The Bookbinder Frustration

With another life comes another iteration of running the Sharn Sydicate.  The Sharn Syndicate is an interesting quest pack that contains six different quests.  The fourth quest in the series is called The Bookbinder RescueErdrique (Level 5 Monk) is currently working on completing this chain and ran into some annoying issues with this particular quest.

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Erdrique attempting to help the Binder family…key word on attempt.

The idea behind this particular quest is to rescue all of the family members without letting any of them getting killed.  The quest giver is Olistair Binder, who is standing outside of his house in the Marketplace looking for somebody to help him.  The Sharn Syndicate have taking his family and house hostage and are forcing him to find some way to pay the ransom.

This particular quest is unique, in that it actually has two quest entrances.  There are a few others with this mechanic, but not many.  You can enter the house through the upper level or you can enter the house through the front door on the lower level.  I have received mixed results from each method.  The house is two levels with a single large room making up the lower floor and the upper floor being composed of numerous rooms with and a hallway.  All the rooms on the second floor are shut, locked, and trapped.

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Erdrique dealing with the Sharn Syndicate in the Binder Home.

The primary difficulty with this quest is keeping the hostages alive.  The enemies on the lower floor and in the hallways do tend to focus on your character and any hirelings, which is good.  One thing to be cautious of though is when you enter the quest from the upper floor you can sometimes grad too much attention as soon as you exit that room of entry and go into the hall as the enemies from the lower level and from the hall will converge upon you.  I have found that entering the lower level makes this a little easier because you don’t tend to grab attention of all folks on the second floor hallway.  However, the real issue is entering the various rooms on the second floor and keeping the hostage alive.   As soon as you go to bash the door down, the hostage will gather a large amount of the enemy attention.  This can happen even if you hit the door by accident, which happened to me the first time I attempted the quest this life.  I had accidentally hit the door while dealing with some other enemies in the hall.  The quest failed shortly later when the hostage in that room was killed, I never even finished bashing the door down.

If you can disable the traps in front of each door upstairs, then the best thing to do is to plow through those doors before the traps can activate to drag up as much attention from the enemies as you can so that they don’t attack the hostage.  The traps can be turned off once you get into the room by through a lever.  I took me three attempts to get the quest completed, but I finally got it done.

The quest is extremely short but that doesn’t make it any less frustrating at times.  Make sure you protect those hostages when you enter each room and here the DM narration telling you that the hostage is fighting back.  Another difficult thing to do is to target and find the hostage when you do enter the room.  At least that has always caused me trouble.  So instead of trying to locate the hostage and just pile in there as start attacking and look for the hostage once the room is cleared.

In any case, out the six Sharn Syndicate quests, this one is probably one of the more annoying and difficult, at leas to me.  Thanks for reading everybody and happy questing!!

A Closer Look at the Quest, The Church and The Cult

Vampires are a common enemy to encounter in DDO from around level 5 or so when our characters start to enter the Necropolis.  However, there was a time in the game when the only enemy vampire in the game was located in the quest The Church and the Cult.  There were two other vampires in the game but they weren’t enemies but NPCs instead (Veil and Versigante).  I just recently took Hamllin (Level 12 Fighter) through The Church and the Cult and figured it would it be a fun quest to write about.
Hamllin taking on a Vol Cultist photo HamllintakingonaVolCultist_zps0a9798ba.jpgHamllin taking on the cultists of Vol.

The quest giver is Inquisitor Lightbringer in House Phiarlan.  Evidently it has come to the attention of the devout followers of the Silver Flame that a new church has been established in Stormreach that is supposedly related to the worship of Vol, offering the promises of eternal life.  However, there is no direct proof that the church as done any wrong doing so the Silver Flame are reluctant to move against them and have asked our characters to investigate the new church.  As a side note, this is quite a different tactic from our old friend Inquisitor Gnomen who simply has you destroy all of the followers of the Sovereign Host in Purge the Herectics.  The quest is located in House Phiarlan, not far from the quest giver.

