Good Times Over the Past Week, May 26th to May 29th

This weeks questing activities were varied and fun .  The week started off with some runs during the night of Memorial day when I took Stoorage (Level 10 Fighter) into the capstone quest of the Sharn Syndidate Series, Come Out and Slay.  Stoorage happens to be one of my characters on my premium account and since I wasn’t grouped with anybody who could open the quest on elite, I had to run it on normal, hard, and elite.  Shortly after I completed my elite run, I joined up with Hellbanisher who was working in the Searing Heights exploring area and was having problems locating one of the explorer points, the Lone Tree.  So I popped in there with him and took him to his last explorer point.  Shortly there after he had to log out for the night so I then took Stoorage out into Three Barrel Cove and ran the quest, The Stones Run Red.  After having some fun with the ogres and mephits I called it a night myself.

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Stoorage taking on Talon of the Sharn Syndicate.

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Stoorage floating down on top of a Bloodtide pirate.

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Stoorage wondering what is behind the door in the Stones Run Red.

Tuesday morning brought back the normal work routine and playing schedule, which meant my morning slayer run before work.  That morning I was scheduled to run Suppply but the game was down for some maintenance so instead I ran my Ragnar, my spirt shaman, in Neverwinters Nights II.  I finally finished the Fort Locke quests and made my way to High Cliff where I now need to prep to take on some lizardfolk.  At that point, I logged out and headed off to work.  When I got back home I logged on with Erdrique (Level 12 Druid).  I was planning on taking Erdrique into the next quest of the Threnal East Chain but I still had a minor slayer potion pot with about a half hour of time still on it.  So instead I headed off into the Red Fens and collected slayers until the slayer potion ran off.  After I ran through the Fens for a little while, I logged out for a little while.  After a few hours after dinner and spending some time with my wife, I logged back on with Wapoyei (Level 22 Cleric/Exalted Angel) and took him through VON 3 (The Jungle of Khyber) on Epic Normal and was pleasantly surprised at the smoothness of the run !!  After that I logged out for the night.

Ragnar making his way to High Cliff photo RagnarmakinghiswaytoHIghCliff_zps8e353175.jpg
Ragnar making his way to High Cliff gets ambushed in Neverwinter Nights II OC.

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Erdrique hunting in the Red Fens.

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Wapoyei breezing throug the Gateway to Khyber.

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Wapoyei and his gang taking on the drow in the Jungle of Khyber.

I logged back on for morning slayer run on Wednesday morning with Wapoyei (again).  As far as slayers are concerned, Wapoyei is working on the High Road.  I took Wapoyei up and down the passages of the High Road fighting a number of half-orcs and Netherese baddies and then logged out to head to work.  Later that afternoon, I logged back on with Erdrique who hit up the Red Fens once again and then headed out to take on the “original” vampire in The Church and the Cult.  I was initially worried about the traps in here on elite but I was able to bypass them pretty well and was able to make it to the vampire with little problems and to complete the quest.  After that run, I logged to spend the rest of the night with my wife.

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Wapoyei exploring the High Road.

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Erdrique and Fang toying with a mudman in the Fens.

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Erdrique having some fun in the Church and the Cult.

Thursday morning saw me log in with Sludgge (Level 20 Rogue/Shadowdancer) who I took into the Ruins of Gianthold (Heroic) for some slayer in the Stormfist area.  After collecting a few slayers, I headed out to work.  Later that afternoon, I logged on with Hamllin (Level 9 Fighter) and took him into the quest, Dead Predators.  I had some fun tripping wight priests and cleaving through a huge mess of dread zombies :).  I logged out after that run and came back on with Berann (Level 7 Barbarian) who I took through Walk the Butcher’s Path, The Sunken Sewer, and the Baudry Cartamon Story Line (Protect Baudry’s Interest, Stop Hazadill’s Shipment, and Retrieve the Stolen Goods).  I had fun with Berann, who was wielding his acid of pure good falchion through countless scores of kobolds :).   

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Sludgge getting ready to surprise some of the Stormfist in Gianthold.

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Hamllin prepping in the Graverobber.

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Berann taking the challenge of the Butcher’s Path.

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Berann annoyed at the bridge in the Sunken Sewer.

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Berann working to protect the crate.

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Berann enjoys making a mess!!

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Berann looking for the stolen goods.

So, as you can see, quite a diversity in runs from low levels, to middle levels, to an epic quest run.  Not a bad week at all :).  Thanks for reading everybody and happy hunting!!!


