for his first foray into those mystical bogs and interesting explorer zone.  I ran through the zone and picked up all of the explorer points, up to 200 slayers or so, and only three rares but still wound up getting a nice junk of experience out there (close to 15,000 experience I believe).  I then called it a night.

Saturday night was much more interesting :).  I started out in the Red Fens to kill off the lesser slayer potion I had still active and then I was joined by Twotoe.  I took a look at the rest of the level 8 quests I needed to complete and we headed out.  We took on the first two quests of the Vault of Night Series to start out the night, Tharashk Arena and The Prisoner.  We quickly breezed through the Tharashk Arena and made short work of the beholders, minotaurs, and tharaahk hounds in The Prisoner.  Once we cashed in those quests, we headed off to another fun story arc, The Ruins of Threnal.  We straight towards the Western Excavation and completed the first two quests in that part of the arc, In Need of Supplies and The Rescue.  I always find Threnal a fun and interesting run, but also it can be quite annoying with all of the slimes/puddings being mixed in with other more vicious enemies.  In any case, we made through those two quests without any issues as well.  Once we advanced the story arc for Threnal, we then rebuffed on the guild airship and then went to the Necropolis.  At this point, the only level 8 quests I still needed were those from Necro II, the Shadow Series of quests.  After we buffed up on the guild airship, and prior to heading out to the Necropolis, I headed over to House Kundarak and to the Cannith Crafting Hall and built up a +1 Ghost Touch Quarterstaff of Pure Good to deal with the many, many shadows, wraiths, specters, umbral worgs, and umbral gargoyles that proliferate in these quests.

 photo Erd moving through the Red Fens_zps0buj1rzg.jpg

Erdrique starting out Saturday night in the Red Fens.

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Erdrique and Twotoe making their way through the Tharashk Arena.

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Erdrique and Twotoe dealing with the tharaahk hounds in The Prisoner.

The first of the quests we hit up was Tomb of the Shadow Knight.  All of the Shadow quests have a unique feature to them.  The Shadow Knight is known as the “rogue rich” one because it has a number of traps that can be disarmed for various amounts of optional experience.  This was nice since Erdrique is currently working on his rogue life :).  In any case, we made it through there with little difficulty.  The next one we hit up was Tomb of the Shadow Lord.  Tomb of the Shadow Lord is known for having the party split up to progress through the quest.  However, Two and I had no problems dealing with that aspect and completed the quest without many issues.  The next quest was Tomb of the Shadow Guard which is known for being half underwater with a rather complicated map to navigate through.  Two and I did get turned around once or twice as we were swimming through the collapsed portion of the tomb but overall it wasn’t an issue.  The last quest we took on, was Tomb of the Shadow King.  This annoying quest is known for its respawns and more respawns.  This quest did cause us some issues initially, as we ran into a few instances where we gathered too many monsters to handle, but we did, we just took a beating to do so.  But we finished it and we had them all completed on elite.  That particular run was our closing run for the night.

 photo Erd going to work in shadow knight_zpsbimrg4q7.jpg

Erdrique doing his job in the Tomb of the Shadow Knight.

 photo Erd watching Two battling the undead_zpsaxplagzk.jpg

Erdrique looking through the gate at Twotoe in Tomb of the Shadow Lord.

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Erdrique and Twotoe killing off a mini-boss in Tomb of the Shadow Guard.

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Look at all of the phase spiders in the Tomb of the Shadow King.

On Sunday, I logged on with another level 12 character, my sorcerer Cantlin.  I was quickly joined up with Helldemons and we decided to run through two old but fun quests on elite, because I still needed them with Cantlin, Tear of Dhakaan and Gwylan’s Stand.  Those are both level 7 quests making them level 9 on elite.  Even being level 12, upon completion of both of these quests I still wound up getting a large amount of experience for him.  I did run into some problems in Gwylan’s Stand, as a few of the traps cause me some heart burn as well as having some button issues with my hot bars (go figure).  However, we did complete them rather easily.  After we ran through Gwylan’s Stand, Hell logged out for the night but I took Cantlin into Sorrowdusk Isle for another 10 minutes or so to collect some more slayers before heading to bed.

 photo Cantlin getting up close and personal with Champion Krazna_zpstqacrd8r.jpg

Cantlin and Helldemons making their way through Tear of Dhakaan.