The layout of the quest is relatively straightforward.  When you first enter the quest, you are in a large hall with pews and worshippers who shortly evacuate when you proceed further into the room.  After you defeat some initial enemies you will follow a path through a door that opens when you first entered the room.  You will then find a secret door and continue down into the lower reaches of the “church”.  The path leads you to a center chamber where you find a pedestal that contains the Book ov VOl.  The book tells you that to survive eternity you much pass the tests of cold and fire.

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Hamllin preparing to read the Book of Vol.

This central chamber has a door to the north, west, and east.  When you read the book the doors to the east and west open up.  You can go either way, the door to the west contains the challenges of fire while the door to the east contains the challenges of ice.  Once you get through these challenges the northern door can be opened (remember to through the levers in fire and ice rooms) and you will continue down the path until you eventually reach the last chamber to fight the true priest of Vol.

As you make your way through this quest, you will have deal with a multitude of traps.  The traps include impaling ground spikes that leap from the ground, force traps, and sonic traps.  While making your way down to the fire path you will encounter fire traps that are placed in some interesting areas.  Likewise, going down the ice path will lead you to some ice jet traps and some vicious spinning blade traps which can be problematic.

There are sonic traps too photo Therearesonictrapsaswell_zps0eb3160c.jpgHamllin made it past the sonic trap.

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Hamllin also noticed the force traps as well.

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Hamllin thinking the ice room here can be quite dangerous.

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Hamllin thinking the best way not to get burnt.

The enemies you encounter in The Church and the Cult are primarily undead blackbone skeletons, fire and ice mephits, and various grades of Vol Cultists.  You will also encounter a few dread zombies, wraiths and specters, although not many, and a few winter wolves down the ice hallway.  What is interesting is that you don’t encounter any hell hounds down the fire hallway, I wonder why?  As you can imagine, you encounter fire mephits in the end room of the fire hallway and ice mephits in the final room in the ice hallway.  These mephits are difficult to take on because their various rooms are also laden with the traps I mentioned above and these traps are continual, they keep going off once they are triggered, making avoiding them but dealing the mephits difficult.  The blackbone skeletons include some warrior, ranger, and magic types but all of these are relatively easy to deal with and then tend to only appear when you break any coffins or sarcophagi.  Of the Vol cultists, the Priests of Vol and Necromancers of Vol are the most dangerous and should be taken out first.  The Acolytes and Apprentices are also quite annoying at times.

The end fight is with Adran ir’Karsmore, the original vampire in DDO.  He is a CR 17 enemy on elite and likes to transform into wolves quite frequently.  He will try to dominate your a will a number of times during the fight.  There was a time when Adran’s healing regeneration was extremely difficult to overcome and the Lay on Hands ability of Paladins was greatly sought after to take him down.  However, the use of crafted pure good items and other items makes this fight much more manageable.  Besides trying to dominate you, he will hit attempt to hit you with energy drain attacks and might even try a destruction or two.  So having a deathblock item and protection from evil will help to deal with these effects.

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Hamllin preparing to fight off against this powerful vampire.

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Hamllin facing off against Adran ir’Karsmore.

Besides being known for having the “first” vampire in DDO, the Church and the Cult is also known for the loot you can receive.  These items include the Silver Longbow, the Bloodplate, and the Cloak of Shadows.  All of which are pretty nice items at lower levels.

So that is a look at the Church and the Cult.  It is a fun and challenging quest and one I would recommend trying whenever you get a chance.  Thanks for reading everybody and happy hunting!!

The Forgotten Quests

There is no doubt, there are a large number of quests in DDO, with many getting a lot of play time and with others barely getting any play time.  A lot of this has to do with the experience quests hand out, the ease of which the quest can be run to maximize the experience per minute ratio, as a favor grind, and for pieces of wanted loot or gear as well as other factors.  One set of quests that is not as popular as many others are the quests within the Ruins of Threnal Adventure Pack.  I always found Threnal fun and very interesting, exploring the three excavation sites (Western, Eastern, and Southern) and tracking down the mysteries held within in each.  However, there are four other quests in this area that hardly ever get ran.  These quest include the Threnal Arena, The Giant Lieutenants, The Giants’ Lair, and The Giants’ Supplies.  I recently took Hamllin (Level 12 Fighter) through all of these quests and was reminded how fun they are.