Taking a Stroll Through VON 3 on Epic Normal

Although I do have a good number of characters, the vast majority of them are below level 20, with too them going through the Heroic True Reincarnation train (Erdrique and Hamllin).  This has resulted in few epic content runs for myself.  With that said I do have a few characters that are level 20 and higher including Wapoyei (Level 22, Cleric/Exalted Angel), Rimuldar (Level 22, Wizard/Magister), Kolll (Level 21 Ranger/Shiradi Champion), Garrrin Level 21 (Barbarian/Fury of the Wild), Sludgge (Level 20 Rogue/Shadowdancer) and Larrs (Level 20 Bard/Fatesinger).  However, although these characters are in the epic levels, I have never really concentrated on their gear and I have always considered them to be quite lacking in that area, especially Rimuldar, Larrs, and Sludgge.  I also always feel “queezy” when I play Wapoyei or Rimuldar because they rely more heavily on their spell casting abilities, which I admit, I’m weak on, both in terms of gear and in figuring out the right toggles and buttons to push at the correct moments of time.  The melee and ranged classes have always been more favorable to me.

With that said, I was little worried taking Wapoyei in VON 3 on Epic Normal.  Now, I have to admit, it is epic normal, not epic elite, but I always tend to pick the challenge in difficulty to what I think I can handle, at least for the most part, and based on the reasoning I laid out above is the reason why I entered on epic normal. 

Wapoyei and his gang dealing with the enemies of the Jungle of Khyber photo WapoyeiandhisgangdealingwiththeenemiesoftheJungleofKhyber_zps29e0f1c1.jpgWapoyei making his through the Jungle of Khyber of Epic Normal.

Even with my limitations and experience in epic questing and what I would call minimal gear and lackluster skill, I was pleasantly surprised at my ability to get through The Jungle of Khyber on Epic Normal.  I had with me a Shadowdancer hireling to get the traps, my Onyx panther, my level 17 Owlbear hireling, and a my summon monster with me.  I thought for sure that I would have problems with the multitude of casters in the quest but my only real scare was when I had trouble taking out the optional named drow in the part of the tunnel where you drop down and see him guarded by a plethora of clerics and wizards.  I thought I had gotten in over my head but I was able to back track out of the dead end up the ladder to regroup and was able to head back in and take him out.  I didn’t have any issues at all with the beholders, or the three red names at the end and the Inevitable caused me little problems.

Wapoyei’s healing aura from his Radiant Servant enhancement line, divine punishment, and his light based spells augmented and enhanced his weaker melee attacks.  I was pleasantly surprised at his ability.  Like Kolll, who breezed through his last quest on epic normal as well (The Claw of Vulkoor) I think it is time to start working on Epic Hard difficulties.  We’ll see how it goes but I’m very pleased with his performance through their.  Now, I just need to work on my comfortability with Larrs and Sludgge..who are by far much weaker .

Thanks for reading everybody and happy hunting!!  

Anogoreth, A Mystery in the Red Fens

My main character Erdrique (Level 12 Druid) is currently working his way through the Red Fens explorer area, having completed all the other explorer areas (slayers, rares, and explorer points) up to this point.  I have always been intrigued by the Red Fens, as it contains a  number of mysteries, including the rare encounter Anogoreth.  If you have never ventured into the Red Fens (which you can get to by talking to Ormar, a dwarf in House Kundarak) Anogoreth is one of the rare encounters in the explorer zone and he seems to be completely out of place there.  Anogoreth is actually a devil, an abishai in actuality, from Shavarath who seems to have been locked away inside an altar under a great tree in the Red Fens.

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Erdrique fighting Anogoreth in the Red Fens.

Anogoreth can only be summoned by placing the three crests into the altar located under the great tree in the Red Fens.  One crest is located in the destroyed village of the Raveneye Drow, one creast is located by the Zigguarat, and the last crest is located in the great mud pool in the Red Fens.  Once all crests are placed on the altar, Anogoreth is summoned and is quite confused.  As you can tell from my screenshot above, Anogoreth is aware that he was imprisoned but he doesn’t seem to know where he is and is looking for the demons he once battled.

Getting ready to summon some evil photo Gettingreadytosummonsomeevil_zps903accdf.jpgErdrique getting ready to summon forth Anogoreth.
So who imprisoned Anogoreth?  Why was he locked in this altar with these three crests left behind to unlock him?  Why are the crests in the hands of the Raveneye Clan?  How powerful was Anogoreth?  What is the link between Shavareth and Red Fens?  How long has Anogoreth been imprisoned? 