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Cantlin cleaning up the night in Sorrowdusk Isle.

So, although I got home late, I still had a strong and productive weekend :).  I hope everybody else did as well.  Thanks for reading everybody and happy hunting!!

Looking Back at My Quest Filled Week, Quest Runs June 8th to June 11th

Well to start off the week, I actually did some adventuring in Neverwinter Nights II OC during this past Monday morning because the DDO game servers were offline for maintenance.  So that morning I took Ragnar and his band further into the city of Neverwinter and into the Moonstone Mask to find out more about the whereabouts of a crime lord.  Later that afternoon, after I got back home and DDO was back online, I took Erdrique (Level 10 Rogue) through the quest Dead Predators.  Later that night, I logged on with Kolll (Level 22 Ranger/Shiradi Champion) and took him into the The Prisoner and The Jungle of Khyber on epic hard.

 photo Ragnar checking out the Moonstone_zpswnvtmeex.jpg
Ragnar and his gang in the Moonstone Mask in Neverwinter.

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Erdrique staring down the hallway in the Dead Halls.

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Kolll taking on the enemies of VON II on epic hard.

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Time to move through the Jungle of Khyber.

On Tuesday, I started my questing by taking Kanndar (Level 12 Paladin) into Sorrowdusk Isle.  He is slowly collecting his slayers that area but he is getting there.  That afternoon, I continued with my slayer runs by taking Hamllin (Level 16 Fighter) into the Red Fens where he continues to make his way through his slayers.  However, the more fun experience came that night when I logged back on with Kanndar and took him into The Pit.  I took Kanndar through the Pit on elite an enjoyed making my way through the complicated sewer system of House D.

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Kanndar fighting Barxer and his ogres in Sorrowdusk Isle.

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Hamllin taking on the sahaugin in the Red Fens.

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Kanndar starts off into the Pit.

I started off Wednesday by taking Harrgon (Level 11 Favored Soul) into the slayer zone he is currently working through, the pirate infested area of Three Barrel Cove.  Later that afternoon, I took Erdrique into the quest Graverobber.  Although Erdrique was level 10 at the time, he still had a number of level 7 quests to knock out that included the Graverobber.  He still has to complete the Sentinel Series, Gwylan’s Stand, Taming the Flames, and Tear of Dhakaan as well.  I’m hoping to knock those out this weekend, and of course I’m expecting to hit level 11 too :).  In either case, after the Graverobber I called it a day as far as questing is concerned because I spent that night hanging out with my wife for our weekly date night.

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Harrgon hunting in Three Barrel Cove.

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Nothing like seeing a hallway of shambling zombies.

To wrap up the week, I took Cantlin (Level 12 Sorcerer) out into Sorrowdusk Isle.  I had some fun times burning up some ogres, trolls, and scorpions.  Later that afternoon, I took Hamllin back into the Red Fens and then later that night I took Hamllin into the Cannith Challenges to collect the rest of the Challenge ingredients for Erdrique.  So I ran through Dr. Rushmore’s Mansion: Picture Portals a few times and I was able to get enough jeweled goblets for Erdrique to upgrade his Challenge gear.  I then took Hamllin back into the Red Fens.

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Cantlin looking to take care of some enemies in Sorrowdusk Isle.

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Hamllin coming across the shadow of a large spider in Red Fens.

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Hamllin coming across a Time Traveling Kobold in Picture Portals.