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Hamllin making his way to the Threnal Arena altar.

One of the reasons why these quests aren’t run all that much is because they don’t show up in the Adventure Compedium and completing them doesn’t help you gain any favor.  Also, three of the four quests don’t appear in your quest journal.  Of the four quests, Threnal Arena is probably the most commonly ran.  This is mainly because after its completion you can pick up either the Threnalian War Blade or Threnalian War Dagger.  The quest is unique in that it starts after you “talk” to the altar in the ruins of the Threnal Arena and put down the Threnalian Ceremonial Blade that you pick up after completing the Western Excavation.  The quest has three waves of combatants: Apprentice Challenge, Master Challenge, and Grandmaster’s Challenge.  The foes you fight in each challenge get more difficult and range from annoying rust monsters, gargoyles, flesh renders, fire reavers, ice flensers, and with beholders in the last challenge.  Each wave offers a small amount after its completion.  Overall the quest isn’t all that difficult but if you aren’t careful the beholders can easily drain you of all of your levels, which nearly happened to me.

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Hamllin fighting in the Apprentice Challenge in the Threnal Arena.

The next three quests are collectively known as the “Giant Caves”.  As you can guess by that statement and by the name of the quests, they are entirely composed of giants, hill giants and fire giants.  These particular set of quests used to be considered one of the best loot runs, basically when the level cap was around 10 and 12.  It is ironic how a set of quests that used to farm relentlessly are now really just a “relic.”  People used to come into these quests looking for +1 Stat Tomes, +5 Mithral Full Plate armor, and one of “top five” weapons (disruptors, banishers, vorpals, smiters, and paralyzers).

Two of quests that compose the giant caves are level 9 on normal while the last one, The Giants’ Supplies, is level 10 on normal.  All three quests are pretty short.  The dungeon layout for all three is pretty straight forward.  The Giant Lieutenants is quest that is closest to the arena.  The other two quests aren’t very far from the primary Threnal quests.  In the Giant Lieutenants, your objective is to slay five hill giant lieutenants, pretty straightforward.  You will encounter other hill giants and fire giants as well.  In the The Giants’ Lair your objective it way waste to all of the giants and slaughter them all.  In the last, the Giants’ Supplies you have to destroy all of the crates that are scattered about in the main room (which has an upper level and lower level that you use giant mushrooms to travel back and forth from) and to destroy the fire giant leader.

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Hamllin looking for some giant lieutenants to take care of.

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Hamllin working to defeat all of the giants in the Giants’ Lair.

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Hamllin looking to cause some trouble by destroying some supplies.

All three quests are relatively straight forward, but it must be cautioned that these giants aren’t simple pushovers either.  They also tend to group together and like to swarm their enemies and they can be extremely dangerous if you aren’t prepared for such tactics.  Separating them is probably the best option and fire resistance/protection is a must in all three caves.

It is a shame that these quests aren’t run more frequently.  I wish they were fixed to include favor when that system was released years ago.  I’m not sure why they weren’t added that way.  They are actually quests with objectives.  Although they are short they can be pretty tough.

The next time you are in the Threnal Ruins, try giving them a shot.  Thanks for reading everybody and happy hunting in the Ruins of Threnal!!