The answers to many of these questions we just don’t know and there aren’t many clues to go by.  Perhaps Anogoreth was a high ranking devil officer that was captured by the demon forces and banished to his tree.  Maybe Anogoreth was overthrown by his own forces or perhaps the Archons had something to do with him.  The real question is how did the crests come into the possession of the Raveneye Drow?  Of course that assumes that the Raveneye Drow understood what the crests were for.  It is also intriguing to realize that a demon hezrou is what has inspired the sahaugin to attack the Raveneye drow.  I wonder if that is linked anyway to Anogoreth.  So many questions and yet so little answers.  I guess that is what leads to a good mystery and an even better adventure!!

Thanks for reading everybody!!  Now go hunt down some enemies in the Red Fens!!  Happy Hunting!!

Item Naming and Crafting

One thing that I think that would be really cool would be the ability to create our own unique item names during the crafting process, whether it be greensteel crafting, Cannith crafting, dragontouched, Thunderforged, or whatever.  I think that would be a really cool concept to add to the game if it were possible.  It would allow us to personalize our equipment, making it feel all that more earned.  I think it would also give the players an idea on how hard it is to develop unique names for equipment.

I know there are a number of famous weapons I wouldn’t mind creating on my own.  I mean what paladin wouldn’t mind having their version of Excaliber?  Of what drow ranger wouldn’t mind having a pair of scimitars named Twinkle and Icingdeath. 

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I think it would be cool to be able to rename this khopesh other than +1 Acid Burst Khopesh of Pure good….

I think a lot of people could have some fun with that ability during the crafting process and of course I wouldn’t make it mandatory to complete the crafting but it definitely would add flavor .

I wonder if we will ever get that ability.  Maybe it will be wrapped up with the development of intelligent and sentient weapons?  Not sure, but it does sound pretty cool to me :).

Well thanks for reading everybody and happy hunting!!

Adventuring over the Holiday Weekend, May 23rd to May 25th

The weekend runs started off with my usual slayer run on Friday morning.  I was scheduled to log on with Hamllin (Level 9 Fighter) and to take him into Tangleroot Gorge.  So I brought him on and ventured around the wilds of the gorge taking on the hobgoblins and other denizens that occur in and around Tangleroot River.  Later that afternoon, after work, I was scheduled to take Hamllin (once again) into Dead Girl’s Spellbook (Valak’s Mausoleum).  I was kind of nervours about this particular quest because it never fails that I get killed once or twice in the wicked blade taps in there because I misjudge where they are (even though I know they are there).  Luckily, I didn’t perish this time and I was able to get my rogue hireling to disable them without any issues.  After that run I had to logout.  Friday night came along and logged on with Erdrique (Level 12 Druid), my main character, and grouped up with Rosnia and we took on the Red Fens, Tomb of the Shadow Lord, VON 3, and The Sanctum: Church of the Fury.  We had some minor problems in Tomb of the Shadow Lord but took it out.  Now Erdrique has all of his level 8 quests completed on elite and has moved to complete his level 9 quests.  He is also well on his way to working on the completion of Red Fens .

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Hamllin approaching a hobgoblin outpost in Tangleroot Gorge.

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Hammy whirling his blades in Dead Girl’s Spellbook.

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Erdrique once again fighting the Luridae drow.

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Erdrique and Rosnia dealing with the shadows, specters, and wraiths in the Shadow Lord.

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Erdrique and Rosnia taking down a fire reaver in Co6.

I didn’t log into the game on Saturday night, instead just worked on some minor character maintenance and spent the rest of night chilling with my beautiful wife .  So I didn’t really get back into some adventures until Sunday night.  On Sunday, I was scheduled to play Containment (Level 4 Cleric).  Containment is one of my characters on my premium account and was level 3 when I started.  Containment is still working on completing all of his Harbor quests on normal, hard, and elite (because he can’t open them up on elite difficulty ).  As a result, I took Containment into the Stealthy Repossession and The Smuggler’s Warehouse and ran through each one on normal, hard, and elite.  After I ran through those two adventures, I logged on with Erdrique and took him into the Red Fens to collect some slayers (I had taken a minor slayer boost).  I ran through their in about a half hour or so and still have about 20+ minutes left on his slayer boost potion, so I’ll be hitting that up again soon.