Overall it was nice set of runs.  I really enjoyed making my way through Epic VON II and III with Kolll and knocking out those quests with Erdrique.  I was also happy to get what I needed from the Cannith Challenges for Erdrique.  Nice week indeed!!  Hoping this weekend is just as good.  Thanks for reading everybody and happy hunting!!

Spending Some Time in the Jungle, Quest Runs April 6th to April 9th

As I took a look back the at quest runs I made this week, I realized that I had a number of runs that occurred in the wilds of Sorrowdusk Isle, hence the title for this post.  However, as my week kicked off on Monday morning, I started with taking Kolll (Level 22 Ranger/Shiradi Champion) out into the woods of the King’s Forest.  Unfortunately that was the only run was able to do on Monday because of the unexpected extended down time for Update 25 Reign of Elemental Evil.

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Kolll exploring the King’s Forest.

The following morning, I actually booted up Neverwinter Nights II and took my spirit shaman, Ragnar, into another district of Neverwinter City to tack down the captain of the city watch to get my next assignment.  However that afternoon I logged on with Erdrique (Level 5 Rogue) and I took him into the Depths of Despair where I took on the forces of the troglodyte chief, Ssylsk.  I then pondered why anybody, other than a troglodyte, would want to work for troglodyte chief in a blog post after the run.  Later on that night, I brought on one of my epic level characters, Garrrin (Level 22 Barbarian/Fury of the Wild) and I took him through VON 2 (The Prisoner) on Epic Hard and had a nice and straightforward run which quite surprised me.  I then took Garrrin into the Harbor and Market to run some favor runs before I headed off to bed.

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Ragnar moving to the Merchant’s District of Neverwinter and looking for the captain.

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Erdrique exploring the sewer of the Depths of Despair.

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Garrrin taking on the enemies of The Prisoner on epic hard.

On Wednesday morning, I was scheduled to bring on Kanndar (Level 12 Paladin).  Kanndar is currently working on his slayers in Sorrowdusk Isle, so I took him out there to collect some more slayer counts of ogres, trolls, and other baddies.  That afternoon after work, I logged on with Hamllin (Level 16 Fighter) who is also working on his slayers out there.  Hamllin is nearly complete, only need a few hundred more to hit the 1,500 max slayer mark before he can move on to his next area of conquest, Red Fens.

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Kanndar fighting the numerous ogres in Sorrowdusk Isle.

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Hamllin taking his turn to hunt in Sorrowdusk Isle.

Thursday, I started everything off with Harrgon (Level 10 Favored Soul) who is making his mark out in Three Barrel Cove.  Later that afternoon, I brought on Erdrique for a rather long run through Proof is in the Poison on elite.  I was kind of looking forward to that run because Erdrique can easily disable those traps in the beginning as a rogue which always give my other characters head aches.  By the time I finished the quest, I had received a nice little chunk of experience and I was happy to get it out of the way.  I didn’t run into any issues, not even any accidental hireling deathers .  Later on that night, I logged on with Cantlin (Level 12 Sorcerer) and I took him into the jungles of Sorrowdusk Isle.  Cantlin continued to collect his slayers out there and he finished up his explorers and picked up another rare encounter out there.  I then headed off to do the quest The Sanctum: Quench the Flames on elite.  Although I had some issues with the mephits in the begging of the quest and got sliced up pretty good in the one blade trap, I made it through it.  Cantlin now only needs the last quest to finish it up .

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Harrgon noticing the scouts in Three Barrel Cove.

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Erdrique fighting a Quickfoot caster champion in Proof is in the Poison.

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Cantlin encountering some ogres in Sorrowdusk Isle.

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Cantlin restocking in the portable hole after his run through The Sanctum: Quench the Flames.

So those were my runs over the past week.  I hope everybody else had some fun and entertaining runs.  I’m sure a lot of people have been exploring the Temple of Elemental Evil.  I plan on looking into it was Erdrique hits level 7.  Thanks for reading everybody and happy hunting!!