It Was A Low Level Weekend, Quest Runs October 17 to October 19

Over the weekend, I played primarily three characters: Erdrique (Level 5 Monk), Hamllin (Level 12 Fighter), and Stoorage (Level 10 Fighter).  However, my questing for the weekend began with Berann (Level 7 Barbarian) on Friday morning with some slayer runs.  That morning I took Berann into the Waterworks Slayers and collected some more kills.  After I ran through the Waterworks, I then took Berann out to Smuggler’s Rest and had some fun smacking around some hobgoblin pirates…at least until I accidentally smacked a half-orc pirate who proceeded to chase me around the island .  I collected some doubloons and map pieces for awhile but didn’t get a chance to enter the Crystal Cove.  On Friday afternoon, I brought on Hamllin and took him out into the Ruins of Threnal one last time.  I took Hamllin through the forgotten quests out there, first tackling the Threnal Arena.  I was quite surprised, and almost died, when a beholder in the last wave of monsters nearly drained me of all of my levels.  But I was able to hold on and took him out.  I then headed off to complete the Giant Caves: The Giant Lieutenants, The Giants’ Lair, and The Giants’ Supplies.  It brought back some memories of classic loot runs.

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Berann facing off against Shaman Yiley in Waterworks.

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Berann taking care of some pirates in the Smuggler’s Rest.

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Hamllin being tested in the Threnal Arena.

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Hamllin looking for some giant lieutenants.

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Hamllin doing what he can to destroy some crates.

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Hamllin exploring the Giants’ lair.

On Friday night, I logged on with Erdrique and decided to him up the Waterworks.  I was joined by Hellshield and we headed off to do some slayer runs in the Waterworks Slayer area and then headed off to look for Arlos and Venn.  We completed the entire arc: The Kobold’s Den: Clan Gnashtooth, The Kobold’s Den: Rescuing Arlos, Venn’s Trail: Clan Tunnelworm, and Venn’s Trail Venn’s Fate.  We knocked the string on elite .  We then took care of our inventory and repairs and headed off to the Marketplace to start The Seal of Shan-to-Kor.  We were able to get through the first two quests: The Cloven Jaw Scourge: Blockade and The Cloven Jaw Scourge: Caverns of Shaagh before we had to call it a night.

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Erdrique taking some time to explore the sewers.

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Erdrique making his way through Clan Gnashtooth to find Arlos.

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Erdrique freeing prisoners in the prison.

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Erdrique wondering what is down the pipe.

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Looking for Venn.

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Erdrique prepping to make his way through the blockade

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Erdrique battling his was through the Caverns of Shaagh.

I didn’t get any questing in on Saturday night as it was a weekend date night .  On Sunday, I was scheduled to log in with Stoorage and he still needs to complete the quests out in Three Barrel Cove on elite.  With him being on my premium account, I tend to have to run these quests three times (normal, hard, elite) so it does tend to take me longer.  However, I also wanted to run a Cannith Challenge and to hopefully get a run in the Crystal Cove.  So, I took him out into Three Barrel Cove and completed the quest The Legend of Two-toed Tobias, but only on normal.  After that run, I picked up a challenge token and head off into Dr. Rushmore’s Mansion: Behind the Door.  I made my way through the mansion and was able to find the succubus and the blackguard.  After I was ported out of the successful challenge, I then headed to Smuggler’s Rest where only about 1,200 map pieces were still required to open up the Cove.  A short time later the Cove was open and I took Stoorage in their and some fun directing some kobold miners as well as taking care of them from the multitude of attackers.  By the time the quest was done, it was time for me logout and head to bed.

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Looking for Two Toed Tobias.

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Hunting down a boss in Dr. Rushmore’s mansion.

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Battling the pirates roaming Smuggler’s Rest.

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Stoorage protecting and directing traffic in the Crystal Cove.

So overall, the questing this week was primarily done by some low level questing.  I’m progressing quite nicely with Erdrique and Hamllin is also moving along.  I hope everybody else had a nice weekend and a fun time questing in DDO!!!  Thank you for reading and happy hunting everybody!!

Enemy Profile-Bishop Zasha’oth of the Fury

Recently I finished the Cult of the Six story arc with Hamllin (Level 12 Fighter).  One of the final enemies you encounter in this chain is Bishop Zasha’oth of the Fury.  The Bishop is actually a very vicious drow scorpion.  The Bishop is waiting for you at the top of pyramid in the Temple of the Six and you can only get to him once you defeat some other drow scorpions and fire reavers who are protecting him as well as setting some rune wheels in the correct order to drop down some magical barriers that block the paths up the pyramid.