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Containment up close and personal with a few kobolds in Stealthy Repossession.

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Containment working his way to a kobold shaman in the Smuggler’s Warehouse.

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Erdrique wandering around the Red Fens.

Well, I hope everybody else had an enjoyable weekend!!!  That is all for now, thanks for reading everybody and happy hunting!!    

Wondering About Orphne’s Dream

Currently I’m taking Erdrique (Level 12 Druid) through the Vault of Night Story Arc and the other day I ran The Prisoner (aka VON 2).  The idea behind quest The Prisoner, is that the powerful sorceress Orphne was tricked by assassin from the Inspired and was subsequently poisoned.  As a result, she has fallen under a deep sleep has been trapped inside her dream (the Inspired are members of the Realm of Dreams, who you run across in the Inspired Quarter). 

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Erdrique dealing with the annoying air jets.  At least the quest doesn’t fail anymore when you get knocked off.

My question and thoughts at this point concern Orphne’s Dream.  When you enter her dream, you talk to her to get the quest started and she talks about how lovely her home is.  As you venture further into the quest, I begin to realize that her home isn’t very lovely at all.  First off, it has two treacherous “bridges” that are made from fallen columns that are constantly buffeted by powerful air jets that just love to knock adventures across the map.  Second, it is filled with some pretty vicious monsters including tharaak hounds, arcane oozes, annoying quorit stalkers, and of course the lovely beholders.  Third, what lovely home has a maze?  Fourth, what home contains former adversaries from your past such as huge fire giants?

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Erdrique thinking that his dreams won’t contain any beholders.

All of these questions make me wonder what Orphne actually keeps in her real house and I wonder where her real house actually is?  I’m not so sure I would like to visit such a place myself, lol.  In either case, I just wondered about Orphne’s and her choice of dreams.  Why couldn’t she dream of being in a quiet,serene, and peaceful place? 

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Erdrique taking on Orphne’s shadow.

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Now this part of her dream does seem tranquil.

Well that’s it for now.  Thanks for reading and happy hunting everybody!!  

So What is Whisperdoom’s Story?

Not too long ago, I pondered who and how the fortress of Splinterskull was created.  But another interesting question is how did Whisperdoom ever become the powerful monster that she is?  Now for those who don’t know, Whisperdoom is a huge and magical spider that you first encounter in Splinterskull fortress located in the Tangleroot Gorge explorer area.  Whisperdoom is so powerful, that when you suggest to Ungurz to slay her, he simply laughs at you and tells you to destroy her clutch because that you have a chance to to.  So how exactly did Whisperdoom get so powerful and how exactly did Yarkuch (Splinterskull’s commander) ever become in league with her?

Harrgon fighting the spiders in the Gorge photo HarrgonfightingthespidersintheGorge_zps68cc277a.jpg
Harrgon fighting some spiders in Tangleroot Gorge.  Could these spiders have been offspring of Whipserdoom as well?

Now spiders are definitely common all throughout Stormreach and Evenigstar.  Heck, we run across three poweful spiders even before we leave Korthos Island (Frostbite, Ciccic, and Kraak) however for the vast majority of the spiders we run across we know their origins.  For instance, the three from Korthos Island are ice spiders and are native to the frosty environs of Misery’s Peak.  Other powerful spiders, like Red Fang, were the results of experiments that went awry were others, such as Blood-drinker, were actually the offspring of Whisperdoom herself.  Unfortunately we don’t know how Whisperdoom became who she is, so we can only hypothesize about her origins.

I’m guessing she became as powerful as she is with the help of somebody experimenting on her.  Kind of like how Basil experimented with Red Fang, only I believe this particular person was much more powerful than Basil ever was.  Most likely Whisperdoom was enchanted by a powerful wizard or sorcerer.  Somebody who was able to give the great spiders extraordinary intelligence, tremendous damage resistance, elemental resistance, and terrific fortitude.  All of these were enhanced even greater when Whisperdoom was found by an ogre clan after the fall of Splinterskull where the ogre shamans gave her the gift to be able to cast spells. 

There is no doubt that Whisperdoom’s abilities are legendary.  She was even able to produce some formidable offspring such as Blood-drinker, her numerous daughters, and her glass spider daughters.  Whisperdoom is so powerful, that it makes you wonder if we actually did destroy here in The Spawn of Whisperdoom.  I wonder if we will ever learn how she became as strong as she is.  I think there is an interesting story there for sure.