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Hamllin preparing to fight the Bishop.

The Bishop, like other drow scorpions, will attack you with his massive claws, try to hit you with poisonous stinger, and likes to hit you with dispel magic to debuff you.  He can poison you and he can hit you with a curse.  Overall though, he isn’t a really overwhelming end boss.  Being a “bishop” I would think he would be a cleric, however I don’t recall him hitting me with any divine based spells, such as flamestrike or blade barrier, but I wouldn’t be surprised if he can lay these down.

He is evil and I didn’t notice any elemental resistances for him.  I took him down before he even attempted to really attack me, so  I also believe his hit points are not too numerous.  The biggest issue you have with the Bishop is that as soon as he dies, the next red named boss spawns, a fire reaver.

The next time I’m in Co6 I will have to wait to see what other attacks the Bishop has and update this post.  It shouldn’t be too long until I take somebody else through here.

Thanks for reading everybody and no head back out into Sorrowdusk Isle and take on the Bishop and his Cult of the Six!!  Happy Hunting!!

Sludgge’s Journal-Under the Big Top

Quest: Under the Big Top
Level 20 (Epic Normal)
Crawlers: Sludgge

After dealing with that pesky halfing, Roderick Nettles and that wicked abishai Garos, I reported back to Rouge who congratulated me on the successful mission and then forwarded me to talk to Cerise as their intelligence had finally narrowed down the leader of the Maleficient Cabal and have determined where they are. So I took off and found Cerise on the other side of the House Phiarlan enclave just outside of the recently erected Troubadoor Carnival. Cerise also mentioned that the leader’s name is Malicia.

After picking up a few other nagging details from Cerise, I reported back to Erdrique and let him know that I was beginning to start this mission and hopefully to take down the Maleficient Cabal once and for all. I then entered off to the carnival. I then started to think that hiding your forces in the midst and guise of a carnival was a really interesting idea and pretty clever. Carnival’s are generally harmless and are known to contain unique and exotic individuals so it is an excellent way to sneak a large number of “exotic” people into an area without drawing a large amount of attention. As I came upon the carnival, I noticed the standard carnival activities: high striker bells, slight of had tricks, fire handlers, and other people selling their wares.

One thing I did notice was that there were a large number of tents and some interesting posters of the old Marketplace tent. Not sure why these were posted but they catch my eye. I took a minute to summon forth my onyx panther and my owlbear at confer with Wyoh, the cleric mercenary that had accompanied throughout my travels to determine the mystery of the Maleficient Cabal. After we got situated, we decided to explore this carnival.

It didn’t take long for things to start to get interesting. As we ventured further into the carnival, we noticed that there wasn’t a single person here. We continued forward into the first set of tents and first set of carnival workers when things quickly changed. In the blink of an eye, the carnival staff quickly revealed their true identities and we were quickly swarmed by a bunch of tieflings. The same type of tieflings who were trying to prevent us from getting to Brawnpits and who were trying to running the Grand Gala. The ensuing fight was quite vicious. We were primarily assaulted by Maleific Seers, Maleific Strongmen, Maleific Knife Throwers and Maleific Firebreathers. After a ferocious battle, we looked around at our defeated ambushers and the tents they guarded.

We didn’t discover anything around that area and came upon another set of carnival workers. Now we were quite suspicious and we expected to be attacked. As soon as we entered their area, the tieflings revealed themselves, as well as their hellhound pets, and battle quickly resumed. I got the sense that the panther and owlbear might have been enjoying this a little too much. After this battle we noticed a large rune wheel. I could sense immediately that the wheel was trapped and noticed that rune wheel needed to be set correctly to open up a gateway to continue further into the carnival. I was able to find and disable the trapping mechanism fairly easily which allowed me to set the rune wheel and allowed us to take down the barrier to move our way deeper into the carnival.

This same pattern continued throughout the rest of the carnival on the way to the Big Top. We passed through a few more gates that were controlled by rune wheels that all had traps strategically place upon them. We engaged a number of tiefling forces which also included some Maliefic Illusionist along with the other types of enemies we had already encountered. After a number of battles we were eventually able to make our way to the Big Top.

Once at the entrance to the Big Top, we encountered a secondary party that was sent in with us, another set of House Phiarlan spies led by Yewl d’Phiarlan. Yewl basically informed us that we were being used as a distraction to allow Yewl and his band to get inside and deal with the Maleficient leader Malicia, themselves. I wasn’t happy about hearing about these turn of events but we agreed to help Yewl to fight and take down Malicia.

With that said, we entered the Big Top. Yewl went to the center of the Big Top and called for Malicia to enter. She eventually showed up, giggling the entire time. Malicia turned out to be a very dangerous and seductive succubus. Before we knew what was really happening, Malicia had taken control and charmed Yewl as well as his contingent and we were quickly fighting them off. Once we dispatched with the charmed Phiarlan forces we then focused on Malicia, who seemed quite amused.

We quickly engaged Malicia with everything we had. We all knew, including the onyx panther and owlbear, that if we didn’t keep Malicia busy that she might try to charm one of us to fight each other. Malicia kept us off balance and during the fight she would summon forth more of her tiefling forces to distract us. The onyx panther and owlbear did a good job keep the majority of Malicia’s attention which allowed me to score critical and lethal hits on her from behind. With our relentless onslaught, Malicia finally fell and we watched as she lost her control to the anchors that bound her to this plane and saw her dematerialize and return to Shavarath. The only thing I could think of was that she wasn’t going to be very happy and I wondered how she would exact her revenge, for surely she would.

After her fall, we quickly left the Carnival and reported back to Cerise who congratulated us on taking down Malicia. Cerise mentioned that they will have some work cleaning up from the aftermath but it wasn’t anything that they couldn’t handle. Cerise thanked us and then told us to report back to Rogue. When we back to Rogue she was all smiles. She seemed appreciative of our work and gave us a generous payment for completing the task. I did make it clear, however, that I wasn’t very happy being used as a pawn or a diversion in the schemes of House Phiarlan. She looked at me puzzled and confused until I told her about Yewl and the House Phiarlan contingent already getting ready to enter the Big Top. She apologized for the “misunderstanding” and told me she would look into the matter but I saw right through her bluff. In any case, she paid us and we headed out. I took off to report back to Erdrique and to let him what had occurred.

Primarily Low Level Questing With One Epic Run, Questing Over October 13th to October 16th

The questing for me this week was dominated with runs with my new druid, Cannock (Level 7), some more runs with Erdrique (Level 4 Monk) and Hamllin (Level 12 Fighter).  I did get one epic level quest run with Rimuldar (Level 23 Wizard/Magister) as well.

The week started with a Monday morning slayer run with Containment (Level 5) who finished up his Waterworks Slayers and then moved onto to start his domination of Tangleroot Gorge.  Later that afternoon, I logged on with Hamllin and took him back out into Sorrowdusk Isle and completed the quest The Sanctum: The Church and the Fury which was the last quest in the Cult of Six story arc.  For Monday night, I logged on with my newest character, Cannock, and took him through “The Voyage” and raised him up to level 7.  I then took him out into Korthos and completed the quests Heyton’s Rest, The Storehouse Secret, The Cannith Crystal, The Collaborator, Redemption, and some Korthos Island Slayers.  Even though I was over level, I also go back and run theses quest for the favor.  After hitting those up, I called it a night.

Containment hunting kobolds in Waterworks photo ContainmenthuntingkoboldsinWW_zpsc4dd1a0b.jpg
Containment dealing with the kobolds in Waterworks.

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Containment battling Clamor in Tangleroot Gorge.

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Hamllin dealing with the scorpion king in Sorrowdusk Isle.

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Hamllin stunning the drow scorpions in Cult of the Six.

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Cannock exploring the Storehouse.

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Cannock working to protect the crystal.

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Cannock dealing with the traitor.

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Cannock will do what he can to rid Korthos Island of trouble.

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Cannock resting in Redemption.

I was scheduled to play Charlock (Level 13 Fighter) on Tuesday morning for my slayer run so I brought him and out into Sorrowdusk Isle and finished that explorer zone.  Charlock is now ready to head out into the Red Fens.  My afternoon run was with Erdrique who I took into the Depths of Darkness.  Unfortunately I was running behind and that was the only quest I get in for my mid-day afternoon run.  Tuesday night, I logged on with Rimuldar.  Rimuldar was working on finishing up the Sands of Menechtarun quests on epic normal.  He only needed the quest, Against the Demon Queen, to finish all of the quests on epic normal before he moves onto the next set of quests.  The quest run went very well and I wrote about it here.  It was one of my more enjoyable runs in the epic setting so far.  After I took Rimudlar through the Court of Lailat, I then headed off to House Cannith and ran the challenge Buying Time on level 20 for some of the heroic ingredients.   I had no major issues in there, but I did actually get killed but I was still able to complete the quest.  After the run through Buying Time, I headed off to bed.

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Charlock is now done with Sorrowdusk Isle.

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Erdrique fighting his way through the Depths of Darkness.

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Rimuldar basking in his victory over Lailat.

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Rimuldar taking it to an animated armor in Buying Time.

Wednesday morning I was scheduled to start the day with Lorrikk (Level 11 Monk) and I took him out into the Searing Heights.  Lorrikk is nearly done with the Searing Heights, he only needs one last rare encounter (Guck) and he will be finished with the area and will be moving to Sorrowdusk Isle.  When I got home from work, I logged on with Hamllin and took him into the last parts of the Ruins of Threnal: Entering the Gate Chamber and The Gate Chamber.  While running through Entering the Gate Chamber, I just realized even more how much slimes and rust monsters annoy me…  I didn’t run anything Wednesday night because it was date night with the misses :).

Lorrikk wanting to hunt in the Searing Heights photo LorrikkwantingtohuntintheSearingHeights_zps9f491bde.jpg
Lorrikk wanting to hunt in the Searing Heights.

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Hamllin fighting a flesh render in Threnal South and wondering about the floating floor pieces.

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Hamllin finally entering the Gate Chamber and being greeted. 

For Thursday, the day started out with me logging in with Crawlller (Level 5 Ranger) and I took him out into Tangleroot Gorge.  I was lucky enough to have another player join my party post in the LFM panel during my run through of explorer area which allowed us to power through the explorer area twice before I needed to head to work.  I didn’t log into the game for a mid-day run, as I took my wife out for a little celebration (she was accepted into a new college) but I did log in Thursday night with Erdrique and I took him through the last two quests in the Catacombs: Endgame: Marguerite and Endgame: Archbishop’s Fate.  After that,  I logged on with Containment and took him through Home Sweet Sewer, Kobold Assault (normal and hard), and into the Cannith Challenge Behind the Door.  For the challenge, I didn’t quite complete the quest as I ran out of time before I got to one of the boss monsters, however I did kill the Mother of the Nest and earned a supply chest.  After those runs, I called it a night.

Crawlller exploring the Gorge photo CrawlllerexploringtheGorge_zps9f82575e.jpg
Crawlller exploring Tangleroot Gorge.

Erd dealing with the waves of undead in the Catacombs photo ErddealingwiththewavesofundeadintheCatacombs_zpsd4e60d85.jpg
Erdrique making his way back to the Archbishop’s chambers through the Eastern Catacombs.

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The Archbishop has been purged.

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Containment bringing the dogs out of the sewer.

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Containment working to defeat the kobold swarm.

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Containment making his way through Dr. Rushmore’s mansion.

To sum up the questing for the week, it was centered around low level and mid level runs with a very fun epic run on Tuesday night.  It was a good of questing!!  I hope you all had a strong week as well :).  Thanks for reading and happy hunting everybody!!